mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2026-02-24 17:10:49 +03:00
Tweaks
Prevent zeds from attacking if speed is > 10 and prevent targeting if speed over 25.
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@@ -7,6 +7,8 @@ _targets = _unit getVariable ["targets",[]];
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if (!dayz_zedsAttackVehicles and !(_vehicle in _targets)) exitWith {};
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if (!dayz_zedsAttackVehicles and !(_vehicle in _targets)) exitWith {};
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if ((speed _vehicle > 10)) exitWith {};
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//Do the attack
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//Do the attack
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if (r_player_unconscious && _vehicle == player && _type == "zombie") then {
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if (r_player_unconscious && _vehicle == player && _type == "zombie") then {
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_rnd = (round(random 4)) + 1;
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_rnd = (round(random 4)) + 1;
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@@ -83,8 +85,9 @@ if (_vehicle != player) then {
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private[];
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private[];
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_tPos = (getPosASL _vehicle);
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_tPos = (getPosASL _vehicle);
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_zPos = (getPosASL _unit);
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_zPos = (getPosASL _unit);
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_onSameFloor = ((abs((_tPos select 2) - (_tPos select 2)) < 1.3));
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_inAngle = [_zPos,(getdir _unit),50,_tPos] call fnc_inAngleSector;
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_inAngle = [_zPos,(getdir _unit),50,_tPos] call fnc_inAngleSector;
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if (_inAngle) then {
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if (_onSameFloor and _inAngle) then {
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//LOS check
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//LOS check
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_cantSee = [_unit,_vehicle] call dayz_losCheck;
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_cantSee = [_unit,_vehicle] call dayz_losCheck;
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if (!_cantSee) then {
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if (!_cantSee) then {
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@@ -17,19 +17,19 @@ _targets = _lead nearTargets _range;
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private["_obj","_dis"];
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private["_obj","_dis"];
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_obj = _x select 4;
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_obj = _x select 4;
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_dis = _obj distance _lead;
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_dis = _obj distance _lead;
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// if (_obj isKindOf "Man") then {
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if (_obj isKindOf "Man") then {
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if (((_obj isKindOf "Man") or (_obj isKindOf "AllVehicles")) and !(_obj isKindOf "zZombie_Base") and !(_obj in _targetMen)) then {
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if (!(_obj isKindOf "zZombie_Base") and !(_obj in _targetMen)) then {
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//process man targets
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//process man targets
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_targetMen set [count _targetMen,_obj];
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_targetMen set [count _targetMen,_obj];
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_targetDis set [count _targetDis,_dis];
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_targetDis set [count _targetDis,_dis];
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};
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};
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// } else {
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} else {
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// if ((_obj isKindOf "AllVehicles") and (count crew _obj > 0) and !(_obj in _targetMen)) then {
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if ((speed _obj < 25) and (_obj isKindOf "AllVehicles") and ((count crew _obj) > 0) and !(_obj in _targetMen)) then {
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// //process vehicle targets
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//process vehicle targets
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// _targetMen set [count _targetMen,_obj];
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_targetMen set [count _targetMen,_obj];
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// _targetDis set [count _targetDis,_dis];
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_targetDis set [count _targetDis,_dis];
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// };
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};
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// };
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};
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} forEach _targets;
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} forEach _targets;
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//Search for fires
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//Search for fires
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