Fix a bunch of errors

This commit is contained in:
icomrade
2016-02-18 19:47:08 -05:00
parent 1a5c5fe766
commit 1702b297bb
135 changed files with 606 additions and 283 deletions

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@@ -0,0 +1,240 @@
/*
File: padlock_ui.hpp
Author: Deadactionman
Artwork: Dead Meat
Date: 25/01/15 (uk)
Description:
DayZ Padlock UI
*/
// defines
#define GUI_GRID_X (0)
#define GUI_GRID_Y (0)
#define GUI_GRID_W (0.025)
#define GUI_GRID_H (0.04)
#define GUI_GRID_WAbs (1)
#define GUI_GRID_HAbs (1)
// parent class
class PadlockButton
{
deletable = 0;
fade = 0;
access = 0;
type = 1;
text = "";
colorText[] = {1,1,1,0};
colorDisabled[] = {1,1,1,0.25};
colorBackground[] = {0,0,0,0};
colorBackgroundDisabled[] = {0,0,0,0.5};
colorBackgroundActive[] = {0,0,0,0};
colorFocused[] = {0,0,0,0};
colorShadow[] = {0,0,0,0};
colorBorder[] = {0,0,0,0};
soundEnter[] = {"",0.09,1};
soundPush[] = {"",0.09,1};
soundClick[] = {"",0.09,1};
soundEscape[] = {"",0.09,1};
style = 2;
x = 0;
y = 0;
w = 0.095589;
h = 0.039216;
shadow = 2;
font = "TahomaB";
sizeEx = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)";
offsetX = 0;
offsetY = 0;
offsetPressedX = 0;
offsetPressedY = 0;
borderSize = 0;
};
class PadlockDigits
{
type = 0;
style = 48;
colorBackground[] = {0,0,0,0};
colorText[] = {.85,.85,.85,1}; // daytime
//colorText[] = {.18,.18,.18,1}; // night time
//colorText[] = {.06,.25,.12,1}; // night time + NVG
font = "TahomaB";
SizeEx = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)";
};
class craft_IGUIBack
{
type = 0;
idc = 124;
style = 128;
text = "";
colorText[] = {0,0,0,1};
font = "TahomaB";
sizeEx = 0;
shadow = 0;
x = 0.1;
y = 0.1;
w = 0.1;
h = 0.1;
colorbackground[] = {0.1,0.1,0.1,0.8};
};
// end parent class
// DayZ
class DAYZ_PADLOCK
{
idd = 76761;
controls[]=
{
dayz_padlockDigits01,
dayz_padlockDigits02,
dayz_padlockDigits03,
dayz_padlockDigits04,
dayz_padlockButton1L,
dayz_padlockButton1R,
dayz_padlockButton2L,
dayz_padlockButton2R,
dayz_padlockButton3L,
dayz_padlockButton3R,
dayz_padlockButton4L,
dayz_padlockButton4R,
dayz_padlockHasp
};
controlsBackground[]=
{
dayz_padlockBody
};
// onUnload = "_null = [] spawn SOME_FUNCTION";
class dayz_padlockBody: PadlockDigits
{
idc = 1200;
text = "z\addons\dayz_code\gui\padlock\padlock_512X512.paa";
x = 8 * GUI_GRID_W + GUI_GRID_X;
y = 3 * GUI_GRID_H + GUI_GRID_Y;
w = 24 * GUI_GRID_W;
h = 19.5 * GUI_GRID_H;
};
class dayz_padlockDigits01: PadlockDigits
{
idc = 1201;
text = "z\addons\dayz_code\gui\padlock\1.paa";
x = 20.4 * GUI_GRID_W + GUI_GRID_X;
y = 13 * GUI_GRID_H + GUI_GRID_Y;
w = 6.5 * GUI_GRID_W;
h = 1.25 * GUI_GRID_H;
};
class dayz_padlockDigits02: PadlockDigits
