Update building offsets for new modular_build

Thx @Victor-the-Cleaner
This commit is contained in:
A Man
2021-09-19 18:34:13 +02:00
parent 5feb96318f
commit 17f9ebd1ac
9 changed files with 55 additions and 53 deletions

View File

@@ -4,7 +4,7 @@ class Sandbag1_DZ: BuiltItems {
cost = 100;
model = "\ca\misc2\BagFenceLong.p3d";
icon = "\Ca\misc3\data\Icons\icon_fortBagFenceLong_ca.paa";
offset[] = {0,3,0.5};
offset[] = {0,3,0};
mapSize = 2;
armor = 400;
displayName = $STR_BUILT_SANDBAG;
@@ -22,7 +22,7 @@ class BagFenceRound_DZ: BuiltItems {
cost = 100;
model = "\ca\misc2\BagFenceRound.p3d";
icon = "\Ca\misc3\data\Icons\icon_bagFenceRound_ca.paa";
offset[] = {0,3,0.5};
offset[] = {0,3,0};
mapSize = 2;
armor = 400;
displayName = $STR_EQUIP_NAME_21_ROUND;
@@ -132,7 +132,7 @@ class SandNest_DZ : BuiltItems {
TextPlural = "Houses";
TextSingular = "House";
nameSound = "obj_house";
offset[] = {0,3,1};
offset[] = {0,3,0};
removeoutput[] = {{"sandbag_nest_kit",1}};
nounderground = 0;
};