added cancel to repair and salvage menus, added message to salvage when
player does not, fixed bulk crates selling of weapons and backpacks, Can
no longer place vaults on roads or within 50m of trader citys, Added now
entering/leaving messages to trader citys, Added kill messages from f0rt
and stapo.
This commit is contained in:
vbawol
2013-02-01 16:05:05 -06:00
parent d8883bbf93
commit 15f091ef44
17 changed files with 91 additions and 103 deletions

View File

@@ -221,15 +221,10 @@ if (!isDedicated) then {
dayz_spaceInterrupt = {
private ["_dikCode", "_handled"];
_DisplayOrDialogOrControl = _this select 0;
_dikCode = _this select 1;
_shiftState = _this select 2;
_ctrlState = _this select 3;
_altState = _this select 4;
_handled = false;
DoRE = ({isPlayer _x} count (player nearEntities ["AllVehicles",500]) > 1);
if (_dikCode in (actionKeys "GetOver")) then {
DoRE = ({isPlayer _x} count (player nearEntities ["AllVehicles",500]) > 1);
if (canRoll && animationState player in ["amovpercmrunslowwrfldf","amovpercmrunsraswrfldf","amovpercmevaslowwrfldf","amovpercmevasraswrfldf"]) then {
canRoll = false;
null = [] spawn {
@@ -281,7 +276,9 @@ if (!isDedicated) then {
[player,15,false,(getPosATL player)] spawn player_alertZombies;
};
if ((_dikCode == 0x38 or _dikCode == 0xB8) and (time - dayz_lastCheckBit > 10)) then {
dayz_lastCheckBit = time;
call dayz_forceSave;
};
/*

View File

@@ -53,6 +53,7 @@ pz_priest = "pz_priest";
dayz_combatLog = "";
canRoll = true;
placevault = true;
//Hunting Variables
dayZ_partClasses = [