mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
Add back player zombie faces
Also moved player zombie attack from 'v' key to an addaction with localized string.
This commit is contained in:
@@ -77,4 +77,38 @@ class gangsta_faces_mask : Man {};
|
||||
class HeadMaskWinter : Man {};
|
||||
class HeadMaskSnow : Man {};
|
||||
class HeadMaskSkull : Man {};
|
||||
|
||||
class ZFaces //Epoch player zombies
|
||||
{
|
||||
class Default
|
||||
{
|
||||
name = "PZombie 1";
|
||||
texture = "\dayz\textures\faces\zombie_03_co.paa";
|
||||
identityTypes[] = {"PZombie1"};
|
||||
disabled = 0;
|
||||
material = "\ca\characters\heads\male\defaulthead\data\hhl_white.rvmat";
|
||||
head = "defaultHead";
|
||||
};
|
||||
class Zombie1 : Default
|
||||
{
|
||||
name = "PZombie 1";
|
||||
texture = "\dayz\textures\faces\zombie_03_co.paa";
|
||||
identityTypes[] = {"PZombie1"};
|
||||
disabled = 0;
|
||||
};
|
||||
class Zombie2 : Default
|
||||
{
|
||||
name = "PZombie 2";
|
||||
texture = "\dayz\textures\faces\zombie_03_co.paa";
|
||||
identityTypes[] = {"PZombie2"};
|
||||
disabled = 0;
|
||||
};
|
||||
class Zombie3 : Default {
|
||||
name = "Zombie 3";
|
||||
texture = "z\addons\dayz_communityassets\faces\zombie_03_co.paa";
|
||||
material = "z\addons\dayz_communityassets\faces\zombie_03.rvmat";
|
||||
identityTypes[] = {"Zombie3"};
|
||||
disabled = 0;
|
||||
};
|
||||
};
|
||||
};
|
||||
@@ -1,26 +1,24 @@
|
||||
private ["_ent","_rnd","_move","_isZombie"];
|
||||
player removeAction s_player_attack;
|
||||
s_player_attack = 1;
|
||||
|
||||
if (!isNull cursorTarget) then {
|
||||
private ["_ent","_rnd","_move"];
|
||||
|
||||
_ent = cursorTarget;
|
||||
_rnd = (round(random 9)) + 1;
|
||||
_move = "ZombieStandingAttack" + str(_rnd);
|
||||
player playMoveNow _move;
|
||||
_isZombie = _ent isKindOf "zZombie_base";
|
||||
|
||||
if(player distance _ent < 5) then {
|
||||
|
||||
if (_ent isKindOf "Animal" || _isZombie) then {
|
||||
_ent setDamage 1;
|
||||
} else {
|
||||
/* PVS/PVC - Skaronator */
|
||||
PVDZ_send = [_ent,"Legs",[_ent,player]];
|
||||
publicVariableServer "PVDZ_send";
|
||||
};
|
||||
|
||||
[player,"hit",0,false] call dayz_zombieSpeak;
|
||||
_ent = _this select 3;
|
||||
_rnd = (round(random 9)) + 1;
|
||||
_move = "ZombieStandingAttack" + str(_rnd);
|
||||
player playMoveNow _move;
|
||||
|
||||
if (!isNull _ent && {player distance _ent < 5}) then {
|
||||
if (_ent isKindOf "Animal" || _ent isKindOf "zZombie_base") then {
|
||||
_ent setDamage 1;
|
||||
} else {
|
||||
/* PVS/PVC - Skaronator */
|
||||
PVDZ_send = [_ent,"Legs",[_ent,player]];
|
||||
publicVariableServer "PVDZ_send";
|
||||
};
|
||||
uiSleep 1;
|
||||
player switchmove "";
|
||||
[player,"hit",0,false] call dayz_zombieSpeak;
|
||||
};
|
||||
|
||||
uiSleep 1;
|
||||
player switchMove "";
|
||||
s_player_attack = -1;
|
||||
@@ -189,13 +189,12 @@ if (DZE_NameTags > 0) then {
|
||||
};
|
||||
|
||||
if (_isPZombie) then {
|
||||
