mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
Add back player zombie faces
Also moved player zombie attack from 'v' key to an addaction with localized string.
This commit is contained in:
@@ -77,4 +77,38 @@ class gangsta_faces_mask : Man {};
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class HeadMaskWinter : Man {};
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class HeadMaskWinter : Man {};
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class HeadMaskSnow : Man {};
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class HeadMaskSnow : Man {};
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class HeadMaskSkull : Man {};
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class HeadMaskSkull : Man {};
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class ZFaces //Epoch player zombies
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{
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class Default
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{
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name = "PZombie 1";
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texture = "\dayz\textures\faces\zombie_03_co.paa";
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identityTypes[] = {"PZombie1"};
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disabled = 0;
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material = "\ca\characters\heads\male\defaulthead\data\hhl_white.rvmat";
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head = "defaultHead";
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};
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class Zombie1 : Default
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{
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name = "PZombie 1";
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texture = "\dayz\textures\faces\zombie_03_co.paa";
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identityTypes[] = {"PZombie1"};
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disabled = 0;
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};
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class Zombie2 : Default
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{
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name = "PZombie 2";
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texture = "\dayz\textures\faces\zombie_03_co.paa";
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identityTypes[] = {"PZombie2"};
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disabled = 0;
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};
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class Zombie3 : Default {
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name = "Zombie 3";
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texture = "z\addons\dayz_communityassets\faces\zombie_03_co.paa";
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material = "z\addons\dayz_communityassets\faces\zombie_03.rvmat";
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identityTypes[] = {"Zombie3"};
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disabled = 0;
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};
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};
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};
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};
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@@ -1,26 +1,24 @@
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private ["_ent","_rnd","_move","_isZombie"];
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player removeAction s_player_attack;
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s_player_attack = 1;
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if (!isNull cursorTarget) then {
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private ["_ent","_rnd","_move"];
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_ent = cursorTarget;
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_ent = _this select 3;
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_rnd = (round(random 9)) + 1;
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_rnd = (round(random 9)) + 1;
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_move = "ZombieStandingAttack" + str(_rnd);
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_move = "ZombieStandingAttack" + str(_rnd);
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player playMoveNow _move;
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player playMoveNow _move;
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_isZombie = _ent isKindOf "zZombie_base";
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if(player distance _ent < 5) then {
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if (_ent isKindOf "Animal" || _isZombie) then {
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_ent setDamage 1;
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} else {
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/* PVS/PVC - Skaronator */
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PVDZ_send = [_ent,"Legs",[_ent,player]];
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publicVariableServer "PVDZ_send";
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};
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[player,"hit",0,false] call dayz_zombieSpeak;
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if (!isNull _ent && {player distance _ent < 5}) then {
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if (_ent isKindOf "Animal" || _ent isKindOf "zZombie_base") then {
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_ent setDamage 1;
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} else {
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/* PVS/PVC - Skaronator */
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PVDZ_send = [_ent,"Legs",[_ent,player]];
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publicVariableServer "PVDZ_send";
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};
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};
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uiSleep 1;
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[player,"hit",0,false] call dayz_zombieSpeak;
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player switchmove "";
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};
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};
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uiSleep 1;
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player switchMove "";
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s_player_attack = -1;
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@@ -189,13 +189,12 @@ if (DZE_NameTags > 0) then {
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};
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};
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if (_isPZombie) then {
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if (_isPZombie) then {
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if (s_player_attack < 0) then {
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s_player_attack = player addAction [localize "STR_EPOCH_ACTIONS_ATTACK", "\z\addons\dayz_code\actions\pzombie\pz_attack.sqf", _cursorTarget, 6, false, true];
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};
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if (s_player_callzombies < 0) then {
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if (s_player_callzombies < 0) then {
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s_player_callzombies = player addAction [localize "STR_EPOCH_ACTIONS_RAISEHORDE", "\z\addons\dayz_code\actions\pzombie\call_zombies.sqf",player, 5, true, false];
