mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
Update building offsets for new modular_build
Thx @Victor-the-Cleaner
This commit is contained in:
@@ -513,7 +513,7 @@ class SnapBuilding {
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class Concrete_Bunker_Preview_DZ: Concrete_Bunker_DZ {};
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class Concrete_Bunker_Preview_DZ: Concrete_Bunker_DZ {};
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class MetalGate_DZ: FloorsWallsStairs {
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class MetalGate_DZ: FloorsWallsStairs {
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radius = 5;
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radius = 10;
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points[] = {
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points[] = {
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{-2,0,0.3,$STR_EPOCH_ACTION_SNAP_PIVOT},
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{-2,0,0.3,$STR_EPOCH_ACTION_SNAP_PIVOT},
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{-4.1,0,0.3,$STR_EPOCH_ACTION_SNAP_LEFT},
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{-4.1,0,0.3,$STR_EPOCH_ACTION_SNAP_LEFT},
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@@ -15,7 +15,7 @@ class WoodenGate_foundation_DZ: DZE_Housebase
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icon = "\ca\data\data\Unknown_object.paa";
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icon = "\ca\data\data\Unknown_object.paa";
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mapSize = 8;
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mapSize = 8;
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GhostPreview = "WoodenGate_ghost_DZ";
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GhostPreview = "WoodenGate_ghost_DZ";
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offset[] = {0,4,2};
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offset[] = {0,4,0};
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upgradeBuilding[] = {"WoodenGate_1_DZ",{"ItemToolbox","Handsaw_DZE","Hammer_DZE"},{{"ItemPlank",8},{"equip_nails",1},{"ItemComboLock",1}}};
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upgradeBuilding[] = {"WoodenGate_1_DZ",{"ItemToolbox","Handsaw_DZE","Hammer_DZE"},{{"ItemPlank",8},{"equip_nails",1},{"ItemComboLock",1}}};
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};
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};
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@@ -140,7 +140,7 @@ class LockboxStorageLocked: Land_A_tent {
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transportMaxMagazines = 0;
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transportMaxMagazines = 0;
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transportMaxWeapons = 0;
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transportMaxWeapons = 0;
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transportMaxBackpacks = 0;
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transportMaxBackpacks = 0;
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offset[] = {0,1.5,0.5};
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offset[] = {0,1.5,-0.1};
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lockable = 2;
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lockable = 2;
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unlockedClass = "LockboxStorage";
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unlockedClass = "LockboxStorage";
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nounderground = 0;
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nounderground = 0;
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@@ -170,7 +170,7 @@ class LockboxStorage2Locked: Land_A_tent {
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transportMaxMagazines = 0;
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transportMaxMagazines = 0;
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transportMaxWeapons = 0;
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transportMaxWeapons = 0;
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transportMaxBackpacks = 0;
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transportMaxBackpacks = 0;
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offset[] = {0,1.5,0.5};
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offset[] = {0,1.5,-0.1};
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lockable = 2;
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lockable = 2;
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unlockedClass = "LockboxStorage2";
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unlockedClass = "LockboxStorage2";
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nounderground = 0;
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nounderground = 0;
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@@ -199,7 +199,7 @@ class LockboxStorageWinterLocked: Land_A_tent {
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transportMaxMagazines = 0;
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transportMaxMagazines = 0;
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transportMaxWeapons = 0;
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transportMaxWeapons = 0;
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transportMaxBackpacks = 0;
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transportMaxBackpacks = 0;
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offset[] = {0,1.5,0.5};
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offset[] = {0,1.5,-0.1};
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lockable = 2;
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lockable = 2;
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unlockedClass = "LockboxStorageWinter";
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unlockedClass = "LockboxStorageWinter";
