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https://github.com/EpochModTeam/DayZ-Epoch.git
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Use effectiveCommander for humanity hit
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@@ -95,7 +95,7 @@ if (_unit == player) then {
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//if player is not free to shoot at inform server that _source shot at player
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//if player is not free to shoot at inform server that _source shot at player
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if (!_isBandit && !(player getVariable ["OpenTarget",false])) then
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if (!_isBandit && !(player getVariable ["OpenTarget",false])) then
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{
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{
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PVDZ_send = [_source,"OpenTarget",[]];
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PVDZ_send = [(effectiveCommander vehicle _source),"OpenTarget",[]];
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publicVariableServer "PVDZ_send";
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publicVariableServer "PVDZ_send";
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};
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};
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@@ -121,7 +121,7 @@ if (_unit == player) then {
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};
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};
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// In the case of outrageous damage (crashes, explosions, desync repeated headshots); cap the limit on humanity lost.
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// In the case of outrageous damage (crashes, explosions, desync repeated headshots); cap the limit on humanity lost.
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[_source,_humanityHit] spawn {
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[(effectiveCommander vehicle _source),_humanityHit] spawn {
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private ["_source","_humanityHit"];
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private ["_source","_humanityHit"];
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_source = _this select 0;
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_source = _this select 0;
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_humanityHit = _this select 1;
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_humanityHit = _this select 1;
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@@ -1,4 +1,4 @@
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private ["_ammo","_body","_distance","_infected","_playerID","_sourceName","_sourceWeapon","_sourceVehicleType","_isBandit","_punishment","_humanityHit","_myKills","_kills","_killsV","_display","_myGroup","_camera","_deathPos","_animState","_animStateArray","_animCheck","_source","_method"];
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private ["_ammo","_body","_distance","_infected","_playerID","_sourceName","_sourceWeapon","_sourceVehicleType","_isBandit","_punishment","_humanityHit","_myKills","_kills","_killsV","_display","_myGroup","_camera","_deathPos","_animState","_animStateArray","_animCheck","_source","_method","_realSource"];
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if (deathHandled) exitWith {};
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if (deathHandled) exitWith {};
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deathHandled = true;
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deathHandled = true;
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@@ -81,6 +81,7 @@ if (!local _source && isPlayer _source && !(_body isKindOf "PZombie_VB")) then {
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//if you are a bandit or start first - player will not recieve humanity drop
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//if you are a bandit or start first - player will not recieve humanity drop
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_punishment = (_isBandit or {_body getVariable ["OpenTarget",false]});
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_punishment = (_isBandit or {_body getVariable ["OpenTarget",false]});
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_humanityHit = 0;
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_humanityHit = 0;
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_realSource = effectiveCommander vehicle _source;
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if (!_punishment) then {
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if (!_punishment) then {
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//I'm "not guilty" - kill me and be punished
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//I'm "not guilty" - kill me and be punished
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@@ -89,18 +90,18 @@ if (!local _source && isPlayer _source && !(_body isKindOf "PZombie_VB")) then {
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// punish my killer 2000 for shooting a surivor
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// punish my killer 2000 for shooting a surivor
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// but subtract 500 for each survivor I've murdered
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// but subtract 500 for each survivor I've murdered
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_humanityHit = -(2000 - _myKills);
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_humanityHit = -(2000 - _myKills);
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_kills = _source getVariable ["humanKills",0];
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_kills = _realSource getVariable ["humanKills",0];
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_source setVariable ["humanKills",(_kills + 1),true];
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_realSource setVariable ["humanKills",(_kills + 1),true];
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PVDZ_send = [_source,"Humanity",[_humanityHit,300]];
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PVDZ_send = [_realSource,"Humanity",[_humanityHit,300]];
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publicVariableServer "PVDZ_send";
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publicVariableServer "PVDZ_send";
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} else {
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} else {
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//i'm "guilty" - kill me as bandit
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//i'm "guilty" - kill me as bandit
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_killsV = _source getVariable ["banditKills",0];
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_killsV = _realSource getVariable ["banditKills",0];
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_source setVariable ["banditKills",(_killsV + 1),true];
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_realSource setVariable ["banditKills",(_killsV + 1),true];
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};
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};
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//Setup for study bodys.
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//Setup for study bodys.
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_body setVariable ["KillingBlow",[_source,_punishment],true];
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_body setVariable ["KillingBlow",[_realSource,_punishment],true];
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};
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};
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disableSerialization;
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disableSerialization;
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