Update building offsets for new modular_build

Thx @Victor-the-Cleaner
This commit is contained in:
A Man
2021-09-19 18:34:13 +02:00
parent 5feb96318f
commit 17f9ebd1ac
9 changed files with 55 additions and 53 deletions

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@@ -513,7 +513,7 @@ class SnapBuilding {
class Concrete_Bunker_Preview_DZ: Concrete_Bunker_DZ {}; class Concrete_Bunker_Preview_DZ: Concrete_Bunker_DZ {};
class MetalGate_DZ: FloorsWallsStairs { class MetalGate_DZ: FloorsWallsStairs {
radius = 5; radius = 10;
points[] = { points[] = {
{-2,0,0.3,$STR_EPOCH_ACTION_SNAP_PIVOT}, {-2,0,0.3,$STR_EPOCH_ACTION_SNAP_PIVOT},
{-4.1,0,0.3,$STR_EPOCH_ACTION_SNAP_LEFT}, {-4.1,0,0.3,$STR_EPOCH_ACTION_SNAP_LEFT},

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@@ -15,7 +15,7 @@ class WoodenGate_foundation_DZ: DZE_Housebase
icon = "\ca\data\data\Unknown_object.paa"; icon = "\ca\data\data\Unknown_object.paa";
mapSize = 8; mapSize = 8;
GhostPreview = "WoodenGate_ghost_DZ"; GhostPreview = "WoodenGate_ghost_DZ";
offset[] = {0,4,2}; offset[] = {0,4,0};
upgradeBuilding[] = {"WoodenGate_1_DZ",{"ItemToolbox","Handsaw_DZE","Hammer_DZE"},{{"ItemPlank",8},{"equip_nails",1},{"ItemComboLock",1}}}; upgradeBuilding[] = {"WoodenGate_1_DZ",{"ItemToolbox","Handsaw_DZE","Hammer_DZE"},{{"ItemPlank",8},{"equip_nails",1},{"ItemComboLock",1}}};
}; };

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@@ -140,7 +140,7 @@ class LockboxStorageLocked: Land_A_tent {
transportMaxMagazines = 0; transportMaxMagazines = 0;
transportMaxWeapons = 0; transportMaxWeapons = 0;
transportMaxBackpacks = 0; transportMaxBackpacks = 0;
offset[] = {0,1.5,0.5}; offset[] = {0,1.5,-0.1};
lockable = 2; lockable = 2;
unlockedClass = "LockboxStorage"; unlockedClass = "LockboxStorage";
nounderground = 0; nounderground = 0;
@@ -170,7 +170,7 @@ class LockboxStorage2Locked: Land_A_tent {
transportMaxMagazines = 0; transportMaxMagazines = 0;
transportMaxWeapons = 0; transportMaxWeapons = 0;
transportMaxBackpacks = 0; transportMaxBackpacks = 0;
offset[] = {0,1.5,0.5}; offset[] = {0,1.5,-0.1};
lockable = 2; lockable = 2;
unlockedClass = "LockboxStorage2"; unlockedClass = "LockboxStorage2";
nounderground = 0; nounderground = 0;
@@ -199,7 +199,7 @@ class LockboxStorageWinterLocked: Land_A_tent {
transportMaxMagazines = 0; transportMaxMagazines = 0;
transportMaxWeapons = 0; transportMaxWeapons = 0;
transportMaxBackpacks = 0; transportMaxBackpacks = 0;
offset[] = {0,1.5,0.5}; offset[] = {0,1.5,-0.1};
lockable = 2; lockable = 2;
unlockedClass = "LockboxStorageWinter"; unlockedClass = "LockboxStorageWinter";
nounderground = 0; nounderground = 0;
@@ -229,7 +229,7 @@ class LockboxStorageWinter2Locked: Land_A_tent {
transportMaxMagazines = 0; transportMaxMagazines = 0;
transportMaxWeapons = 0; transportMaxWeapons = 0;
transportMaxBackpacks = 0; transportMaxBackpacks = 0;
offset[] = {0,1.5,0.5}; offset[] = {0,1.5,-0.1};
lockable = 2; lockable = 2;
