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Update snap and vector build
Mady by @Victor-the-Cleaner
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@@ -514,7 +514,7 @@ if (_proceed && _success) then {
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call {
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if (_type == 2) exitWith {_item addWeaponCargoGlobal [_itemOut, _countOut]};
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if (_type == 3) exitWith {_item addMagazineCargoGlobal [_itemOut, _countOut]};
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if (_type == 5) exitWith { //_item addBackpackCargoGlobal [_itemOut, _countOut]; // Needs to make sure object can handle Backpacks or will dump on the ground.
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if (_type == 5) exitWith {
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for "_i" from 1 to _countOut do {
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