if (s_player_attack < 0) then {
|
||||
s_player_attack = player addAction [localize "STR_EPOCH_ACTIONS_ATTACK", "\z\addons\dayz_code\actions\pzombie\pz_attack.sqf", _cursorTarget, 6, false, true];
|
||||
};
|
||||
if (s_player_callzombies < 0) then {
|
||||
s_player_callzombies = player addAction [localize "STR_EPOCH_ACTIONS_RAISEHORDE", "\z\addons\dayz_code\actions\pzombie\call_zombies.sqf",player, 5, true, false];
|
||||
};
|
||||
if (DZE_PZATTACK) then {
|
||||
call pz_attack;
|
||||
DZE_PZATTACK = false;
|
||||
};
|
||||
if (s_player_pzombiesvision < 0) then {
|
||||
s_player_pzombiesvision = player addAction [localize "STR_EPOCH_ACTIONS_NIGHTVIS", "\z\addons\dayz_code\actions\pzombie\pz_vision.sqf", [], 4, false, true, "nightVision", "_this == _target"];
|
||||
};
|
||||
@@ -207,7 +206,7 @@ if (_isPZombie) then {
|
||||
// Pzombie Gut human corpse or animal
|
||||
if (!alive _cursorTarget && (_isAnimal || _isMan) && !_isZombie && !_isHarvested) then {
|
||||
if (s_player_pzombiesfeed < 0) then {
|
||||
s_player_pzombiesfeed = player addAction [localize "STR_EPOCH_ACTIONS_FEED", "\z\addons\dayz_code\actions\pzombie\pz_feed.sqf",cursorTarget, 3, true, false];
|
||||
s_player_pzombiesfeed = player addAction [localize "STR_EPOCH_ACTIONS_FEED", "\z\addons\dayz_code\actions\pzombie\pz_feed.sqf",_cursorTarget, 3, true, false];
|
||||
};
|
||||
} else {
|
||||
player removeAction s_player_pzombiesfeed;
|
||||
|
||||
@@ -259,8 +259,7 @@ if (isNil "keyboard_keys") then {
|
||||
r_interrupt = true;
|
||||
};
|
||||
if (player isKindOf "PZombie_VB") then {
|
||||
_handled = true;
|
||||
DZE_PZATTACK = true;
|
||||
_handled = true; // do not allow player zombies to vault or jump
|
||||
} else {
|
||||
_nearbyObjects = nearestObjects[getPosATL player, dayz_disallowedVault, 8];
|
||||
if (count _nearbyObjects > 0) then {
|
||||
|
||||
@@ -7,7 +7,12 @@ _scaleMvmt = 0.2; //0.4;
|
||||
_scaleLight = 0.5;
|
||||
//_scaleAlert = 1;
|
||||
_isPZombie = player isKindOf "PZombie_VB";
|
||||
if(_isPZombie) exitWith { DAYZ_disAudial = 0; DAYZ_disVisual = 0; };
|
||||
if (_isPZombie) exitWith {
|
||||
DAYZ_disAudial = 0;
|
||||
DAYZ_disVisual = 0;
|
||||
player_zombieAttack = {}; // Other zombies don't attack player zombies
|
||||
player_zombieCheck = {};
|
||||
};
|
||||
|
||||
//Assess Players Position
|
||||
_anim = animationState player;
|
||||
|
||||
@@ -34,7 +34,6 @@ DZE_ForceNameTagsInTrader = false; // Force name display when looking at player
|
||||
DZE_HumanityTargetDistance = 25; // Distance to show name tags (red for bandit, blue for hero, green for friend)
|
||||
DZE_HeartBeat = false; // Enable heartbeat sound when looking at bandit (<= -3000 humanity) up close
|
||||
DZE_HeliLift = true; // Enable Epoch heli lift system
|
||||
DZE_PlayerZed = false; // Enable spawning as a player zombie when players die with infected status
|
||||
DZE_R3F_WEIGHT = false; // Enable R3F weight. Players carrying too much will be overburdened and knocked out.