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nounderground = 0;
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nounderground = 0;
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@@ -229,7 +229,7 @@ class LockboxStorageWinter2Locked: Land_A_tent {
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transportMaxMagazines = 0;
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transportMaxMagazines = 0;
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transportMaxWeapons = 0;
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transportMaxWeapons = 0;
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transportMaxBackpacks = 0;
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transportMaxBackpacks = 0;
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offset[] = {0,1.5,0.5};
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offset[] = {0,1.5,-0.1};
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lockable = 2;
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lockable = 2;
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unlockedClass = "LockboxStorageWinter2";
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unlockedClass = "LockboxStorageWinter2";
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nounderground = 0;
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nounderground = 0;
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@@ -298,7 +298,7 @@ class LockboxStorageBroken: Land_A_tent {
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displayName = $STR_EPOCH_LOCKBOX_BROKEN;
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displayName = $STR_EPOCH_LOCKBOX_BROKEN;
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model = "\z\addons\dayz_epoch\models\lockbox.p3d";
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model = "\z\addons\dayz_epoch\models\lockbox.p3d";
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destrType = "DestructNo";
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destrType = "DestructNo";
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offset[] = {0,1.5,0.5};
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offset[] = {0,1.5,-0.1};
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armor = 800;
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armor = 800;
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transportMaxMagazines = 50;
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transportMaxMagazines = 50;
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transportMaxWeapons = 20;
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transportMaxWeapons = 20;
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@@ -311,7 +311,7 @@ class LockboxStorage2Broken: Land_A_tent {
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displayName = "$STR_EPOCH_LOCKBOX_BROKEN+";
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displayName = "$STR_EPOCH_LOCKBOX_BROKEN+";
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model = "\z\addons\dayz_epoch\models\lockbox.p3d";
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model = "\z\addons\dayz_epoch\models\lockbox.p3d";
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destrType = "DestructNo";
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destrType = "DestructNo";
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offset[] = {0,1.5,0.5};
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offset[] = {0,1.5,-0.1};
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armor = 1600;
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armor = 1600;
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transportMaxMagazines = 100;
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transportMaxMagazines = 100;
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transportMaxWeapons = 40;
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transportMaxWeapons = 40;
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@@ -324,7 +324,7 @@ class LockboxStorageWinterBroken: Land_A_tent {
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displayName = $STR_EPOCH_LOCKBOX_BROKEN;
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displayName = $STR_EPOCH_LOCKBOX_BROKEN;
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model = "\z\addons\dayz_epoch\models\lockbox_w.p3d";
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model = "\z\addons\dayz_epoch\models\lockbox_w.p3d";
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destrType = "DestructNo";
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destrType = "DestructNo";
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offset[] = {0,1.5,0.5};
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offset[] = {0,1.5,-0.1};
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armor = 800;
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armor = 800;
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transportMaxMagazines = 50;
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transportMaxMagazines = 50;
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transportMaxWeapons = 20;
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transportMaxWeapons = 20;
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@@ -337,7 +337,7 @@ class LockboxStorageWinter2Broken: Land_A_tent {
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displayName = "$STR_EPOCH_LOCKBOX_BROKEN+";
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displayName = "$STR_EPOCH_LOCKBOX_BROKEN+";
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model = "\z\addons\dayz_epoch\models\lockbox_w.p3d";
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model = "\z\addons\dayz_epoch\models\lockbox_w.p3d";
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destrType = "DestructNo";
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destrType = "DestructNo";
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offset[] = {0,1.5,0.5};
