+ Increased raise horde range to 100m.
+ Fixed player zombie ability to attack and cause bleeding and infect.
+ Server side change to prevent some common duping issues.
+ Fixed parachute dropping vehicles without helipad as marker.
This commit is contained in:
vbawol
2013-03-09 19:37:45 -06:00
parent a4ec727777
commit 15f0f615da
10 changed files with 50 additions and 28 deletions

View File

@@ -12,10 +12,10 @@ s_player_callzombies = 1;
[player,"spotted",0,false] call dayz_zombieSpeak;
_id = [player,65,true,(getPosATL player)] spawn player_alertZombies;
_id = [player,100,true,(getPosATL player)] spawn player_alertZombies;
// wait a bit
sleep 7;
sleep 3;
// allow menu again
s_player_callzombies = -1;