|
||||
DZE_RestrictSkins = []; // Clothes that players are not allowed to wear. i.e. ["Skin_GUE_Soldier_CO_DZ","Skin_GUE_Soldier_2_DZ"] etc.
|
||||
DZE_TRADER_SPAWNMODE = false; // Vehicles purchased at traders will be parachuted in
|
||||
|
||||
@@ -172,7 +172,6 @@ if (!isDedicated) then {
|
||||
player_unlockVault = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_unlockVault.sqf";
|
||||
player_upgradeVehicle = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_upgradeVehicle.sqf";
|
||||
player_vaultPitch = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\vault_pitch.sqf";
|
||||
pz_attack = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\pzombie\pz_attack.sqf";
|
||||
|
||||
dayz_losChance = {
|
||||
private["_agent","_maxDis","_dis","_val","_maxExp","_myExp"];
|
||||
|
||||
@@ -200,6 +200,7 @@ dayz_resetSelfActions = {
|
||||
s_player_packvault = -1;
|
||||
s_player_lockvault = -1;
|
||||
s_player_unlockvault = -1;
|
||||
s_player_attack = -1;
|
||||
s_player_callzombies = -1;
|
||||
s_player_showname = -1;
|
||||
s_player_pzombiesattack = -1;
|
||||
@@ -646,7 +647,6 @@ if (!isDedicated) then {
|
||||
DZE_6 = false;
|
||||
DZE_F = false;
|
||||
DZE_cancelBuilding = false;
|
||||
DZE_PZATTACK = false;
|
||||
DZE_TEMP_treedmg = 1;
|
||||
DZE_Surrender = false;
|
||||
DZE_Quarantine = false;
|
||||
|
||||
@@ -13178,6 +13178,15 @@
|
||||
<French>Ne pas afficher le nom</French>
|
||||
<Czech>Nezobrazovat jména</Czech>
|
||||
</Key>
|
||||
<Key ID="STR_EPOCH_ACTIONS_ATTACK">
|
||||
<English>Attack</English>
|
||||
<German>Attacke</German>
|
||||
<Russian>Атака</Russian>
|
||||
<Spanish>Ataque</Spanish>
|
||||
<Dutch>Aanval</Dutch>
|
||||
<French>Attaque</French>
|
||||
<Czech>Záchvat</Czech>
|
||||
</Key>
|
||||
<Key ID="STR_EPOCH_ACTIONS_RAISEHORDE">
|
||||
<English>Raise Horde</English>
|
||||
<!-- <German></German> -->
|
||||
|
||||
@@ -75,7 +75,7 @@ if (_characterID != "0") then {
|
||||
};
|
||||
|
||||
if (_isNewGear) then {
|
||||
if (typeName _magazines == "ARRAY") then {
|
||||
if ((typeName _magazines == "ARRAY") && !(_character isKindOf "PZombie_VB")) then {
|
||||
_playerGear = [weapons _character,_magazines select 0,_magazines select 1];
|
||||
};
|
||||
};
|
||||
|
||||
@@ -55,6 +55,7 @@ DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zone
|
||||
DZE_BuildOnRoads = false; // Allow building on roads
|
||||
DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic
|
||||
DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file
|
||||
DZE_PlayerZed = true; // Enable spawning as a player zombie when players die with infected status
|
||||
DZE_slowZombies = false; // Force zombies to always walk
|
||||
DZE_StaticConstructionCount = 0; // Steps required to build. If greater than 0 this applies to all objects.
|
||||
DZE_GodModeBase = false; // Make player built base objects indestructible
|
||||
|
||||
@@ -55,6 +55,7 @@ DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zone
|
||||
DZE_BuildOnRoads = false; // Allow building on roads
|
||||
DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic
|
||||
DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file
|
||||
DZE_PlayerZed = true; // Enable spawning as a player zombie when players die with infected status
|
||||
DZE_slowZombies = false; // Force zombies to always walk
|
||||
DZE_StaticConstructionCount = 0; // Steps required to build. If greater than 0 this applies to all objects.