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offset[] = {0,1.5,-0.1};
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armor = 1600;
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armor = 1600;
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transportMaxMagazines = 100;
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transportMaxMagazines = 100;
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transportMaxWeapons = 40;
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transportMaxWeapons = 40;
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@@ -49,7 +49,7 @@ class FuelPump_DZ: BuiltItems
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class FireBarrel_DZ: Land_Fire_barrel
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class FireBarrel_DZ: Land_Fire_barrel
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{
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{
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cost = 100;
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cost = 100;
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offset[] = {0,2,0.5};
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offset[] = {0,1.5,0};
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displayName = $STR_EPOCH_FIREBARREL;
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displayName = $STR_EPOCH_FIREBARREL;
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icon = "\ca\data\data\Unknown_object.paa";
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icon = "\ca\data\data\Unknown_object.paa";
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mapSize = 2;
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mapSize = 2;
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@@ -79,7 +79,7 @@ class Plastic_Pole_EP1_DZ: Sign_1L_Noentry_EP1
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coefInsideHeur = 4;
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coefInsideHeur = 4;
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scope = 2;
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scope = 2;
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offset[] = {0,2.5,0.3};
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offset[] = {0,1.5,0};
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displayName = $STR_EPOCH_PLAYER_246;
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displayName = $STR_EPOCH_PLAYER_246;
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vehicleClass = "DayZ Epoch Buildables";
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vehicleClass = "DayZ Epoch Buildables";
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removeoutput[] = {{"plot_pole_kit",1}};
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removeoutput[] = {{"plot_pole_kit",1}};
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@@ -92,7 +92,7 @@ class CanvasHut_DZ: Land_covering_hut_EP1
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{
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{
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armor = 200;
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armor = 200;
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scope = 2;
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scope = 2;
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offset[] = {0,2.5,1};
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offset[] = {0,2.5,0};
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displayName = $STR_EPOCH_CANVASSUNSHADE;
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displayName = $STR_EPOCH_CANVASSUNSHADE;
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vehicleClass = "DayZ Epoch Buildables";
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vehicleClass = "DayZ Epoch Buildables";
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removeoutput[] = {{"sun_shade_kit",1}};
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removeoutput[] = {{"sun_shade_kit",1}};
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@@ -104,7 +104,7 @@ class Park_bench1;
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class ParkBench_DZ: Park_bench1
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class ParkBench_DZ: Park_bench1
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{
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{
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scope = 2;
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scope = 2;
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offset[] = {0,1.5,0.5};
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offset[] = {0,1.5,0};
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displayName = $STR_EPOCH_WOODBENCH;
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displayName = $STR_EPOCH_WOODBENCH;
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vehicleClass = "DayZ Epoch Buildables";
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vehicleClass = "DayZ Epoch Buildables";
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removeoutput[] = {{"park_bench_kit",1}};
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removeoutput[] = {{"park_bench_kit",1}};
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@@ -121,6 +121,7 @@ class DeerStand_DZ: Land_Misc_deerstand
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removeoutput[] = {{"deer_stand_kit",1}};
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removeoutput[] = {{"deer_stand_kit",1}};
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icon = "\ca\data\data\Unknown_object.paa";
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icon = "\ca\data\data\Unknown_object.paa";
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mapSize = 2;
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mapSize = 2;
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nounderground = 0;
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};