{
idc = 1202;
text = "z\addons\dayz_code\gui\padlock\2.paa";
x = 20.4 * GUI_GRID_W + GUI_GRID_X;
y = 15 * GUI_GRID_H + GUI_GRID_Y;
w = 6.5 * GUI_GRID_W;
h = 1.25 * GUI_GRID_H;
};
class dayz_padlockDigits03: PadlockDigits
{
idc = 1203;
text = "z\addons\dayz_code\gui\padlock\3.paa";
x = 20.4 * GUI_GRID_W + GUI_GRID_X;
y = 17 * GUI_GRID_H + GUI_GRID_Y;
w = 6.5 * GUI_GRID_W;
h = 1.25 * GUI_GRID_H;
};
class dayz_padlockDigits04: PadlockDigits
{
idc = 1204;
text = "z\addons\dayz_code\gui\padlock\4.paa";
x = 20.4 * GUI_GRID_W + GUI_GRID_X;
y = 19 * GUI_GRID_H + GUI_GRID_Y;
w = 6.5 * GUI_GRID_W;
h = 1.25 * GUI_GRID_H;
};
class dayz_padlockButton1L: PadlockButton
{
idc = 1600;
x = 21 * GUI_GRID_W + GUI_GRID_X;
y = 13 * GUI_GRID_H + GUI_GRID_Y;
w = 2 * GUI_GRID_W;
h = 1 * GUI_GRID_H;
onMouseButtonClick = "_null = ""1L"" spawn padlock_click";
};
class dayz_padlockButton1R: PadlockButton
{
idc = 1601;
x = 24.5 * GUI_GRID_W + GUI_GRID_X;
y = 13 * GUI_GRID_H + GUI_GRID_Y;
w = 2 * GUI_GRID_W;
h = 1 * GUI_GRID_H;
onMouseButtonClick = "_null = ""1R"" spawn padlock_click";
};
class dayz_padlockButton2L: PadlockButton
{
idc = 1602;
x = 21 * GUI_GRID_W + GUI_GRID_X;
y = 15 * GUI_GRID_H + GUI_GRID_Y;
w = 2 * GUI_GRID_W;
h = 1 * GUI_GRID_H;
onMouseButtonClick = "_null = ""2L"" spawn padlock_click";
};
class dayz_padlockButton2R: PadlockButton
{
idc = 1603;
x = 24.5 * GUI_GRID_W + GUI_GRID_X;
y = 15 * GUI_GRID_H + GUI_GRID_Y;
w = 2 * GUI_GRID_W;
h = 1 * GUI_GRID_H;
onMouseButtonClick = "_null = ""2R"" spawn padlock_click";
};
class dayz_padlockButton3L: PadlockButton
{
idc = 1604;
x = 21 * GUI_GRID_W + GUI_GRID_X;
y = 17 * GUI_GRID_H + GUI_GRID_Y;
w = 2 * GUI_GRID_W;
h = 1 * GUI_GRID_H;
onMouseButtonClick = "_null = ""3L"" spawn padlock_click";
};
class dayz_padlockButton3R: PadlockButton
{
idc = 1605;
x = 24.5 * GUI_GRID_W + GUI_GRID_X;
y = 17 * GUI_GRID_H + GUI_GRID_Y;
w = 2 * GUI_GRID_W;
h = 1 * GUI_GRID_H;
onMouseButtonClick = "_null = ""3R"" spawn padlock_click";
};
class dayz_padlockButton4L: PadlockButton
{
idc = 1606;
x = 21 * GUI_GRID_W + GUI_GRID_X;
y = 19 * GUI_GRID_H + GUI_GRID_Y;
w = 2 * GUI_GRID_W;
h = 1 * GUI_GRID_H;
onMouseButtonClick = "_null = ""4L"" spawn padlock_click";
};
class dayz_padlockButton4R: PadlockButton
{
idc = 1607;
x = 24.5 * GUI_GRID_W + GUI_GRID_X;
y = 19 * GUI_GRID_H + GUI_GRID_Y;
w = 2 * GUI_GRID_W;
h = 1 * GUI_GRID_H;
onMouseButtonClick = "_null = ""4R"" spawn padlock_click";
};
class dayz_padlockHasp: PadlockButton
{
idc = 1608;
x = 14 * GUI_GRID_W + GUI_GRID_X;
y = 3 * GUI_GRID_H + GUI_GRID_Y;
w = 10.5 * GUI_GRID_W;
h = 8 * GUI_GRID_H;
onMouseButtonClick = "_null = [] spawn padlock_hasp";
};
};