mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-17 17:20:26 +03:00
0.995
+ Increased raise horde range to 100m. + Fixed player zombie ability to attack and cause bleeding and infect. + Server side change to prevent some common duping issues. + Fixed parachute dropping vehicles without helipad as marker.
This commit is contained in:
@@ -10,7 +10,7 @@ _rnd = round(random 9) + 1;
|
||||
_move = "ZombieStandingAttack" + str(_rnd);
|
||||
player playMoveNow _move;
|
||||
|
||||
sleep 1;
|
||||
sleep 0.25;
|
||||
|
||||
_isZombie = _ent isKindOf "zZombie_base";
|
||||
|
||||
@@ -19,8 +19,8 @@ _isZombie = _ent isKindOf "zZombie_base";
|
||||
if (_ent isKindOf "Animal" or _isZombie) then {
|
||||
_ent setDamage 1;
|
||||
} else {
|
||||
//["usecBreakLegs",[_unit,player]] call broadcastRpcCallAll;
|
||||
usecBreakLegs = [_unit,player];
|
||||
//["usecBreakLegs",[_item,player]] call broadcastRpcCallAll;
|
||||
usecBreakLegs = [_item,player];
|
||||
publicVariable "usecBreakLegs";
|
||||
};
|
||||
|
||||
|
||||
Reference in New Issue
Block a user