diff --git a/SQF/dayz_code/Configs/CfgLoot/Buildings/Church.hpp b/SQF/dayz_code/Configs/CfgLoot/Buildings/Church.hpp index c1e4f885c..9749d6202 100644 --- a/SQF/dayz_code/Configs/CfgLoot/Buildings/Church.hpp +++ b/SQF/dayz_code/Configs/CfgLoot/Buildings/Church.hpp @@ -11,22 +11,9 @@ class Church : Default class Land_Church_01 : Church { - zedPos[] = - { - {-6.92,-0.38,-4.21} - }; - lootPos[] = - { - /* - {-6.92,-0.38,-4.21}, - {-6.87,-0.44,-6.47}, - */ - {-6.92822,0.516602,-4.2191} - }; - lootPosSmall[] = - { - {-7.27332,-1.16895,-4.22726} - }; + zedPos[] = {{-6.92,-0.38,-4.21}}; + lootPos[] = {{-6.92822,0.516602,-4.2191}}; + lootPosSmall[] = {{-7.27332,-1.16895,-4.22726}}; }; class Land_Church_03 : Church @@ -48,20 +35,6 @@ class Land_Church_03 : Church }; lootPos[] = { - /* - {5.15332,-6.96875,-14.3021}, - {-1.7915,-7.67969,-14.302}, - {-0.0263672,-2.98438,-14.3021}, - {-0.00341797,2.02539,-14.3019}, - {5.49902,7.20508,-14.302}, - {5.38916,3.40527,-14.302}, - {3.23633,2.76172,-14.3019}, - {-1.51074,7.66406,-14.2919}, - {-7.64111,4.81348,-14.3019}, - {-6.56641,-4.58887,-14.3021}, - {9.55225,2.22461,-13.7487}, - {9.93262,-3.85156,-13.7587}, - */ {-0.665527,-3.02832,-14.3021}, {2.90771,3.07422,-14.3021}, {9.75342,0.0117188,-13.7588}, @@ -79,40 +52,20 @@ class Land_Church_03 : Church {-1.14893,-3.6416,-14.3021}, {-2.71484,-1.56055,-13.7349} }; - hangPos[] = {{1.72168,-8.39771,-0.172569},{2.08838,-14.4236,-0.27536},{-13.7158,-10.4808,-0.795174},{-12.9072,-16.4105,-0.895065}}; }; class Land_Church_02 : Church { maxRoaming = 2; - zedPos[] = - { - {-11.1528,1.47168,-11.6733}, - {9.87158,-6.6582,-11.6733} - }; - lootPos[] = - { - {-11.15,1.47,-11.67}, - {9.87,-6.66,-11.67}, - {-3.6,7.18,-11.68}, - {-1.09,-6.54,-11.68}, - {-3.24,-4.54,-11.68} - }; + zedPos[] = {{-11.1528,1.47168,-11.6733},{9.87158,-6.6582,-11.6733}}; + lootPos[] = {{-11.15,1.47,-11.67},{9.87,-6.66,-11.67},{-3.6,7.18,-11.68},{-1.09,-6.54,-11.68},{-3.24,-4.54,-11.68}}; }; class Land_Church_02a : Church { maxRoaming = 2; - zedPos[] = - { - {10.0615,-6.90723,-11.5681}, - {-11.043,0.833984,-11.5681} - }; - lootPos[] = - { - {10.0615,-6.90723,-11.5681}, - {-11.043,0.833984,-11.5681} - }; + zedPos[] = {{10.0615,-6.90723,-11.5681},{-11.043,0.833984,-11.5681}}; + lootPos[] = {{10.0615,-6.90723,-11.5681},{-11.043,0.833984,-11.5681}}; }; class Land_Church_05R : Church @@ -165,9 +118,5 @@ class Land_A_Mosque_big_wall_EP1: Church { }; class Land_A_Mosque_small_1_EP1: Church { - lootPos[] = { - { 2.45117,3.39063,-2.04604 }, - { 0.183105,0.826172,-2.04605 }, - { 6.66406,4.11719,-1.9437 }, - { 0.49707,-1.33301,-1.69603 }}; + lootPos[] = {{ 2.45117,3.39063,-2.04604 },{ 0.183105,0.826172,-2.04605 },{ 6.66406,4.11719,-1.9437 },{ 0.49707,-1.33301,-1.69603 }}; };