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Fix weapon on back dupe
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@@ -59,7 +59,7 @@ if (_characterID != "?") then {
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//if player object is alive lets sync the player and remove the body and if ghosting is active add the player id to the array
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if (alive _playerObj) then {
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// High priority. Sync must finish fast before player object isNull
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[_playerObj,nil,true,[],_inCombat] call server_playerSync;
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[_playerObj,nil,"",[],_inCombat] call server_playerSync;
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/*
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Low priority code below this point where
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