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Don't redefine vehicle EH
doing so breaks the destruction fix
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@@ -239,12 +239,6 @@ class Ship : AllVehicles
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"GetOutLow"
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};
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precision = 10;
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class Eventhandlers : DefaultEventhandlers
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{
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};
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class DestructionEffects
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{
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};
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};
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class SmallShip: Ship
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{
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