|
||||
DZE_GodModeBase = false; // Make player built base objects indestructible
|
||||
|
||||
@@ -55,6 +55,7 @@ DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zone
|
||||
DZE_BuildOnRoads = false; // Allow building on roads
|
||||
DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic
|
||||
DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file
|
||||
DZE_PlayerZed = true; // Enable spawning as a player zombie when players die with infected status
|
||||
DZE_slowZombies = false; // Force zombies to always walk
|
||||
DZE_StaticConstructionCount = 0; // Steps required to build. If greater than 0 this applies to all objects.
|
||||
DZE_GodModeBase = false; // Make player built base objects indestructible
|
||||
|
||||
@@ -55,6 +55,7 @@ DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zone
|
||||
DZE_BuildOnRoads = false; // Allow building on roads
|
||||
DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic
|
||||
DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file
|
||||
DZE_PlayerZed = true; // Enable spawning as a player zombie when players die with infected status
|
||||
DZE_slowZombies = false; // Force zombies to always walk
|
||||
DZE_StaticConstructionCount = 0; // Steps required to build. If greater than 0 this applies to all objects.
|
||||
DZE_GodModeBase = false; // Make player built base objects indestructible
|
||||
|
||||
@@ -55,6 +55,7 @@ DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zone
|
||||
DZE_BuildOnRoads = false; // Allow building on roads
|
||||
DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic
|
||||
DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file
|
||||
DZE_PlayerZed = true; // Enable spawning as a player zombie when players die with infected status
|
||||
DZE_slowZombies = false; // Force zombies to always walk
|
||||
DZE_StaticConstructionCount = 0; // Steps required to build. If greater than 0 this applies to all objects.
|
||||
DZE_GodModeBase = false; // Make player built base objects indestructible
|
||||
|
||||
@@ -55,6 +55,7 @@ DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zone
|
||||
DZE_BuildOnRoads = false; // Allow building on roads
|
||||
DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic
|
||||
DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file
|
||||
DZE_PlayerZed = true; // Enable spawning as a player zombie when players die with infected status
|
||||
DZE_slowZombies = false; // Force zombies to always walk
|
||||
DZE_StaticConstructionCount = 0; // Steps required to build. If greater than 0 this applies to all objects.
|
||||
DZE_GodModeBase = false; // Make player built base objects indestructible
|
||||
|
||||
@@ -55,6 +55,7 @@ DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zone
|
||||
DZE_BuildOnRoads = false; // Allow building on roads
|
||||
DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic
|
||||
DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file
|
||||
DZE_PlayerZed = true; // Enable spawning as a player zombie when players die with infected status
|
||||
DZE_slowZombies = false; // Force zombies to always walk
|
||||
DZE_StaticConstructionCount = 0; // Steps required to build. If greater than 0 this applies to all objects.
|
||||
DZE_GodModeBase = false; // Make player built base objects indestructible
|
||||
|
||||
@@ -55,6 +55,7 @@ DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zone
|
||||
DZE_BuildOnRoads = false; // Allow building on roads
|
||||
DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic
|
||||
DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file
|
||||
DZE_PlayerZed = true; // Enable spawning as a player zombie when players die with infected status
|
||||
DZE_slowZombies = false; // Force zombies to always walk
|
||||
DZE_StaticConstructionCount = 0; // Steps required to build. If greater than 0 this applies to all objects.
|
||||
DZE_GodModeBase = false; // Make player built base objects indestructible
|
||||
|
||||
@@ -55,6 +55,7 @@ DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zone
|
||||
DZE_BuildOnRoads = false; // Allow building on roads
|
||||
DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic
|
||||
DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file
|
||||
DZE_PlayerZed = true; // Enable spawning as a player zombie when players die with infected status
|
||||
DZE_slowZombies = false; // Force zombies to always walk
|
||||
DZE_StaticConstructionCount = 0; // Steps required to build. If greater than 0 this applies to all objects.