unlockedClass = "LockboxStorageWinter2"; unlockedClass = "LockboxStorageWinter2";
nounderground = 0; nounderground = 0;
@@ -298,7 +298,7 @@ class LockboxStorageBroken: Land_A_tent {
displayName = $STR_EPOCH_LOCKBOX_BROKEN; displayName = $STR_EPOCH_LOCKBOX_BROKEN;
model = "\z\addons\dayz_epoch\models\lockbox.p3d"; model = "\z\addons\dayz_epoch\models\lockbox.p3d";
destrType = "DestructNo"; destrType = "DestructNo";
offset[] = {0,1.5,0.5}; offset[] = {0,1.5,-0.1};
armor = 800; armor = 800;
transportMaxMagazines = 50; transportMaxMagazines = 50;
transportMaxWeapons = 20; transportMaxWeapons = 20;
@@ -311,7 +311,7 @@ class LockboxStorage2Broken: Land_A_tent {
displayName = "$STR_EPOCH_LOCKBOX_BROKEN+"; displayName = "$STR_EPOCH_LOCKBOX_BROKEN+";
model = "\z\addons\dayz_epoch\models\lockbox.p3d"; model = "\z\addons\dayz_epoch\models\lockbox.p3d";
destrType = "DestructNo"; destrType = "DestructNo";
offset[] = {0,1.5,0.5}; offset[] = {0,1.5,-0.1};
armor = 1600; armor = 1600;
transportMaxMagazines = 100; transportMaxMagazines = 100;
transportMaxWeapons = 40; transportMaxWeapons = 40;
@@ -324,7 +324,7 @@ class LockboxStorageWinterBroken: Land_A_tent {
displayName = $STR_EPOCH_LOCKBOX_BROKEN; displayName = $STR_EPOCH_LOCKBOX_BROKEN;
model = "\z\addons\dayz_epoch\models\lockbox_w.p3d"; model = "\z\addons\dayz_epoch\models\lockbox_w.p3d";
destrType = "DestructNo"; destrType = "DestructNo";
offset[] = {0,1.5,0.5}; offset[] = {0,1.5,-0.1};
armor = 800; armor = 800;
transportMaxMagazines = 50; transportMaxMagazines = 50;
transportMaxWeapons = 20; transportMaxWeapons = 20;
@@ -337,7 +337,7 @@ class LockboxStorageWinter2Broken: Land_A_tent {
displayName = "$STR_EPOCH_LOCKBOX_BROKEN+"; displayName = "$STR_EPOCH_LOCKBOX_BROKEN+";
model = "\z\addons\dayz_epoch\models\lockbox_w.p3d"; model = "\z\addons\dayz_epoch\models\lockbox_w.p3d";
destrType = "DestructNo"; destrType = "DestructNo";
offset[] = {0,1.5,0.5}; offset[] = {0,1.5,-0.1};
armor = 1600; armor = 1600;
transportMaxMagazines = 100; transportMaxMagazines = 100;
transportMaxWeapons = 40; transportMaxWeapons = 40;

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@@ -49,7 +49,7 @@ class FuelPump_DZ: BuiltItems
class FireBarrel_DZ: Land_Fire_barrel class FireBarrel_DZ: Land_Fire_barrel
{ {
cost = 100; cost = 100;
offset[] = {0,2,0.5}; offset[] = {0,1.5,0};
displayName = $STR_EPOCH_FIREBARREL; displayName = $STR_EPOCH_FIREBARREL;
icon = "\ca\data\data\Unknown_object.paa"; icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2; mapSize = 2;
@@ -79,7 +79,7 @@ class Plastic_Pole_EP1_DZ: Sign_1L_Noentry_EP1
coefInsideHeur = 4; coefInsideHeur = 4;
scope = 2; scope = 2;
offset[] = {0,2.5,0.3}; offset[] = {0,1.5,0};
displayName = $STR_EPOCH_PLAYER_246; displayName = $STR_EPOCH_PLAYER_246;
vehicleClass = "DayZ Epoch Buildables"; vehicleClass = "DayZ Epoch Buildables";
removeoutput[] = {{"plot_pole_kit",1}}; removeoutput[] = {{"plot_pole_kit",1}};
