+ Increased raise horde range to 100m.
+ Fixed player zombie ability to attack and cause bleeding and infect.
+ Server side change to prevent some common duping issues.
+ Fixed parachute dropping vehicles without helipad as marker.
This commit is contained in:
vbawol
2013-03-09 19:37:45 -06:00
parent a4ec727777
commit 15f0f615da
10 changed files with 50 additions and 28 deletions

View File

@@ -10,7 +10,7 @@ _rnd = round(random 9) + 1;
_move = "ZombieStandingAttack" + str(_rnd);
player playMoveNow _move;
sleep 1;
sleep 0.25;
_isZombie = _ent isKindOf "zZombie_base";
@@ -19,8 +19,8 @@ _isZombie = _ent isKindOf "zZombie_base";
if (_ent isKindOf "Animal" or _isZombie) then {
_ent setDamage 1;
} else {
//["usecBreakLegs",[_unit,player]] call broadcastRpcCallAll;
usecBreakLegs = [_unit,player];
//["usecBreakLegs",[_item,player]] call broadcastRpcCallAll;
usecBreakLegs = [_item,player];
publicVariable "usecBreakLegs";
};