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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-17 17:20:26 +03:00
Remove some unused files
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@@ -107,7 +107,7 @@ diag_log ("LocalZombies: " +str(dayz_spawnZombies) + "/" +str(dayz_maxLocalZombi
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//Spawn Zeds & loot in buildings
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{
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_type = typeOf _x;
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_config = configFile >> "CfgLoot" >> "Buildings" >> _type;
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_config = if (DZE_MissionLootTable) then {missionConfigFile >> "CfgLoot" >> "Buildings" >> _type} else {configFile >> "CfgLoot" >> "Buildings" >> _type};
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_canSpawn = isClass (_config);
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if (_canSpawn) then {
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@@ -1,85 +0,0 @@
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private ["_unitTypes","_lootType","_lootTypeCfg","_loot_count","_index","_weights","_loot","_array","_player","_doLoiter","_agent","_type","_radius","_method","_position","_isAlive","_myDest","_newDest","_rnd","_id"];
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_player = _this select 0;
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_unitTypes = [];
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if (DZE_MissionLootTable) then {
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_unitTypes = []+ getArray (missionConfigFile >> "CfgBuildingLoot" >> "Default" >> "zombieClass");
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} else {
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_unitTypes = []+ getArray (configFile >> "CfgBuildingLoot" >> "Default" >> "zombieClass");
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};
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_doLoiter = true;
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_loot = "";
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_array = [];
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_agent = objNull;
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_type = _unitTypes call BIS_fnc_selectRandom;
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//Create the Group && populate it
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//diag_log ("Spawned: " + _type);
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_radius = 40;
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_method = "NONE";
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_position = [_player,120,200,10,0,0,0] call BIS_fnc_findSafePos;
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_agent = createAgent [_type, _position, [], _radius, _method];
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if (_doLoiter) then {
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//_agent setPosATL _position;
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//_agent setVariable ["doLoiter",true,true];
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_agent setDir round(random 180);
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};
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dayz_spawnZombies = dayz_spawnZombies + 1;
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if (random 1 > 0.7) then {
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_agent setUnitPos "Middle";
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};
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if (isNull _agent) exitWith {
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dayz_spawnZombies = dayz_spawnZombies - 1;
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};
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_isAlive = alive _agent;
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_myDest = getPosATL _agent;
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_newDest = getPosATL _agent;
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_agent setVariable ["myDest",_myDest];
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_agent setVariable ["newDest",_newDest];
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//Add some loot
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_rnd = random 1;
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if (_rnd > 0.3) then {
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_lootType = getText (configFile >> "CfgVehicles" >> _type >> "zombieLoot");
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if (DZE_MissionLootTable) then {
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_lootTypeCfg = getArray (missionConfigFile >> "CfgLoot" >> _lootType);
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} else {
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_lootTypeCfg = getArray (configFile >> "CfgLoot" >> _lootType);
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};
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_array = [];
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{
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_array set [count _array, _x select 0]
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} count _lootTypeCfg;
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if (count _array > 0) then {
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_index = dayz_CLBase find _lootType;
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_weights = dayz_CLChances select _index;
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_loot = _array select (_weights select (floor(random (count _weights))));
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if(!isNil "_array") then {
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if (DZE_MissionLootTable) then {
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_loot_count = getNumber(missionConfigFile >> "CfgMagazines" >> _loot >> "count");
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} else {
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_loot_count = getNumber(configFile >> "CfgMagazines" >> _loot >> "count");
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};
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if(_loot_count>1) then {
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_agent addMagazine [_loot, ceil(random _loot_count)];
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} else {
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_agent addMagazine _loot;
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};
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};
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};
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};
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//Start behavior
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_id = [_position,_agent] execFSM "\z\AddOns\dayz_code\system\zombie_agent.fsm";
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