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};
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class Land_Wall_Gate_Ind1_L;
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class Land_Wall_Gate_Ind1_L;
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@@ -128,7 +129,7 @@ class MetalGate_DZ: Land_Wall_Gate_Ind1_L
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{
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{
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armor = 400;
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armor = 400;
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scope = 2;
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scope = 2;
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offset[] = {0,6,1};
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offset[] = {2,3,0};
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displayName = $STR_EPOCH_RUSTYGATE;
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displayName = $STR_EPOCH_RUSTYGATE;
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vehicleClass = "DayZ Epoch Buildables";
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vehicleClass = "DayZ Epoch Buildables";
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removeoutput[] = {{"rusty_gate_kit",1}};
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removeoutput[] = {{"rusty_gate_kit",1}};
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@@ -139,7 +140,7 @@ class Fence_corrugated_DZ: Fence_corrugated_plate
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{
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{
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armor = 600;
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armor = 600;
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scope = 2;
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scope = 2;
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offset[] = {0,3,1};
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offset[] = {0,3,-0.1};
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removeoutput[] = {{"ItemCorrugated",1}};
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removeoutput[] = {{"ItemCorrugated",1}};
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displayName = $STR_EPOCH_CORRUGATEDFENCE;
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displayName = $STR_EPOCH_CORRUGATEDFENCE;
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vehicleClass = "DayZ Epoch Buildables";
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vehicleClass = "DayZ Epoch Buildables";
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@@ -152,7 +153,7 @@ class StickFence_DZ: Wall_FenW2_6_EP1
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destrType = "DestructTree";
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destrType = "DestructTree";
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armor = 200;
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armor = 200;
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scope = 2;
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scope = 2;
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offset[] = {0,4.5,0.5};
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offset[] = {0,4.5,0};
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displayName = $STR_EPOCH_STICKFENCE;
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displayName = $STR_EPOCH_STICKFENCE;
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vehicleClass = "DayZ Epoch Buildables";
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vehicleClass = "DayZ Epoch Buildables";
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removeoutput[] = {{"stick_fence_kit",1}};
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removeoutput[] = {{"stick_fence_kit",1}};
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@@ -186,7 +187,7 @@ class Scaffolding_DZ: Land_Misc_Scaffolding
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transportRepair = 0;
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transportRepair = 0;
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transportFuel = 0;
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transportFuel = 0;
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typicalCargo[] = {};
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typicalCargo[] = {};
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offset[] = {0,9,3};
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offset[] = {0,9,0};
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cost = 0;
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cost = 0;
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removeoutput[] = {{"ItemScaffoldingKit",1}};
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removeoutput[] = {{"ItemScaffoldingKit",1}};
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};
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};
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@@ -196,7 +197,7 @@ class Hedgehog_DZ: BuiltItems
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scope = 2;
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scope = 2;
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destrType = "DestructNo";
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destrType = "DestructNo";
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cost = 100;
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cost = 100;
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offset[] = {0,1.5,0.55};
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offset[] = {0,1.5,0};
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model = "\ca\misc\jezek_kov";
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model = "\ca\misc\jezek_kov";
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icon = "\ca\data\data\Unknown_object.paa";
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icon = "\ca\data\data\Unknown_object.paa";
