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https://github.com/EpochModTeam/DayZ-Epoch.git
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Fix some vehicle ammo bugs
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@@ -49,7 +49,6 @@ class 1200Rnd_20mm_M621: 1200Rnd_762x51_M240
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descriptionShort = $STR_DZ_MAG_1200RND_M621_DESC;
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ammo = "B_20mm_AP";
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displayNameShort = "HE";
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count = 400;
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nameSound = "cannon";
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tracersEvery = 2;
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};
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@@ -856,6 +855,7 @@ class 8Rnd_AT10_BMP3: Vehicle_ammo_base
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scope = 2;
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displayName = $STR_DZ_MAG_8RND_AT5_BMP3_NAME;
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descriptionShort = $STR_DZ_MAG_8RND_AT5_BMP3_DESC;
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count = 8;
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ammo = "M_AT10_AT";
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initSpeed = 450;
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maxLeadSpeed = 100;
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@@ -1105,15 +1105,15 @@ class 6Rnd_CRV7_HEPD: 38Rnd_FFAR
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{
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count = 19;
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ammo = "M_CRV7_HEPD";
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displayName = $STR_DZ_MAG_6RND_CRV7_HEPD_NAME;
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descriptionShort = $STR_DZ_MAG_6RND_CRV7_HEPD_DESC;
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displayName = $STR_DZ_MAG_19RND_CRV7_HEPD_NAME;
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descriptionShort = $STR_DZ_MAG_19RND_CRV7_HEPD_DESC;
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};
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class 6Rnd_CRV7_FAT: 38Rnd_FFAR
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{
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count = 19;
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ammo = "M_CRV7_FAT";
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displayName = $STR_DZ_MAG_6RND_CRV7_FAT_NAME;
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descriptionShort = $STR_DZ_MAG_6RND_CRV7_FAT_DESC;
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displayName = $STR_DZ_MAG_19RND_CRV7_FAT_NAME;
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descriptionShort = $STR_DZ_MAG_19RND_CRV7_FAT_DESC;
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};
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class 40Rnd_80mm: Vehicle_ammo_base
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{
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