@@ -92,7 +92,7 @@ class CanvasHut_DZ: Land_covering_hut_EP1
{ {
armor = 200; armor = 200;
scope = 2; scope = 2;
offset[] = {0,2.5,1}; offset[] = {0,2.5,0};
displayName = $STR_EPOCH_CANVASSUNSHADE; displayName = $STR_EPOCH_CANVASSUNSHADE;
vehicleClass = "DayZ Epoch Buildables"; vehicleClass = "DayZ Epoch Buildables";
removeoutput[] = {{"sun_shade_kit",1}}; removeoutput[] = {{"sun_shade_kit",1}};
@@ -104,7 +104,7 @@ class Park_bench1;
class ParkBench_DZ: Park_bench1 class ParkBench_DZ: Park_bench1
{ {
scope = 2; scope = 2;
offset[] = {0,1.5,0.5}; offset[] = {0,1.5,0};
displayName = $STR_EPOCH_WOODBENCH; displayName = $STR_EPOCH_WOODBENCH;
vehicleClass = "DayZ Epoch Buildables"; vehicleClass = "DayZ Epoch Buildables";
removeoutput[] = {{"park_bench_kit",1}}; removeoutput[] = {{"park_bench_kit",1}};
@@ -121,6 +121,7 @@ class DeerStand_DZ: Land_Misc_deerstand
removeoutput[] = {{"deer_stand_kit",1}}; removeoutput[] = {{"deer_stand_kit",1}};
icon = "\ca\data\data\Unknown_object.paa"; icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2; mapSize = 2;
nounderground = 0;
}; };
class Land_Wall_Gate_Ind1_L; class Land_Wall_Gate_Ind1_L;
@@ -128,7 +129,7 @@ class MetalGate_DZ: Land_Wall_Gate_Ind1_L
{ {
armor = 400; armor = 400;
scope = 2; scope = 2;
offset[] = {0,6,1}; offset[] = {2,3,0};
displayName = $STR_EPOCH_RUSTYGATE; displayName = $STR_EPOCH_RUSTYGATE;
vehicleClass = "DayZ Epoch Buildables"; vehicleClass = "DayZ Epoch Buildables";
removeoutput[] = {{"rusty_gate_kit",1}}; removeoutput[] = {{"rusty_gate_kit",1}};
@@ -139,7 +140,7 @@ class Fence_corrugated_DZ: Fence_corrugated_plate
{ {
armor = 600; armor = 600;
scope = 2; scope = 2;
offset[] = {0,3,1}; offset[] = {0,3,-0.1};
removeoutput[] = {{"ItemCorrugated",1}}; removeoutput[] = {{"ItemCorrugated",1}};
displayName = $STR_EPOCH_CORRUGATEDFENCE; displayName = $STR_EPOCH_CORRUGATEDFENCE;
vehicleClass = "DayZ Epoch Buildables"; vehicleClass = "DayZ Epoch Buildables";
@@ -152,7 +153,7 @@ class StickFence_DZ: Wall_FenW2_6_EP1
destrType = "DestructTree"; destrType = "DestructTree";
armor = 200; armor = 200;
scope = 2; scope = 2;
offset[] = {0,4.5,0.5}; offset[] = {0,4.5,0};
displayName = $STR_EPOCH_STICKFENCE; displayName = $STR_EPOCH_STICKFENCE;
vehicleClass = "DayZ Epoch Buildables"; vehicleClass = "DayZ Epoch Buildables";
removeoutput[] = {{"stick_fence_kit",1}}; removeoutput[] = {{"stick_fence_kit",1}};
@@ -186,7 +187,7 @@ class Scaffolding_DZ: Land_Misc_Scaffolding
transportRepair = 0; transportRepair = 0;
transportFuel = 0; transportFuel = 0;
typicalCargo[] = {}; typicalCargo[] = {};
offset[] = {0,9,3}; offset[] = {0,9,0};
cost = 0; cost = 0;
removeoutput[] = {{"ItemScaffoldingKit",1}}; removeoutput[] = {{"ItemScaffoldingKit",1}};
}; };
@@ -196,7 +197,7 @@ class Hedgehog_DZ: BuiltItems
scope = 2; scope = 2;
destrType = "DestructNo"; destrType = "DestructNo";
cost = 100; cost = 100;
offset[] = {0,1.5,0.55}; offset[] = {0,1.5,0};