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mapSize = 2;
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mapSize = 2;
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@@ -214,7 +215,7 @@ class MetalPanel_DZ: BuiltItems
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scope = 2;
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scope = 2;
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destrType = "DestructTree";
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destrType = "DestructTree";
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cost = 100;
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cost = 100;
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offset[] = {0,2.5,0.5};
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offset[] = {0,2.5,0};
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model = "\ca\structures\wall\wall_indcnc2_3.p3d";
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model = "\ca\structures\wall\wall_indcnc2_3.p3d";
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icon = "\ca\data\data\Unknown_object.paa";
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icon = "\ca\data\data\Unknown_object.paa";
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mapSize = 2;
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mapSize = 2;
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@@ -231,7 +232,7 @@ class Fort_RazorWire : BuiltItems {
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vehicleClass = "DayZ Epoch Buildables";
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vehicleClass = "DayZ Epoch Buildables";
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model = "\ca\misc\Fort_Razorwire";
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model = "\ca\misc\Fort_Razorwire";
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icon = "\Ca\misc\data\icons\I_drutkolczasty_CA.paa";
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icon = "\Ca\misc\data\icons\I_drutkolczasty_CA.paa";
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offset[] = {0,1.5,0.5};
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offset[] = {0,1.5,0};
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accuracy = 0.3;
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accuracy = 0.3;
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mapSize = 3;
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mapSize = 3;
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displayName = $STR_EPOCH_WIRE;
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displayName = $STR_EPOCH_WIRE;
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@@ -245,7 +246,7 @@ class WoodGate_DZ: BuiltItems
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{
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{
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scope = 2;
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scope = 2;
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destrType = "DestructTree";
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destrType = "DestructTree";
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offset[] = {0,1.5,0.5};
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offset[] = {0,1.5,0};
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model = "\ca\structures\Wall\Gate_wood2_5";
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model = "\ca\structures\Wall\Gate_wood2_5";
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icon = "\ca\data\data\Unknown_object.paa";
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icon = "\ca\data\data\Unknown_object.paa";
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mapSize = 2;
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mapSize = 2;
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@@ -292,7 +293,7 @@ class Notebook_DZ: Notebook
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mapSize = 2;
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mapSize = 2;
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displayName = $STR_EPOCH_NOTEBOOK;
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displayName = $STR_EPOCH_NOTEBOOK;
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constructioncount = 1;
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constructioncount = 1;
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offset[] = {0,2,2};
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offset[] = {0,2,1};
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removeoutput[] = {{"notebook_kit",1}};
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removeoutput[] = {{"notebook_kit",1}};
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vehicleClass = "DayZ Epoch Buildables";
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vehicleClass = "DayZ Epoch Buildables";
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};
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};
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@@ -317,7 +318,7 @@ class Greenhouse_DZ: MAP_Misc_Greenhouse
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mapSize = 2;
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mapSize = 2;
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displayName = $STR_EPOCH_GREENHOUSE;
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displayName = $STR_EPOCH_GREENHOUSE;
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constructioncount = 1;
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constructioncount = 1;
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offset[] = {0,5,1.4};
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offset[] = {0,5,0};
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removeoutput[] = {{"greenhouse_kit",1}};
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removeoutput[] = {{"greenhouse_kit",1}};
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vehicleClass = "DayZ Epoch Buildables";
