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Allow players to carry primary weapon on back
Configurable by DZE_TwoPrimaries 0 do not allow primary weapon on back. 1 allow primary weapon on back, but not when holding a primary weapon in hand. 2 (default) allow player to hold two primary weapons, one on back and one in their hands
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@@ -20,6 +20,7 @@ DynamicVehicleDamageHigh = 100; // Max damage random vehicles can spawn with
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DynamicVehicleFuelLow = 0; // Min fuel random vehicles can spawn with
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DynamicVehicleFuelHigh = 100; // Max fuel random vehicles can spawn with
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DZE_TwoPrimaries = 2; // 0 do not allow primary weapon on back. 1 allow primary weapon on back, but not when holding a primary weapon in hand. 2 (default) allow player to hold two primary weapons, one on back and one in their hands
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DZE_AntiWallLimit = 3; // Number of activations before player_antiWall kills player for glitching attempt. Lower is stricter, but may result in false positives.
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DZE_DamageBeforeMaint = 0.09; // Minimum damage built items must have before they can be maintained
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DZE_DeathMsgChat = "none"; //"none","global","side","system" Display death messages in selected chat channel.
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@@ -42,9 +43,6 @@ MaxAmmoBoxes = 3; // Max number of random Supply_Crate_DZE to spawn around the m
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MaxMineVeins = 50; // Max number of random mine veins to spawn around the map
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timezoneswitch = 0; // Changes murderMenu times with this offset in hours.
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/*
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Developers:
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