Prevent zeds from attacking if speed is > 10 and prevent targeting if
speed over 25.
This commit is contained in:
vbawol
2013-07-13 11:27:41 -05:00
parent 5cd5bacb31
commit 16d27e5408
2 changed files with 13 additions and 10 deletions

View File

@@ -7,6 +7,8 @@ _targets = _unit getVariable ["targets",[]];
if (!dayz_zedsAttackVehicles and !(_vehicle in _targets)) exitWith {};
if ((speed _vehicle > 10)) exitWith {};
//Do the attack
if (r_player_unconscious && _vehicle == player && _type == "zombie") then {
_rnd = (round(random 4)) + 1;
@@ -83,8 +85,9 @@ if (_vehicle != player) then {
private[];
_tPos = (getPosASL _vehicle);
_zPos = (getPosASL _unit);
_onSameFloor = ((abs((_tPos select 2) - (_tPos select 2)) < 1.3));
_inAngle = [_zPos,(getdir _unit),50,_tPos] call fnc_inAngleSector;
if (_inAngle) then {
if (_onSameFloor and _inAngle) then {
//LOS check
_cantSee = [_unit,_vehicle] call dayz_losCheck;
if (!_cantSee) then {