|
||||
DZE_GodModeBase = false; // Make player built base objects indestructible
|
||||
|
||||
@@ -55,6 +55,7 @@ DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zone
|
||||
DZE_BuildOnRoads = false; // Allow building on roads
|
||||
DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic
|
||||
DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file
|
||||
DZE_PlayerZed = true; // Enable spawning as a player zombie when players die with infected status
|
||||
DZE_slowZombies = false; // Force zombies to always walk
|
||||
DZE_StaticConstructionCount = 0; // Steps required to build. If greater than 0 this applies to all objects.
|
||||
DZE_GodModeBase = false; // Make player built base objects indestructible
|
||||
|
||||
@@ -55,6 +55,7 @@ DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zone
|
||||
DZE_BuildOnRoads = false; // Allow building on roads
|
||||
DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic
|
||||
DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file
|
||||
DZE_PlayerZed = true; // Enable spawning as a player zombie when players die with infected status
|
||||
DZE_slowZombies = false; // Force zombies to always walk
|
||||
DZE_StaticConstructionCount = 0; // Steps required to build. If greater than 0 this applies to all objects.
|
||||
DZE_GodModeBase = false; // Make player built base objects indestructible
|
||||
|
||||
@@ -55,6 +55,7 @@ DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zone
|
||||
DZE_BuildOnRoads = false; // Allow building on roads
|
||||
DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic
|
||||
DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file
|
||||
DZE_PlayerZed = true; // Enable spawning as a player zombie when players die with infected status
|
||||
DZE_slowZombies = false; // Force zombies to always walk
|
||||
DZE_StaticConstructionCount = 0; // Steps required to build. If greater than 0 this applies to all objects.
|
||||
DZE_GodModeBase = false; // Make player built base objects indestructible
|
||||
|
||||
@@ -55,6 +55,7 @@ DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zone
|
||||
DZE_BuildOnRoads = false; // Allow building on roads
|
||||
DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic
|
||||
DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file
|
||||
DZE_PlayerZed = true; // Enable spawning as a player zombie when players die with infected status
|
||||
DZE_slowZombies = false; // Force zombies to always walk
|
||||
DZE_StaticConstructionCount = 0; // Steps required to build. If greater than 0 this applies to all objects.
|
||||
DZE_GodModeBase = false; // Make player built base objects indestructible
|
||||
|
||||
@@ -55,6 +55,7 @@ DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zone
|
||||
DZE_BuildOnRoads = false; // Allow building on roads
|
||||
DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic
|
||||
DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file
|
||||
DZE_PlayerZed = true; // Enable spawning as a player zombie when players die with infected status
|
||||
DZE_slowZombies = false; // Force zombies to always walk
|
||||
DZE_StaticConstructionCount = 0; // Steps required to build. If greater than 0 this applies to all objects.
|
||||
DZE_GodModeBase = false; // Make player built base objects indestructible
|
||||
|
||||
@@ -55,6 +55,7 @@ DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zone
|
||||
DZE_BuildOnRoads = false; // Allow building on roads
|
||||
DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic
|
||||
DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file
|
||||
DZE_PlayerZed = true; // Enable spawning as a player zombie when players die with infected status
|
||||
DZE_slowZombies = false; // Force zombies to always walk
|
||||
DZE_StaticConstructionCount = 0; // Steps required to build. If greater than 0 this applies to all objects.
|
||||
DZE_GodModeBase = false; // Make player built base objects indestructible
|
||||
|
||||
@@ -55,6 +55,7 @@ DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zone
|
||||
DZE_BuildOnRoads = false; // Allow building on roads
|
||||
DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic
|
||||
DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file
|
||||
DZE_PlayerZed = true; // Enable spawning as a player zombie when players die with infected status
|
||||
DZE_slowZombies = false; // Force zombies to always walk
|
||||
DZE_StaticConstructionCount = 0; // Steps required to build. If greater than 0 this applies to all objects.
