Allow players to carry primary weapon on back

Configurable by DZE_TwoPrimaries

0 do not allow primary weapon on back.
1 allow primary weapon on back, but not when holding a primary weapon in
hand.
2 (default) allow player to hold two primary weapons, one on back and
one in their hands
This commit is contained in:
icomrade
2016-04-26 14:05:37 -04:00
parent c1eb07d99d
commit 16c81e7ce2
5 changed files with 17 additions and 24 deletions

View File

@@ -20,6 +20,7 @@ DynamicVehicleDamageHigh = 100; // Max damage random vehicles can spawn with
DynamicVehicleFuelLow = 0; // Min fuel random vehicles can spawn with
DynamicVehicleFuelHigh = 100; // Max fuel random vehicles can spawn with
DZE_TwoPrimaries = 2; // 0 do not allow primary weapon on back. 1 allow primary weapon on back, but not when holding a primary weapon in hand. 2 (default) allow player to hold two primary weapons, one on back and one in their hands
DZE_AntiWallLimit = 3; // Number of activations before player_antiWall kills player for glitching attempt. Lower is stricter, but may result in false positives.
DZE_DamageBeforeMaint = 0.09; // Minimum damage built items must have before they can be maintained
DZE_DeathMsgChat = "none"; //"none","global","side","system" Display death messages in selected chat channel.
@@ -42,9 +43,6 @@ MaxAmmoBoxes = 3; // Max number of random Supply_Crate_DZE to spawn around the m
MaxMineVeins = 50; // Max number of random mine veins to spawn around the map
timezoneswitch = 0; // Changes murderMenu times with this offset in hours.
/*
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