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s_player_callzombies = player addAction [localize "STR_EPOCH_ACTIONS_RAISEHORDE", "\z\addons\dayz_code\actions\pzombie\call_zombies.sqf",player, 5, true, false];
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};
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};
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if (DZE_PZATTACK) then {
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call pz_attack;
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DZE_PZATTACK = false;
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};
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if (s_player_pzombiesvision < 0) then {
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if (s_player_pzombiesvision < 0) then {
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s_player_pzombiesvision = player addAction [localize "STR_EPOCH_ACTIONS_NIGHTVIS", "\z\addons\dayz_code\actions\pzombie\pz_vision.sqf", [], 4, false, true, "nightVision", "_this == _target"];
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s_player_pzombiesvision = player addAction [localize "STR_EPOCH_ACTIONS_NIGHTVIS", "\z\addons\dayz_code\actions\pzombie\pz_vision.sqf", [], 4, false, true, "nightVision", "_this == _target"];
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};
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};
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@@ -207,7 +206,7 @@ if (_isPZombie) then {
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// Pzombie Gut human corpse or animal
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// Pzombie Gut human corpse or animal
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if (!alive _cursorTarget && (_isAnimal || _isMan) && !_isZombie && !_isHarvested) then {
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if (!alive _cursorTarget && (_isAnimal || _isMan) && !_isZombie && !_isHarvested) then {
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if (s_player_pzombiesfeed < 0) then {
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if (s_player_pzombiesfeed < 0) then {
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s_player_pzombiesfeed = player addAction [localize "STR_EPOCH_ACTIONS_FEED", "\z\addons\dayz_code\actions\pzombie\pz_feed.sqf",cursorTarget, 3, true, false];
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s_player_pzombiesfeed = player addAction [localize "STR_EPOCH_ACTIONS_FEED", "\z\addons\dayz_code\actions\pzombie\pz_feed.sqf",_cursorTarget, 3, true, false];
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};
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};
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} else {
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} else {
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player removeAction s_player_pzombiesfeed;
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player removeAction s_player_pzombiesfeed;
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@@ -259,8 +259,7 @@ if (isNil "keyboard_keys") then {
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r_interrupt = true;
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r_interrupt = true;
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};
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};
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if (player isKindOf "PZombie_VB") then {
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if (player isKindOf "PZombie_VB") then {
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_handled = true;
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_handled = true; // do not allow player zombies to vault or jump
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DZE_PZATTACK = true;
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} else {
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} else {
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_nearbyObjects = nearestObjects[getPosATL player, dayz_disallowedVault, 8];
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_nearbyObjects = nearestObjects[getPosATL player, dayz_disallowedVault, 8];
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if (count _nearbyObjects > 0) then {
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if (count _nearbyObjects > 0) then {
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@@ -7,7 +7,12 @@ _scaleMvmt = 0.2; //0.4;
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_scaleLight = 0.5;
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_scaleLight = 0.5;
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//_scaleAlert = 1;
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//_scaleAlert = 1;
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_isPZombie = player isKindOf "PZombie_VB";
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_isPZombie = player isKindOf "PZombie_VB";
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if(_isPZombie) exitWith { DAYZ_disAudial = 0; DAYZ_disVisual = 0; };
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if (_isPZombie) exitWith {
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DAYZ_disAudial = 0;
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DAYZ_disVisual = 0;
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player_zombieAttack = {}; // Other zombies don't attack player zombies
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player_zombieCheck = {};
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};
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//Assess Players Position
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//Assess Players Position
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_anim = animationState player;
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_anim = animationState player;
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@@ -34,7 +34,6 @@ DZE_ForceNameTagsInTrader = false; // Force name display when looking at player
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DZE_HumanityTargetDistance = 25; // Distance to show name tags (red for bandit, blue for hero, green for friend)
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DZE_HumanityTargetDistance = 25; // Distance to show name tags (red for bandit, blue for hero, green for friend)
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DZE_HeartBeat = false; // Enable heartbeat sound when looking at bandit (<= -3000 humanity) up close
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DZE_HeartBeat = false; // Enable heartbeat sound when looking at bandit (<= -3000 humanity) up close
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DZE_HeliLift = true; // Enable Epoch heli lift system
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DZE_HeliLift = true; // Enable Epoch heli lift system
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DZE_PlayerZed = false; // Enable spawning as a player zombie when players die with infected status
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DZE_R3F_WEIGHT = false; // Enable R3F weight. Players carrying too much will be overburdened and knocked out.
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DZE_R3F_WEIGHT = false; // Enable R3F weight. Players carrying too much will be overburdened and knocked out.
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DZE_RestrictSkins = []; // Clothes that players are not allowed to wear. i.e. ["Skin_GUE_Soldier_CO_DZ","Skin_GUE_Soldier_2_DZ"] etc.
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DZE_RestrictSkins = []; // Clothes that players are not allowed to wear. i.e. ["Skin_GUE_Soldier_CO_DZ","Skin_GUE_Soldier_2_DZ"] etc.
