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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 04:02:37 +03:00
Remove some unused files
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@@ -128,8 +128,6 @@ if (!isDedicated) then {
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horde_epeen_show_humanity_fnc = compile preProcessFile "\z\addons\dayz_code\actions\playerstats\show_humanity_fnc.sqf";
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//System
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player_monitor = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\player_monitor.sqf";
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player_spawn_1 = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\player_spawn_1.sqf";
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player_spawn_2 = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\player_spawn_2.sqf";
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infectedcamps = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\object_infectedcamps.sqf";
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//camp_spawnZombies = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\camp_spawnZombies.sqf"; //Server compile, used for loiter behaviour
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@@ -176,7 +174,6 @@ if (!isDedicated) then {
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player_vaultPitch = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\vault_pitch.sqf";
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player_checkAndRemoveItems = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_checkAndRemoveItems.sqf";
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pz_attack = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\pzombie\pz_attack.sqf";
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wild_spawnZombies = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\wild_spawnZombies.sqf"; //Server compile, used for loiter behaviour
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dayz_losChance = {
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private["_agent","_maxDis","_dis","_val","_maxExp","_myExp"];
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