model = "\ca\misc\jezek_kov"; model = "\ca\misc\jezek_kov";
icon = "\ca\data\data\Unknown_object.paa"; icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2; mapSize = 2;
@@ -214,7 +215,7 @@ class MetalPanel_DZ: BuiltItems
scope = 2; scope = 2;
destrType = "DestructTree"; destrType = "DestructTree";
cost = 100; cost = 100;
offset[] = {0,2.5,0.5}; offset[] = {0,2.5,0};
model = "\ca\structures\wall\wall_indcnc2_3.p3d"; model = "\ca\structures\wall\wall_indcnc2_3.p3d";
icon = "\ca\data\data\Unknown_object.paa"; icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2; mapSize = 2;
@@ -231,7 +232,7 @@ class Fort_RazorWire : BuiltItems {
vehicleClass = "DayZ Epoch Buildables"; vehicleClass = "DayZ Epoch Buildables";
model = "\ca\misc\Fort_Razorwire"; model = "\ca\misc\Fort_Razorwire";
icon = "\Ca\misc\data\icons\I_drutkolczasty_CA.paa"; icon = "\Ca\misc\data\icons\I_drutkolczasty_CA.paa";
offset[] = {0,1.5,0.5}; offset[] = {0,1.5,0};
accuracy = 0.3; accuracy = 0.3;
mapSize = 3; mapSize = 3;
displayName = $STR_EPOCH_WIRE; displayName = $STR_EPOCH_WIRE;
@@ -245,7 +246,7 @@ class WoodGate_DZ: BuiltItems
{ {
scope = 2; scope = 2;
destrType = "DestructTree"; destrType = "DestructTree";
offset[] = {0,1.5,0.5}; offset[] = {0,1.5,0};
model = "\ca\structures\Wall\Gate_wood2_5"; model = "\ca\structures\Wall\Gate_wood2_5";
icon = "\ca\data\data\Unknown_object.paa"; icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2; mapSize = 2;
@@ -292,7 +293,7 @@ class Notebook_DZ: Notebook
mapSize = 2; mapSize = 2;
displayName = $STR_EPOCH_NOTEBOOK; displayName = $STR_EPOCH_NOTEBOOK;
constructioncount = 1; constructioncount = 1;
offset[] = {0,2,2}; offset[] = {0,2,1};
removeoutput[] = {{"notebook_kit",1}}; removeoutput[] = {{"notebook_kit",1}};
vehicleClass = "DayZ Epoch Buildables"; vehicleClass = "DayZ Epoch Buildables";
}; };
@@ -317,7 +318,7 @@ class Greenhouse_DZ: MAP_Misc_Greenhouse
mapSize = 2; mapSize = 2;
displayName = $STR_EPOCH_GREENHOUSE; displayName = $STR_EPOCH_GREENHOUSE;
constructioncount = 1; constructioncount = 1;
offset[] = {0,5,1.4}; offset[] = {0,5,0};
removeoutput[] = {{"greenhouse_kit",1}}; removeoutput[] = {{"greenhouse_kit",1}};
vehicleClass = "DayZ Epoch Buildables"; vehicleClass = "DayZ Epoch Buildables";
}; };
@@ -356,7 +357,7 @@ class Office_Chair_DZ: BuiltItems
mapSize = 2; mapSize = 2;
displayName = $STR_EPOCH_CHAIR; displayName = $STR_EPOCH_CHAIR;
constructioncount = 1; constructioncount = 1;
offset[] = {0,2,1}; offset[] = {0,2,0};
removeoutput[] = {{"office_chair_kit",1}}; removeoutput[] = {{"office_chair_kit",1}};
vehicleClass = "DayZ Epoch Buildables"; vehicleClass = "DayZ Epoch Buildables";
}; };
@@ -369,7 +370,7 @@ class Garage_Green_DZ: Land_MBG_Garage_Single_D
mapSize = 2; mapSize = 2;
displayName = $STR_EPOCH_GARAGE_GREEN; displayName = $STR_EPOCH_GARAGE_GREEN;
constructioncount = 3; constructioncount = 3;
offset[] = {0,6,2}; offset[] = {0,6,0};
