Don't redefine vehicle EH

doing so breaks the destruction fix
This commit is contained in:
icomrade
2016-05-01 22:10:38 -04:00
parent 51308c5b32
commit 16fe17645f
2 changed files with 0 additions and 8 deletions

View File

@@ -239,12 +239,6 @@ class Ship : AllVehicles
"GetOutLow"
};
precision = 10;
class Eventhandlers : DefaultEventhandlers
{
};
class DestructionEffects
{
};
};
class SmallShip: Ship
{

View File

@@ -361,8 +361,6 @@ class CfgVehicles {
minFov = 0.466;
maxFov = 0.466;
};
class DefaultEventhandlers;
class Eventhandlers: DefaultEventhandlers{};
smokeLauncherGrenadeCount = 6;
smokeLauncherVelocity = 15;
smokeLauncherOnTurret = 1;