|
||||
DZE_GodModeBase = false; // Make player built base objects indestructible
|
||||
|
||||
@@ -55,6 +55,7 @@ DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zone
|
||||
DZE_BuildOnRoads = false; // Allow building on roads
|
||||
DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic
|
||||
DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file
|
||||
DZE_PlayerZed = true; // Enable spawning as a player zombie when players die with infected status
|
||||
DZE_slowZombies = false; // Force zombies to always walk
|
||||
DZE_StaticConstructionCount = 0; // Steps required to build. If greater than 0 this applies to all objects.
|
||||
DZE_GodModeBase = false; // Make player built base objects indestructible
|
||||
|
||||
@@ -55,6 +55,7 @@ DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zone
|
||||
DZE_BuildOnRoads = false; // Allow building on roads
|
||||
DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic
|
||||
DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file
|
||||
DZE_PlayerZed = true; // Enable spawning as a player zombie when players die with infected status
|
||||
DZE_slowZombies = false; // Force zombies to always walk
|
||||
DZE_StaticConstructionCount = 0; // Steps required to build. If greater than 0 this applies to all objects.
|
||||
DZE_GodModeBase = false; // Make player built base objects indestructible
|
||||
|
||||
@@ -55,6 +55,7 @@ DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zone
|
||||
DZE_BuildOnRoads = false; // Allow building on roads
|
||||
DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic
|
||||
DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file
|
||||
DZE_PlayerZed = true; // Enable spawning as a player zombie when players die with infected status
|
||||
DZE_slowZombies = false; // Force zombies to always walk
|
||||
DZE_StaticConstructionCount = 0; // Steps required to build. If greater than 0 this applies to all objects.
|
||||
DZE_GodModeBase = false; // Make player built base objects indestructible
|
||||
|
||||
@@ -55,6 +55,7 @@ DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zone
|
||||
DZE_BuildOnRoads = false; // Allow building on roads
|
||||
DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic
|
||||
DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file
|
||||
DZE_PlayerZed = true; // Enable spawning as a player zombie when players die with infected status
|
||||
DZE_slowZombies = false; // Force zombies to always walk
|
||||
DZE_StaticConstructionCount = 0; // Steps required to build. If greater than 0 this applies to all objects.
|
||||
DZE_GodModeBase = false; // Make player built base objects indestructible
|
||||
|
||||
@@ -55,6 +55,7 @@ DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zone
|
||||
DZE_BuildOnRoads = false; // Allow building on roads
|
||||
DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic
|
||||
DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file
|
||||
DZE_PlayerZed = true; // Enable spawning as a player zombie when players die with infected status
|
||||
DZE_slowZombies = false; // Force zombies to always walk
|
||||
DZE_StaticConstructionCount = 0; // Steps required to build. If greater than 0 this applies to all objects.
|
||||
DZE_GodModeBase = false; // Make player built base objects indestructible
|
||||
|
||||
@@ -55,6 +55,7 @@ DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zone
|
||||
DZE_BuildOnRoads = false; // Allow building on roads
|
||||
DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic
|
||||
DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file
|
||||
DZE_PlayerZed = true; // Enable spawning as a player zombie when players die with infected status
|
||||
DZE_slowZombies = false; // Force zombies to always walk
|
||||
DZE_StaticConstructionCount = 0; // Steps required to build. If greater than 0 this applies to all objects.
|
||||
DZE_GodModeBase = false; // Make player built base objects indestructible
|
||||
|
||||
@@ -55,6 +55,7 @@ DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zone
|
||||
DZE_BuildOnRoads = false; // Allow building on roads
|
||||
DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic
|
||||
DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file
|
||||
DZE_PlayerZed = true; // Enable spawning as a player zombie when players die with infected status
|
||||
DZE_slowZombies = false; // Force zombies to always walk
|
||||
DZE_StaticConstructionCount = 0; // Steps required to build. If greater than 0 this applies to all objects.
|
||||
DZE_GodModeBase = false; // Make player built base objects indestructible
|
||||
|
||||
Reference in New Issue
Block a user