removeoutput[] = {{"garage_green_kit",1}}; removeoutput[] = {{"garage_green_kit",1}};
vehicleClass = "DayZ Epoch Buildables"; vehicleClass = "DayZ Epoch Buildables";
}; };
@@ -382,7 +383,7 @@ class Garage_White_DZ: Land_MBG_Garage_Single_A
mapSize = 2; mapSize = 2;
displayName = $STR_EPOCH_GARAGE_WHITE; displayName = $STR_EPOCH_GARAGE_WHITE;
constructioncount = 3; constructioncount = 3;
offset[] = {0,6,2}; offset[] = {0,6,0};
removeoutput[] = {{"garage_white_kit",1}}; removeoutput[] = {{"garage_white_kit",1}};
vehicleClass = "DayZ Epoch Buildables"; vehicleClass = "DayZ Epoch Buildables";
}; };
@@ -395,7 +396,7 @@ class Garage_Brown_DZ: Land_MBG_Garage_Single_B
mapSize = 2; mapSize = 2;
displayName = $STR_EPOCH_GARAGE_BROWN; displayName = $STR_EPOCH_GARAGE_BROWN;
constructioncount = 3; constructioncount = 3;
offset[] = {0,6,2}; offset[] = {0,6,0};
removeoutput[] = {{"garage_brown_kit",1}}; removeoutput[] = {{"garage_brown_kit",1}};
vehicleClass = "DayZ Epoch Buildables"; vehicleClass = "DayZ Epoch Buildables";
}; };
@@ -408,7 +409,7 @@ class Garage_Grey_DZ: Land_MBG_Garage_Single_C
mapSize = 2; mapSize = 2;
displayName = $STR_EPOCH_GARAGE_GREY; displayName = $STR_EPOCH_GARAGE_GREY;
constructioncount = 3; constructioncount = 3;
offset[] = {0,6,2}; offset[] = {0,6,0};
removeoutput[] = {{"garage_grey_kit",1}}; removeoutput[] = {{"garage_grey_kit",1}};
vehicleClass = "DayZ Epoch Buildables"; vehicleClass = "DayZ Epoch Buildables";
}; };

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@@ -29,7 +29,7 @@ class WoodFloor_DZ: ModularItems {
class WoodFloorStairs_DZ: ModularItems { class WoodFloorStairs_DZ: ModularItems {
scope = 2; scope = 2;
offset[] = {0,5,-2.5}; offset[] = {0,5,0};
model = "\z\addons\dayz_epoch_v\base_building\floors\wood_floor_stairs.p3d"; model = "\z\addons\dayz_epoch_v\base_building\floors\wood_floor_stairs.p3d";
armor = 1000; armor = 1000;
displayName = $STR_EPOCH_WOODFLOORSTAIRS; displayName = $STR_EPOCH_WOODFLOORSTAIRS;

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@@ -4,7 +4,7 @@ class Sandbag1_DZ: BuiltItems {
cost = 100; cost = 100;
model = "\ca\misc2\BagFenceLong.p3d"; model = "\ca\misc2\BagFenceLong.p3d";
icon = "\Ca\misc3\data\Icons\icon_fortBagFenceLong_ca.paa"; icon = "\Ca\misc3\data\Icons\icon_fortBagFenceLong_ca.paa";
offset[] = {0,3,0.5}; offset[] = {0,3,0};
mapSize = 2; mapSize = 2;
armor = 400; armor = 400;
displayName = $STR_BUILT_SANDBAG; displayName = $STR_BUILT_SANDBAG;
@@ -22,7 +22,7 @@ class BagFenceRound_DZ: BuiltItems {
cost = 100; cost = 100;
model = "\ca\misc2\BagFenceRound.p3d"; model = "\ca\misc2\BagFenceRound.p3d";
icon = "\Ca\misc3\data\Icons\icon_bagFenceRound_ca.paa"; icon = "\Ca\misc3\data\Icons\icon_bagFenceRound_ca.paa";
offset[] = {0,3,0.5}; offset[] = {0,3,0};
mapSize = 2; mapSize = 2;
armor = 400; armor = 400;
displayName = $STR_EQUIP_NAME_21_ROUND; displayName = $STR_EQUIP_NAME_21_ROUND;
@@ -132,7 +132,7 @@ class SandNest_DZ : BuiltItems {