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DZE_TRADER_SPAWNMODE = false; // Vehicles purchased at traders will be parachuted in
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DZE_TRADER_SPAWNMODE = false; // Vehicles purchased at traders will be parachuted in
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@@ -172,7 +172,6 @@ if (!isDedicated) then {
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player_unlockVault = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_unlockVault.sqf";
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player_unlockVault = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_unlockVault.sqf";
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player_upgradeVehicle = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_upgradeVehicle.sqf";
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player_upgradeVehicle = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_upgradeVehicle.sqf";
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player_vaultPitch = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\vault_pitch.sqf";
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player_vaultPitch = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\vault_pitch.sqf";
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pz_attack = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\pzombie\pz_attack.sqf";
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dayz_losChance = {
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dayz_losChance = {
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private["_agent","_maxDis","_dis","_val","_maxExp","_myExp"];
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private["_agent","_maxDis","_dis","_val","_maxExp","_myExp"];
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@@ -200,6 +200,7 @@ dayz_resetSelfActions = {
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s_player_packvault = -1;
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s_player_packvault = -1;
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s_player_lockvault = -1;
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s_player_lockvault = -1;
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s_player_unlockvault = -1;
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s_player_unlockvault = -1;
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s_player_attack = -1;
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s_player_callzombies = -1;
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s_player_callzombies = -1;
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s_player_showname = -1;
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s_player_showname = -1;
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s_player_pzombiesattack = -1;
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s_player_pzombiesattack = -1;
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@@ -646,7 +647,6 @@ if (!isDedicated) then {
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DZE_6 = false;
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DZE_6 = false;
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DZE_F = false;
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DZE_F = false;
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DZE_cancelBuilding = false;
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DZE_cancelBuilding = false;
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DZE_PZATTACK = false;
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DZE_TEMP_treedmg = 1;
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DZE_TEMP_treedmg = 1;
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DZE_Surrender = false;
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DZE_Surrender = false;
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DZE_Quarantine = false;
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DZE_Quarantine = false;
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@@ -13178,6 +13178,15 @@
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<French>Ne pas afficher le nom</French>
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<French>Ne pas afficher le nom</French>
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<Czech>Nezobrazovat jména</Czech>
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<Czech>Nezobrazovat jména</Czech>
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</Key>
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</Key>
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<Key ID="STR_EPOCH_ACTIONS_ATTACK">
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<English>Attack</English>
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<German>Attacke</German>
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<Russian>Атака</Russian>
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<Spanish>Ataque</Spanish>
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<Dutch>Aanval</Dutch>
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<French>Attaque</French>
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<Czech>Záchvat</Czech>
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</Key>
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<Key ID="STR_EPOCH_ACTIONS_RAISEHORDE">
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<Key ID="STR_EPOCH_ACTIONS_RAISEHORDE">
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<English>Raise Horde</English>
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<English>Raise Horde</English>
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<!-- <German></German> -->
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<!-- <German></German> -->
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@@ -75,7 +75,7 @@ if (_characterID != "0") then {
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};
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};
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if (_isNewGear) then {
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if (_isNewGear) then {
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if (typeName _magazines == "ARRAY") then {
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if ((typeName _magazines == "ARRAY") && !(_character isKindOf "PZombie_VB")) then {
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_playerGear = [weapons _character,_magazines select 0,_magazines select 1];
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_playerGear = [weapons _character,_magazines select 0,_magazines select 1];
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};
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};
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};
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};
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@@ -55,6 +55,7 @@ DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zone
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DZE_BuildOnRoads = false; // Allow building on roads
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DZE_BuildOnRoads = false; // Allow building on roads
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DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic
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DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic
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DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file
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DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file
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DZE_PlayerZed = true; // Enable spawning as a player zombie when players die with infected status
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DZE_slowZombies = false; // Force zombies to always walk
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DZE_slowZombies = false; // Force zombies to always walk
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DZE_StaticConstructionCount = 0; // Steps required to build. If greater than 0 this applies to all objects.
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DZE_StaticConstructionCount = 0; // Steps required to build. If greater than 0 this applies to all objects.
