+ Increased raise horde range to 100m.
+ Fixed player zombie ability to attack and cause bleeding and infect.
+ Server side change to prevent some common duping issues.
+ Fixed parachute dropping vehicles without helipad as marker.
This commit is contained in:
vbawol
2013-03-09 19:37:45 -06:00
parent a4ec727777
commit 15f0f615da
10 changed files with 50 additions and 28 deletions

View File

@@ -62,6 +62,8 @@ if (_qty >= _qty_in) then {
//place vehicle spawn marker (local)
_veh = createVehicle ["Sign_arrow_down_large_EP1", _location, [], 0, "CAN_COLLIDE"];
_location = (getPosATL _veh);
//["dayzPublishVeh",[_veh,[_dir,_location],_part_out,false,dayz_playerUID]] call callRpcProcedure;
dayzPublishVeh2 = [_veh,[_dir,_location],_part_out,false,dayz_playerUID];
publicVariableServer "dayzPublishVeh2";