TextPlural = "Houses"; TextPlural = "Houses";
TextSingular = "House"; TextSingular = "House";
nameSound = "obj_house"; nameSound = "obj_house";
offset[] = {0,3,1}; offset[] = {0,3,0};
removeoutput[] = {{"sandbag_nest_kit",1}}; removeoutput[] = {{"sandbag_nest_kit",1}};
nounderground = 0; nounderground = 0;
}; };

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@@ -9,6 +9,7 @@ class StashSmall_base : DZ_storage_base {
transportMaxWeapons = 0; transportMaxWeapons = 0;
transportMaxBackpacks = 0; transportMaxBackpacks = 0;
upgradeBuilding[] = {}; upgradeBuilding[] = {};
offset[] = {0,2,0};
}; };
class StashSmall : StashSmall_base { class StashSmall : StashSmall_base {

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@@ -8,7 +8,7 @@ class GunRack_DZ: Gunrack1
transportMaxWeapons = 20; transportMaxWeapons = 20;
transportMaxMagazines = 10; transportMaxMagazines = 10;
transportMaxBackpacks = 0; transportMaxBackpacks = 0;
offset[] = {0,2.5,0.5}; offset[] = {0,2,0};
removeoutput[] = {{"ItemGunRackKit",1}}; removeoutput[] = {{"ItemGunRackKit",1}};
nounderground = 0; nounderground = 0;
upgradeBuilding[] = {"GunRack2_DZ",{"ItemToolbox","Handsaw_DZE","Hammer_DZE"},{{"ItemPlank",4},{"equip_nails",1}}}; upgradeBuilding[] = {"GunRack2_DZ",{"ItemToolbox","Handsaw_DZE","Hammer_DZE"},{{"ItemPlank",4},{"equip_nails",1}}};
@@ -23,7 +23,7 @@ class GunRack2_DZ: Gunrack1
transportMaxWeapons = 40; transportMaxWeapons = 40;
transportMaxMagazines = 20; transportMaxMagazines = 20;
transportMaxBackpacks = 0; transportMaxBackpacks = 0;
offset[] = {0,2.5,0.5}; offset[] = {0,2,0};
removeoutput[] = {{"ItemGunRackKit2",1}}; removeoutput[] = {{"ItemGunRackKit2",1}};
nounderground = 0; nounderground = 0;
constructioncount = 2; constructioncount = 2;
@@ -34,7 +34,7 @@ class WoodCrate_DZ: Fort_Crate_wood
{ {
scope = 2; scope = 2;
destrType = "DestructBuilding"; destrType = "DestructBuilding";
offset[] = {0,2.5,0.5}; offset[] = {0,2,0};
armor = 200; armor = 200;
displayName = $STR_EPOCH_WOODCRATE; displayName = $STR_EPOCH_WOODCRATE;
vehicleClass = "DayZ Epoch Buildables"; vehicleClass = "DayZ Epoch Buildables";
@@ -50,7 +50,7 @@ class WoodCrate2_DZ: Fort_Crate_wood
{ {
scope = 2; scope = 2;
destrType = "DestructBuilding"; destrType = "DestructBuilding";
offset[] = {0,2.5,0.5}; offset[] = {0,2,0};
armor = 400; armor = 400;
displayName = $STR_EPOCH_WOODCRATE2; displayName = $STR_EPOCH_WOODCRATE2;
vehicleClass = "DayZ Epoch Buildables"; vehicleClass = "DayZ Epoch Buildables";
@@ -67,7 +67,7 @@ class OutHouse_DZ: Land_KBud
{ {
armor = 200; armor = 200;
scope = 2; scope = 2;
offset[] = {0,2.5,1}; offset[] = {0,2,0};
displayName = $STR_EPOCH_OUTHOUSE; displayName = $STR_EPOCH_OUTHOUSE;
vehicleClass = "DayZ Epoch Buildables"; vehicleClass = "DayZ Epoch Buildables";
transportMaxMagazines = 4; transportMaxMagazines = 4;
@@ -157,7 +157,7 @@ class WoodShack_DZ: Land_kulna
{ {
scope = 2; scope = 2;