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vehicleClass = "DayZ Epoch Buildables";
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};
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};
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@@ -356,7 +357,7 @@ class Office_Chair_DZ: BuiltItems
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mapSize = 2;
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mapSize = 2;
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displayName = $STR_EPOCH_CHAIR;
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displayName = $STR_EPOCH_CHAIR;
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constructioncount = 1;
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constructioncount = 1;
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offset[] = {0,2,1};
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offset[] = {0,2,0};
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removeoutput[] = {{"office_chair_kit",1}};
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removeoutput[] = {{"office_chair_kit",1}};
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vehicleClass = "DayZ Epoch Buildables";
|
vehicleClass = "DayZ Epoch Buildables";
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};
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};
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@@ -369,7 +370,7 @@ class Garage_Green_DZ: Land_MBG_Garage_Single_D
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mapSize = 2;
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mapSize = 2;
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displayName = $STR_EPOCH_GARAGE_GREEN;
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displayName = $STR_EPOCH_GARAGE_GREEN;
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constructioncount = 3;
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constructioncount = 3;
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offset[] = {0,6,2};
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offset[] = {0,6,0};
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removeoutput[] = {{"garage_green_kit",1}};
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removeoutput[] = {{"garage_green_kit",1}};
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vehicleClass = "DayZ Epoch Buildables";
|
vehicleClass = "DayZ Epoch Buildables";
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};
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};
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@@ -382,7 +383,7 @@ class Garage_White_DZ: Land_MBG_Garage_Single_A
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mapSize = 2;
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mapSize = 2;
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displayName = $STR_EPOCH_GARAGE_WHITE;
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displayName = $STR_EPOCH_GARAGE_WHITE;
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constructioncount = 3;
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constructioncount = 3;
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offset[] = {0,6,2};
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offset[] = {0,6,0};
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removeoutput[] = {{"garage_white_kit",1}};
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removeoutput[] = {{"garage_white_kit",1}};
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vehicleClass = "DayZ Epoch Buildables";
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vehicleClass = "DayZ Epoch Buildables";
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};
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};
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@@ -395,7 +396,7 @@ class Garage_Brown_DZ: Land_MBG_Garage_Single_B
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mapSize = 2;
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mapSize = 2;
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displayName = $STR_EPOCH_GARAGE_BROWN;
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displayName = $STR_EPOCH_GARAGE_BROWN;
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constructioncount = 3;
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constructioncount = 3;
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offset[] = {0,6,2};
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offset[] = {0,6,0};
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removeoutput[] = {{"garage_brown_kit",1}};
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removeoutput[] = {{"garage_brown_kit",1}};
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vehicleClass = "DayZ Epoch Buildables";
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vehicleClass = "DayZ Epoch Buildables";
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};
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};
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@@ -408,7 +409,7 @@ class Garage_Grey_DZ: Land_MBG_Garage_Single_C
|
|||||||
mapSize = 2;
|
mapSize = 2;
|
||||||
displayName = $STR_EPOCH_GARAGE_GREY;
|
displayName = $STR_EPOCH_GARAGE_GREY;
|
||||||
constructioncount = 3;
|
constructioncount = 3;
|
||||||
offset[] = {0,6,2};
|
offset[] = {0,6,0};
|
||||||
removeoutput[] = {{"garage_grey_kit",1}};
|
removeoutput[] = {{"garage_grey_kit",1}};
|
||||||
vehicleClass = "DayZ Epoch Buildables";
|
vehicleClass = "DayZ Epoch Buildables";
|
||||||
};
|
};
|
||||||
|
|||||||
@@ -29,7 +29,7 @@ class WoodFloor_DZ: ModularItems {
|
|||||||
|
|
||||||
class WoodFloorStairs_DZ: ModularItems {
|
class WoodFloorStairs_DZ: ModularItems {
|
||||||
scope = 2;
|
scope = 2;
|
||||||
offset[] = {0,5,-2.5};
|
offset[] = {0,5,0};
|
||||||
model = "\z\addons\dayz_epoch_v\base_building\floors\wood_floor_stairs.p3d";
|
model = "\z\addons\dayz_epoch_v\base_building\floors\wood_floor_stairs.p3d";
