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@@ -233,10 +233,23 @@ _playerObj setVariable["humanity_CHK",_humanity];
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//_playerObj setVariable["state",_state,true];
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//_playerObj setVariable["state",_state,true];
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_playerObj setVariable["lastPos",getPosATL _playerObj];
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_playerObj setVariable["lastPos",getPosATL _playerObj];
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dayzPlayerLogin2 = [_worldspace,_state,PVDZE_plr_SetWeather,PVDZE_plr_SetDate,_randomSpot];
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dayzPlayerLogin2 = [_worldspace,_state,_randomSpot];
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_clientID = owner _playerObj;
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_clientID publicVariableClient "dayzPlayerLogin2";
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// PVDZE_plr_SetWeather,PVDZE_plr_SetDate
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PVDZE_obj_Debris = DZE_LocalRoadBlocks;
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_clientID = owner _playerObj;
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if (!isNull _playerObj) then {
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_clientID publicVariableClient "dayzPlayerLogin2";
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// send road blocks
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_clientID publicVariableClient "PVDZE_obj_Debris";
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_clientID publicVariableClient "PVDZE_plr_SetDate";
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_clientID publicVariableClient "PVDZE_plr_SetWeather";
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};
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//record time started
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//record time started
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_playerObj setVariable ["lastTime",time];
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_playerObj setVariable ["lastTime",time];
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//_playerObj setVariable ["model_CHK",typeOf _playerObj];
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//_playerObj setVariable ["model_CHK",typeOf _playerObj];
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@@ -380,6 +380,7 @@ spawn_ammosupply = {
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};
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};
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};
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};
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DZE_LocalRoadBlocks = [];
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spawn_roadblocks = {
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spawn_roadblocks = {
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private ["_position","_veh","_istoomany","_marker","_spawnveh","_WreckList"];
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private ["_position","_veh","_istoomany","_marker","_spawnveh","_WreckList"];
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@@ -412,15 +413,19 @@ spawn_roadblocks = {
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_marker setMarkerText str(_spawnveh);
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_marker setMarkerText str(_spawnveh);
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};
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};
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// fill array with classes and positions [class,pos,dir]
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DZE_LocalRoadBlocks set [count DZE_LocalRoadBlocks,[_spawnveh,_position,round(random 360)]];
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//diag_log("DEBUG: Spawning a crashed " + _spawnveh + " with " + _spawnloot + " at " + str(_position));
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//diag_log("DEBUG: Spawning a crashed " + _spawnveh + " with " + _spawnloot + " at " + str(_position));
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_veh = createVehicle [_spawnveh,_position, [], 0, "CAN_COLLIDE"];
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_veh enableSimulation false;
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//_veh = createVehicle [_spawnveh,_position, [], 0, "CAN_COLLIDE"];
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//_veh enableSimulation false;
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// Randomize placement a bit
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// Randomize placement a bit
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_veh setDir round(random 360);
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//_veh setDir round(random 360);
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_veh setpos _position;
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//_veh setpos _position;
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_veh setVariable ["ObjectID","1",true];
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//_veh setVariable ["ObjectID","1",true];
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};
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};
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};
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};
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