destrType = "DestructBuilding"; destrType = "DestructBuilding";
offset[] = {0,4,1.3}; offset[] = {0,4,0};
armor = 800; armor = 800;
displayName = $STR_EPOCH_WOODSHACK; displayName = $STR_EPOCH_WOODSHACK;
vehicleClass = "DayZ Epoch Buildables"; vehicleClass = "DayZ Epoch Buildables";
@@ -172,7 +172,7 @@ class WoodShack2_DZ: Land_kulna
{ {
scope = 2; scope = 2;
destrType = "DestructBuilding"; destrType = "DestructBuilding";
offset[] = {0,4,1.3}; offset[] = {0,4,0};
armor = 1600; armor = 1600;
displayName = $STR_EPOCH_WOODSHACK2; displayName = $STR_EPOCH_WOODSHACK2;
vehicleClass = "DayZ Epoch Buildables"; vehicleClass = "DayZ Epoch Buildables";
@@ -188,7 +188,7 @@ class Wooden_shed_DZ: Land_Shed_wooden
{ {
scope = 2; scope = 2;
destrType = "DestructBuilding"; destrType = "DestructBuilding";
offset[] = {0,5,1}; offset[] = {0,5,0};
armor = 1000; armor = 1000;
displayName = $STR_EPOCH_NICEWOODSHED; displayName = $STR_EPOCH_NICEWOODSHED;
vehicleClass = "DayZ Epoch Buildables"; vehicleClass = "DayZ Epoch Buildables";
@@ -204,7 +204,7 @@ class Wooden_shed2_DZ: Land_Shed_wooden
{ {
scope = 2; scope = 2;
destrType = "DestructBuilding"; destrType = "DestructBuilding";
offset[] = {0,5,1}; offset[] = {0,5,0};
armor = 2000; armor = 2000;
displayName = $STR_EPOCH_NICEWOODSHED2; displayName = $STR_EPOCH_NICEWOODSHED2;
vehicleClass = "DayZ Epoch Buildables"; vehicleClass = "DayZ Epoch Buildables";
@@ -284,7 +284,7 @@ class Commode_DZ: BuiltItems
transportMaxWeapons = 5; transportMaxWeapons = 5;
transportMaxMagazines = 25; transportMaxMagazines = 25;
transportmaxbackpacks = 3; transportmaxbackpacks = 3;
offset[] = {0,2.5,0.5}; offset[] = {0,2,0};
removeoutput[] = {{"commode_kit",1}}; removeoutput[] = {{"commode_kit",1}};
vehicleClass = "DayZ Epoch Buildables"; vehicleClass = "DayZ Epoch Buildables";
}; };
@@ -300,7 +300,7 @@ class Wardrobe_DZ: BuiltItems
transportMaxWeapons = 5; transportMaxWeapons = 5;
transportMaxMagazines = 25; transportMaxMagazines = 25;
transportmaxbackpacks = 3; transportmaxbackpacks = 3;
offset[] = {0,2.5,0.5}; offset[] = {0,2,0};
removeoutput[] = {{"wardrobe_kit",1}}; removeoutput[] = {{"wardrobe_kit",1}};
vehicleClass = "DayZ Epoch Buildables"; vehicleClass = "DayZ Epoch Buildables";
}; };
@@ -316,7 +316,7 @@ class Fridge_DZ: BuiltItems
transportMaxWeapons = 7; transportMaxWeapons = 7;
transportMaxMagazines = 35; transportMaxMagazines = 35;
transportmaxbackpacks = 3; transportmaxbackpacks = 3;
offset[] = {0,2.5,0.5}; offset[] = {0,2,0};
removeoutput[] = {{"fridge_kit",1}}; removeoutput[] = {{"fridge_kit",1}};
vehicleClass = "DayZ Epoch Buildables"; vehicleClass = "DayZ Epoch Buildables";
}; };
@@ -332,7 +332,7 @@ class Washing_Machine_DZ: BuiltItems
transportMaxWeapons = 2; transportMaxWeapons = 2;
transportMaxMagazines = 15; transportMaxMagazines = 15;
transportmaxbackpacks = 3; transportmaxbackpacks = 3;
offset[] = {0,2.5,0.5}; offset[] = {0,2,0};
removeoutput[] = {{"washing_machine_kit",1}}; removeoutput[] = {{"washing_machine_kit",1}};