|
||||||
armor = 1000;
|
armor = 1000;
|
||||||
displayName = $STR_EPOCH_WOODFLOORSTAIRS;
|
displayName = $STR_EPOCH_WOODFLOORSTAIRS;
|
||||||
|
|||||||
@@ -4,7 +4,7 @@ class Sandbag1_DZ: BuiltItems {
|
|||||||
cost = 100;
|
cost = 100;
|
||||||
model = "\ca\misc2\BagFenceLong.p3d";
|
model = "\ca\misc2\BagFenceLong.p3d";
|
||||||
icon = "\Ca\misc3\data\Icons\icon_fortBagFenceLong_ca.paa";
|
icon = "\Ca\misc3\data\Icons\icon_fortBagFenceLong_ca.paa";
|
||||||
offset[] = {0,3,0.5};
|
offset[] = {0,3,0};
|
||||||
mapSize = 2;
|
mapSize = 2;
|
||||||
armor = 400;
|
armor = 400;
|
||||||
displayName = $STR_BUILT_SANDBAG;
|
displayName = $STR_BUILT_SANDBAG;
|
||||||
@@ -22,7 +22,7 @@ class BagFenceRound_DZ: BuiltItems {
|
|||||||
cost = 100;
|
cost = 100;
|
||||||
model = "\ca\misc2\BagFenceRound.p3d";
|
model = "\ca\misc2\BagFenceRound.p3d";
|
||||||
icon = "\Ca\misc3\data\Icons\icon_bagFenceRound_ca.paa";
|
icon = "\Ca\misc3\data\Icons\icon_bagFenceRound_ca.paa";
|
||||||
offset[] = {0,3,0.5};
|
offset[] = {0,3,0};
|
||||||
mapSize = 2;
|
mapSize = 2;
|
||||||
armor = 400;
|
armor = 400;
|
||||||
displayName = $STR_EQUIP_NAME_21_ROUND;
|
displayName = $STR_EQUIP_NAME_21_ROUND;
|
||||||
@@ -132,7 +132,7 @@ class SandNest_DZ : BuiltItems {
|
|||||||
TextPlural = "Houses";
|
TextPlural = "Houses";
|
||||||
TextSingular = "House";
|
TextSingular = "House";
|
||||||
nameSound = "obj_house";
|
nameSound = "obj_house";
|
||||||
offset[] = {0,3,1};
|
offset[] = {0,3,0};
|
||||||
removeoutput[] = {{"sandbag_nest_kit",1}};
|
removeoutput[] = {{"sandbag_nest_kit",1}};
|
||||||
nounderground = 0;
|
nounderground = 0;
|
||||||
};
|
};
|
||||||
@@ -9,6 +9,7 @@ class StashSmall_base : DZ_storage_base {
|
|||||||
transportMaxWeapons = 0;
|
transportMaxWeapons = 0;
|
||||||
transportMaxBackpacks = 0;
|
transportMaxBackpacks = 0;
|
||||||
upgradeBuilding[] = {};
|
upgradeBuilding[] = {};
|
||||||
|
offset[] = {0,2,0};
|
||||||
};
|
};
|
||||||
|
|
||||||
class StashSmall : StashSmall_base {
|
class StashSmall : StashSmall_base {
|
||||||
|
|||||||
@@ -8,7 +8,7 @@ class GunRack_DZ: Gunrack1
|
|||||||
transportMaxWeapons = 20;
|
transportMaxWeapons = 20;
|
||||||
transportMaxMagazines = 10;
|
transportMaxMagazines = 10;
|
||||||
transportMaxBackpacks = 0;
|
transportMaxBackpacks = 0;
|
||||||
offset[] = {0,2.5,0.5};
|
offset[] = {0,2,0};
|
||||||
removeoutput[] = {{"ItemGunRackKit",1}};
|
removeoutput[] = {{"ItemGunRackKit",1}};
|
||||||
nounderground = 0;
|
nounderground = 0;
|
||||||
upgradeBuilding[] = {"GunRack2_DZ",{"ItemToolbox","Handsaw_DZE","Hammer_DZE"},{{"ItemPlank",4},{"equip_nails",1}}};
|
upgradeBuilding[] = {"GunRack2_DZ",{"ItemToolbox","Handsaw_DZE","Hammer_DZE"},{{"ItemPlank",4},{"equip_nails",1}}};
|
||||||
@@ -23,7 +23,7 @@ class GunRack2_DZ: Gunrack1
|
|||||||
transportMaxWeapons = 40;
|
transportMaxWeapons = 40;
|
||||||
transportMaxMagazines = 20;
|
transportMaxMagazines = 20;
|
||||||
transportMaxBackpacks = 0;
|
transportMaxBackpacks = 0;
|
||||||
offset[] = {0,2.5,0.5};
|
offset[] = {0,2,0};
|
||||||
removeoutput[] = {{"ItemGunRackKit2",1}};
|
removeoutput[] = {{"ItemGunRackKit2",1}};
|
||||||
nounderground = 0;
|
nounderground = 0;
|
||||||
constructioncount = 2;
|
constructioncount = 2;
|
||||||
@@ -34,7 +34,7 @@ class WoodCrate_DZ: Fort_Crate_wood
|
|||||||
{
|
{
|
||||||
scope = 2;
|
scope = 2;
|
||||||
destrType = "DestructBuilding";
|
destrType = "DestructBuilding";
|
||||||
offset[] = {0,2.5,0.5};
|
offset[] = {0,2,0};
|
||||||
armor = 200;
|
armor = 200;
|
||||||
displayName = $STR_EPOCH_WOODCRATE;
|
displayName = $STR_EPOCH_WOODCRATE;
|
||||||
vehicleClass = "DayZ Epoch Buildables";
|
vehicleClass = "DayZ Epoch Buildables";
|
||||||
@@ -50,7 +50,7 @@ class WoodCrate2_DZ: Fort_Crate_wood
|
|||||||
{
|
{
|
||||||
scope = 2;
|
scope = 2;
|
||||||
destrType = "DestructBuilding";
|
destrType = "DestructBuilding";
|
||||||
offset[] = {0,2.5,0.5};
|
offset[] = {0,2,0};
|
||||||
armor = 400;
|
armor = 400;
|
||||||
displayName = $STR_EPOCH_WOODCRATE2;
|
displayName = $STR_EPOCH_WOODCRATE2;
|
||||||
vehicleClass = "DayZ Epoch Buildables";
|
vehicleClass = "DayZ Epoch Buildables";
|
||||||
@@ -67,7 +67,7 @@ class OutHouse_DZ: Land_KBud
|
|||||||
{
|
{
|
||||||
armor = 200;
|
armor = 200;
|
||||||
scope = 2;
|
scope = 2;
|
||||||
offset[] = {0,2.5,1};
|
offset[] = {0,2,0};
|
||||||
displayName = $STR_EPOCH_OUTHOUSE;
|
displayName = $STR_EPOCH_OUTHOUSE;
|
||||||
vehicleClass = "DayZ Epoch Buildables";
|
vehicleClass = "DayZ Epoch Buildables";
|
||||||
transportMaxMagazines = 4;
|
transportMaxMagazines = 4;
|
||||||
@@ -157,7 +157,7 @@ class WoodShack_DZ: Land_kulna
|
|||||||
{
|
{
|
||||||
scope = 2;
|
scope = 2;
|
||||||
destrType = "DestructBuilding";
|
destrType = "DestructBuilding";
|
||||||
offset[] = {0,4,1.3};
|
offset[] = {0,4,0};
|
||||||
armor = 800;
|
armor = 800;
|
||||||
displayName = $STR_EPOCH_WOODSHACK;
|
displayName = $STR_EPOCH_WOODSHACK;
|
||||||
vehicleClass = "DayZ Epoch Buildables";
|
vehicleClass = "DayZ Epoch Buildables";
|
||||||
@@ -172,7 +172,7 @@ class WoodShack2_DZ: Land_kulna
|
|||||||
{
|
{
|
||||||
scope = 2;
|
scope = 2;
|
||||||
destrType = "DestructBuilding";
|
destrType = "DestructBuilding";
|
||||||
offset[] = {0,4,1.3};
|
offset[] = {0,4,0};
|
||||||
armor = 1600;
|
armor = 1600;
|
||||||
displayName = $STR_EPOCH_WOODSHACK2;
|
displayName = $STR_EPOCH_WOODSHACK2;
|
||||||
vehicleClass = "DayZ Epoch Buildables";
|
vehicleClass = "DayZ Epoch Buildables";
|
||||||
@@ -188,7 +188,7 @@ class Wooden_shed_DZ: Land_Shed_wooden
|
|||||||
{
|
{
|
||||||
scope = 2;
|
scope = 2;
|
||||||
destrType = "DestructBuilding";
|
destrType = "DestructBuilding";
|
||||||
offset[] = {0,5,1};
|
offset[] = {0,5,0};
|
||||||
armor = 1000;
|
armor = 1000;
|
||||||
displayName = $STR_EPOCH_NICEWOODSHED;
|
displayName = $STR_EPOCH_NICEWOODSHED;
|
||||||
vehicleClass = "DayZ Epoch Buildables";
|
vehicleClass = "DayZ Epoch Buildables";
