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0.973
+ fixed cargo check + remove lock/unlock options from vehicles after performing action
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@@ -1,6 +1,9 @@
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private["_vehicle"];
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_vehicle = _this select 3;
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{player removeAction _x} forEach s_player_lockunlock;s_player_lockunlock = [];
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s_player_lockUnlock_crtl = -1;
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_vehicle setVehicleInit "this lock true; this lockCargo true;";
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processInitCommands;
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