Fix weapon on back dupe

This commit is contained in:
AirwavesMan
2020-11-15 17:49:33 +01:00
parent ae52a0e5e8
commit 1697af9714
6 changed files with 9 additions and 10 deletions

View File

@@ -59,7 +59,7 @@ if (_characterID != "?") then {
//if player object is alive lets sync the player and remove the body and if ghosting is active add the player id to the array
if (alive _playerObj) then {
// High priority. Sync must finish fast before player object isNull
[_playerObj,nil,true,[],_inCombat] call server_playerSync;
[_playerObj,nil,"",[],_inCombat] call server_playerSync;
/*
Low priority code below this point where

View File

@@ -9,6 +9,7 @@ private ["_distanceFoot","_playerPos","_lastPos","_playerGear","_medical","_curr
_character = _this select 0;
_magazines = _this select 1;
local _dayz_onBack = _this select 2;
_characterID = _character getVariable ["characterID","0"];
_playerUID = getPlayerUID _character;
_charPos = getPosATL _character;
@@ -58,10 +59,8 @@ _killsB = _statsDiff select 4;
_charPosLen = count _charPos;
if (!isNil "_magazines") then {
if (typeName _magazines == "ARRAY") then {
_playerGear = [weapons _character,_magazines select 0,_magazines select 1];
_character setVariable["ServerMagArray",_magazines, false];
};
_playerGear = [weapons _character,_magazines,_dayz_onBack];
_character setVariable["ServerMagArray",[_magazines,_dayz_onBack], false];
} else {
//check Magazines everytime they aren't sent by player_forceSave
_magTemp = (_lastMagazines select 0);