|
||||||
@@ -204,7 +204,7 @@ class Wooden_shed2_DZ: Land_Shed_wooden
|
|||||||
{
|
{
|
||||||
scope = 2;
|
scope = 2;
|
||||||
destrType = "DestructBuilding";
|
destrType = "DestructBuilding";
|
||||||
offset[] = {0,5,1};
|
offset[] = {0,5,0};
|
||||||
armor = 2000;
|
armor = 2000;
|
||||||
displayName = $STR_EPOCH_NICEWOODSHED2;
|
displayName = $STR_EPOCH_NICEWOODSHED2;
|
||||||
vehicleClass = "DayZ Epoch Buildables";
|
vehicleClass = "DayZ Epoch Buildables";
|
||||||
@@ -284,7 +284,7 @@ class Commode_DZ: BuiltItems
|
|||||||
transportMaxWeapons = 5;
|
transportMaxWeapons = 5;
|
||||||
transportMaxMagazines = 25;
|
transportMaxMagazines = 25;
|
||||||
transportmaxbackpacks = 3;
|
transportmaxbackpacks = 3;
|
||||||
offset[] = {0,2.5,0.5};
|
offset[] = {0,2,0};
|
||||||
removeoutput[] = {{"commode_kit",1}};
|
removeoutput[] = {{"commode_kit",1}};
|
||||||
vehicleClass = "DayZ Epoch Buildables";
|
vehicleClass = "DayZ Epoch Buildables";
|
||||||
};
|
};
|
||||||
@@ -300,7 +300,7 @@ class Wardrobe_DZ: BuiltItems
|
|||||||
transportMaxWeapons = 5;
|
transportMaxWeapons = 5;
|
||||||
transportMaxMagazines = 25;
|
transportMaxMagazines = 25;
|
||||||
transportmaxbackpacks = 3;
|
transportmaxbackpacks = 3;
|
||||||
offset[] = {0,2.5,0.5};
|
offset[] = {0,2,0};
|
||||||
removeoutput[] = {{"wardrobe_kit",1}};
|
removeoutput[] = {{"wardrobe_kit",1}};
|
||||||
vehicleClass = "DayZ Epoch Buildables";
|
vehicleClass = "DayZ Epoch Buildables";
|
||||||
};
|
};
|
||||||
@@ -316,7 +316,7 @@ class Fridge_DZ: BuiltItems
|
|||||||
transportMaxWeapons = 7;
|
transportMaxWeapons = 7;
|
||||||
transportMaxMagazines = 35;
|
transportMaxMagazines = 35;
|
||||||
transportmaxbackpacks = 3;
|
transportmaxbackpacks = 3;
|
||||||
offset[] = {0,2.5,0.5};
|
offset[] = {0,2,0};
|
||||||
removeoutput[] = {{"fridge_kit",1}};
|
removeoutput[] = {{"fridge_kit",1}};
|
||||||
vehicleClass = "DayZ Epoch Buildables";
|
vehicleClass = "DayZ Epoch Buildables";
|
||||||
};
|
};
|
||||||
@@ -332,7 +332,7 @@ class Washing_Machine_DZ: BuiltItems
|
|||||||
transportMaxWeapons = 2;
|
transportMaxWeapons = 2;
|
||||||
transportMaxMagazines = 15;
|
transportMaxMagazines = 15;
|
||||||
transportmaxbackpacks = 3;
|
transportmaxbackpacks = 3;
|
||||||
offset[] = {0,2.5,0.5};
|
offset[] = {0,2,0};
|
||||||
removeoutput[] = {{"washing_machine_kit",1}};
|
removeoutput[] = {{"washing_machine_kit",1}};
|
||||||
vehicleClass = "DayZ Epoch Buildables";
|
vehicleClass = "DayZ Epoch Buildables";
|
||||||
};
|
};
|
||||||
@@ -348,7 +348,7 @@ class Server_Rack_DZ: BuiltItems
|
|||||||
transportMaxWeapons = 15;
|
transportMaxWeapons = 15;
|
||||||
transportMaxMagazines = 25;
|
transportMaxMagazines = 25;
|
||||||
transportmaxbackpacks = 1;
|
transportmaxbackpacks = 1;
|
||||||
offset[] = {0,2.5,0.5};
|
offset[] = {0,2,0};
|
||||||
removeoutput[] = {{"server_rack_kit",1}};
|
removeoutput[] = {{"server_rack_kit",1}};
|
||||||
vehicleClass = "DayZ Epoch Buildables";
|
vehicleClass = "DayZ Epoch Buildables";
|
||||||
};
|
};
|
||||||
@@ -364,7 +364,7 @@ class ATM_DZ: BuiltItems
|
|||||||
transportMaxWeapons = 5;
|
transportMaxWeapons = 5;
|
||||||
transportMaxMagazines = 35;
|
transportMaxMagazines = 35;
|
||||||
transportmaxbackpacks = 4;
|
transportmaxbackpacks = 4;
|
||||||
offset[] = {0,2.5,1.5};
|
offset[] = {0,2,0};
|
||||||
removeoutput[] = {{"atm_kit",1}};
|
removeoutput[] = {{"atm_kit",1}};
|
||||||
vehicleClass = "DayZ Epoch Buildables";
|
vehicleClass = "DayZ Epoch Buildables";
|
||||||
};
|
};
|
||||||
@@ -428,7 +428,7 @@ class Vendmachine1_DZ: BuiltItems
|
|||||||
transportMaxWeapons = 15;
|
transportMaxWeapons = 15;
|
||||||
transportMaxMagazines = 45;
|
transportMaxMagazines = 45;
|
||||||
transportmaxbackpacks = 5;
|
transportmaxbackpacks = 5;
|
||||||
offset[] = {0,2.5,0};
|
offset[] = {0,2,0};
|
||||||
removeoutput[] = {{"vendmachine1_kit",1}};
|
removeoutput[] = {{"vendmachine1_kit",1}};
|
||||||
vehicleClass = "DayZ Epoch Buildables";
|
vehicleClass = "DayZ Epoch Buildables";
|
||||||
};
|
};
|
||||||
@@ -441,7 +441,7 @@ class Vendmachine2_DZ: BuiltItems
|
|||||||
icon = "\ca\data\data\Unknown_object.paa";
|
icon = "\ca\data\data\Unknown_object.paa";
|
||||||
mapSize = 2;
|
mapSize = 2;
|
||||||
constructioncount = 1;
|
constructioncount = 1;
|
||||||
offset[] = {0,2.5,1.5};
|
offset[] = {0,2,0};
|
||||||
transportMaxWeapons = 15;
|
transportMaxWeapons = 15;
|
||||||
transportMaxMagazines = 45;
|
transportMaxMagazines = 45;
|
||||||
transportmaxbackpacks = 5;
|
transportmaxbackpacks = 5;
|
||||||
@@ -457,7 +457,7 @@ class StorageCrate_DZ: BuiltItems
|
|||||||
icon = "\ca\data\data\Unknown_object.paa";
|
icon = "\ca\data\data\Unknown_object.paa";
|
||||||
mapSize = 2;
|
mapSize = 2;
|
||||||
constructioncount = 1;
|
constructioncount = 1;
|
||||||
offset[] = {0,2.5,0.3};
|
offset[] = {0,2,-0.05};
|
||||||
transportMaxWeapons = 3;
|
transportMaxWeapons = 3;
|
||||||
transportMaxMagazines = 60;
|
transportMaxMagazines = 60;
|
||||||
transportmaxbackpacks = 1;
|
transportmaxbackpacks = 1;
|
||||||
@@ -473,7 +473,7 @@ class CamoStorageCrate_DZ: BuiltItems
|
|||||||
icon = "\ca\data\data\Unknown_object.paa";
|
icon = "\ca\data\data\Unknown_object.paa";
|
||||||
mapSize = 2;
|
mapSize = 2;
|
||||||
constructioncount = 3;
|
constructioncount = 3;
|
||||||
offset[] = {0,3,0};
|
offset[] = {0,2,-0.15};
|
||||||
transportMaxWeapons = 15;
|
transportMaxWeapons = 15;
|
||||||
transportMaxMagazines = 55;
|
transportMaxMagazines = 55;
|
||||||
transportmaxbackpacks = 6;
|
transportmaxbackpacks = 6;
|
||||||
|
|||||||
@@ -762,7 +762,7 @@ class CfgVehicles
|
|||||||
constructioncount = 1;
|
constructioncount = 1;
|
||||||
requireplot = 0;
|
requireplot = 0;
|
||||||
nounderground = 0;
|
nounderground = 0;
|
||||||
offset[] = {0,3,1};
|
offset[] = {0,3,0};
|
||||||
};
|
};
|
||||||
|
|
||||||
#include "Buildables\Stashes.hpp"
|
#include "Buildables\Stashes.hpp"
|
||||||
|
|||||||
Reference in New Issue
Block a user