vehicleClass = "DayZ Epoch Buildables"; vehicleClass = "DayZ Epoch Buildables";
}; };
@@ -348,7 +348,7 @@ class Server_Rack_DZ: BuiltItems
transportMaxWeapons = 15; transportMaxWeapons = 15;
transportMaxMagazines = 25; transportMaxMagazines = 25;
transportmaxbackpacks = 1; transportmaxbackpacks = 1;
offset[] = {0,2.5,0.5}; offset[] = {0,2,0};
removeoutput[] = {{"server_rack_kit",1}}; removeoutput[] = {{"server_rack_kit",1}};
vehicleClass = "DayZ Epoch Buildables"; vehicleClass = "DayZ Epoch Buildables";
}; };
@@ -364,7 +364,7 @@ class ATM_DZ: BuiltItems
transportMaxWeapons = 5; transportMaxWeapons = 5;
transportMaxMagazines = 35; transportMaxMagazines = 35;
transportmaxbackpacks = 4; transportmaxbackpacks = 4;
offset[] = {0,2.5,1.5}; offset[] = {0,2,0};
removeoutput[] = {{"atm_kit",1}}; removeoutput[] = {{"atm_kit",1}};
vehicleClass = "DayZ Epoch Buildables"; vehicleClass = "DayZ Epoch Buildables";
}; };
@@ -428,7 +428,7 @@ class Vendmachine1_DZ: BuiltItems
transportMaxWeapons = 15; transportMaxWeapons = 15;
transportMaxMagazines = 45; transportMaxMagazines = 45;
transportmaxbackpacks = 5; transportmaxbackpacks = 5;
offset[] = {0,2.5,0}; offset[] = {0,2,0};
removeoutput[] = {{"vendmachine1_kit",1}}; removeoutput[] = {{"vendmachine1_kit",1}};
vehicleClass = "DayZ Epoch Buildables"; vehicleClass = "DayZ Epoch Buildables";
}; };
@@ -441,7 +441,7 @@ class Vendmachine2_DZ: BuiltItems
icon = "\ca\data\data\Unknown_object.paa"; icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2; mapSize = 2;
constructioncount = 1; constructioncount = 1;
offset[] = {0,2.5,1.5}; offset[] = {0,2,0};
transportMaxWeapons = 15; transportMaxWeapons = 15;
transportMaxMagazines = 45; transportMaxMagazines = 45;
transportmaxbackpacks = 5; transportmaxbackpacks = 5;
@@ -457,7 +457,7 @@ class StorageCrate_DZ: BuiltItems
icon = "\ca\data\data\Unknown_object.paa"; icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2; mapSize = 2;
constructioncount = 1; constructioncount = 1;
offset[] = {0,2.5,0.3}; offset[] = {0,2,-0.05};
transportMaxWeapons = 3; transportMaxWeapons = 3;
transportMaxMagazines = 60; transportMaxMagazines = 60;
transportmaxbackpacks = 1; transportmaxbackpacks = 1;
@@ -473,7 +473,7 @@ class CamoStorageCrate_DZ: BuiltItems
icon = "\ca\data\data\Unknown_object.paa"; icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2; mapSize = 2;
constructioncount = 3; constructioncount = 3;
offset[] = {0,3,0}; offset[] = {0,2,-0.15};
transportMaxWeapons = 15; transportMaxWeapons = 15;
transportMaxMagazines = 55; transportMaxMagazines = 55;
transportmaxbackpacks = 6; transportmaxbackpacks = 6;

View File

@@ -762,7 +762,7 @@ class CfgVehicles
constructioncount = 1; constructioncount = 1;
requireplot = 0; requireplot = 0;
nounderground = 0; nounderground = 0;
offset[] = {0,3,1}; offset[] = {0,3,0};
}; };
#include "Buildables\Stashes.hpp" #include "Buildables\Stashes.hpp"