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DZE_GodModeBase = false; // Make player built base objects indestructible
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DZE_GodModeBase = false; // Make player built base objects indestructible
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@@ -55,6 +55,7 @@ DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zone
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DZE_BuildOnRoads = false; // Allow building on roads
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DZE_BuildOnRoads = false; // Allow building on roads
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DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic
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DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic
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DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file
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DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file
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DZE_PlayerZed = true; // Enable spawning as a player zombie when players die with infected status
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DZE_slowZombies = false; // Force zombies to always walk
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DZE_slowZombies = false; // Force zombies to always walk
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DZE_StaticConstructionCount = 0; // Steps required to build. If greater than 0 this applies to all objects.
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DZE_StaticConstructionCount = 0; // Steps required to build. If greater than 0 this applies to all objects.
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DZE_GodModeBase = false; // Make player built base objects indestructible
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DZE_GodModeBase = false; // Make player built base objects indestructible
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@@ -55,6 +55,7 @@ DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zone
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DZE_BuildOnRoads = false; // Allow building on roads
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DZE_BuildOnRoads = false; // Allow building on roads
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DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic
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DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic
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DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file
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DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file
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DZE_PlayerZed = true; // Enable spawning as a player zombie when players die with infected status
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DZE_slowZombies = false; // Force zombies to always walk
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DZE_slowZombies = false; // Force zombies to always walk
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DZE_StaticConstructionCount = 0; // Steps required to build. If greater than 0 this applies to all objects.
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DZE_StaticConstructionCount = 0; // Steps required to build. If greater than 0 this applies to all objects.
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DZE_GodModeBase = false; // Make player built base objects indestructible
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DZE_GodModeBase = false; // Make player built base objects indestructible
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@@ -55,6 +55,7 @@ DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zone
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DZE_BuildOnRoads = false; // Allow building on roads
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DZE_BuildOnRoads = false; // Allow building on roads
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DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic
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DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic
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DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file
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DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file
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DZE_PlayerZed = true; // Enable spawning as a player zombie when players die with infected status
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DZE_slowZombies = false; // Force zombies to always walk
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DZE_slowZombies = false; // Force zombies to always walk
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DZE_StaticConstructionCount = 0; // Steps required to build. If greater than 0 this applies to all objects.
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DZE_StaticConstructionCount = 0; // Steps required to build. If greater than 0 this applies to all objects.
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DZE_GodModeBase = false; // Make player built base objects indestructible
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DZE_GodModeBase = false; // Make player built base objects indestructible
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@@ -55,6 +55,7 @@ DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zone
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DZE_BuildOnRoads = false; // Allow building on roads
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DZE_BuildOnRoads = false; // Allow building on roads
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DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic
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DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic
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DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file
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DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file
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DZE_PlayerZed = true; // Enable spawning as a player zombie when players die with infected status
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DZE_slowZombies = false; // Force zombies to always walk
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DZE_slowZombies = false; // Force zombies to always walk
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DZE_StaticConstructionCount = 0; // Steps required to build. If greater than 0 this applies to all objects.
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DZE_StaticConstructionCount = 0; // Steps required to build. If greater than 0 this applies to all objects.
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DZE_GodModeBase = false; // Make player built base objects indestructible
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DZE_GodModeBase = false; // Make player built base objects indestructible
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@@ -55,6 +55,7 @@ DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zone
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DZE_BuildOnRoads = false; // Allow building on roads
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DZE_BuildOnRoads = false; // Allow building on roads
|
||||||
DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic
|
DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic
|
||||||
DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file
|
DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file
|
||||||
|
DZE_PlayerZed = true; // Enable spawning as a player zombie when players die with infected status
|
||||||
DZE_slowZombies = false; // Force zombies to always walk
|
DZE_slowZombies = false; // Force zombies to always walk
|
||||||
DZE_StaticConstructionCount = 0; // Steps required to build. If greater than 0 this applies to all objects.
|
DZE_StaticConstructionCount = 0; // Steps required to build. If greater than 0 this applies to all objects.
|
||||||
DZE_GodModeBase = false; // Make player built base objects indestructible
|
DZE_GodModeBase = false; // Make player built base objects indestructible
|
||||||
|
|||||||
@@ -55,6 +55,7 @@ DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zone
|
|||||||
DZE_BuildOnRoads = false; // Allow building on roads
|
DZE_BuildOnRoads = false; // Allow building on roads
|
||||||
DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic
|
DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic
|
||||||
DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file
|
DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file
|
||||||
|
DZE_PlayerZed = true; // Enable spawning as a player zombie when players die with infected status
|
||||||
DZE_slowZombies = false; // Force zombies to always walk
|
DZE_slowZombies = false; // Force zombies to always walk
|
||||||
DZE_StaticConstructionCount = 0; // Steps required to build. If greater than 0 this applies to all objects.
|
DZE_StaticConstructionCount = 0; // Steps required to build. If greater than 0 this applies to all objects.
|
||||||
DZE_GodModeBase = false; // Make player built base objects indestructible
|
DZE_GodModeBase = false; // Make player built base objects indestructible
|
||||||
|
|||||||
@@ -55,6 +55,7 @@ DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zone
|
|||||||
DZE_BuildOnRoads = false; // Allow building on roads
|
DZE_BuildOnRoads = false; // Allow building on roads
|
||||||
DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic
|
DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic
|
||||||
DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file
|
DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file
|
||||||
|
DZE_PlayerZed = true; // Enable spawning as a player zombie when players die with infected status
|
||||||
DZE_slowZombies = false; // Force zombies to always walk
|
DZE_slowZombies = false; // Force zombies to always walk
|
||||||
DZE_StaticConstructionCount = 0; // Steps required to build. If greater than 0 this applies to all objects.
|
DZE_StaticConstructionCount = 0; // Steps required to build. If greater than 0 this applies to all objects.
|
||||||
DZE_GodModeBase = false; // Make player built base objects indestructible
|
DZE_GodModeBase = false; // Make player built base objects indestructible
|
||||||
|
|||||||
@@ -55,6 +55,7 @@ DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zone
|
|||||||
DZE_BuildOnRoads = false; // Allow building on roads
|
DZE_BuildOnRoads = false; // Allow building on roads
|
||||||
DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic
|
DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic
|
||||||
DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file
|
DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file
|
||||||
|
DZE_PlayerZed = true; // Enable spawning as a player zombie when players die with infected status
|
||||||
DZE_slowZombies = false; // Force zombies to always walk
|
DZE_slowZombies = false; // Force zombies to always walk
|
||||||
DZE_StaticConstructionCount = 0; // Steps required to build. If greater than 0 this applies to all objects.
|
DZE_StaticConstructionCount = 0; // Steps required to build. If greater than 0 this applies to all objects.
|
||||||
DZE_GodModeBase = false; // Make player built base objects indestructible
|
DZE_GodModeBase = false; // Make player built base objects indestructible
|
||||||
|
|||||||
@@ -55,6 +55,7 @@ DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zone
|
|||||||
DZE_BuildOnRoads = false; // Allow building on roads
|
DZE_BuildOnRoads = false; // Allow building on roads
|
||||||
DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic
|
DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic
|
||||||
DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file
|
DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file
|
||||||
|
DZE_PlayerZed = true; // Enable spawning as a player zombie when players die with infected status
|
||||||
DZE_slowZombies = false; // Force zombies to always walk
|
DZE_slowZombies = false; // Force zombies to always walk
|
||||||
DZE_StaticConstructionCount = 0; // Steps required to build. If greater than 0 this applies to all objects.
|
DZE_StaticConstructionCount = 0; // Steps required to build. If greater than 0 this applies to all objects.
|
||||||
DZE_GodModeBase = false; // Make player built base objects indestructible
|
DZE_GodModeBase = false; // Make player built base objects indestructible
|
||||||
|
|||||||
@@ -55,6 +55,7 @@ DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zone
|
|||||||
DZE_BuildOnRoads = false; // Allow building on roads
|
DZE_BuildOnRoads = false; // Allow building on roads
|
||||||
DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic
|
DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic
|
||||||
DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file
|
DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file
|
||||||
|
DZE_PlayerZed = true; // Enable spawning as a player zombie when players die with infected status
|
||||||
DZE_slowZombies = false; // Force zombies to always walk
|
DZE_slowZombies = false; // Force zombies to always walk
|
||||||
DZE_StaticConstructionCount = 0; // Steps required to build. If greater than 0 this applies to all objects.
|
DZE_StaticConstructionCount = 0; // Steps required to build. If greater than 0 this applies to all objects.
|
||||||
DZE_GodModeBase = false; // Make player built base objects indestructible
|
DZE_GodModeBase = false; // Make player built base objects indestructible
|
||||||
|
|||||||
@@ -55,6 +55,7 @@ DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zone
|
|||||||
DZE_BuildOnRoads = false; // Allow building on roads
|
DZE_BuildOnRoads = false; // Allow building on roads
|
||||||
DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic
|
DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic
|
||||||
DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file
|
DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file
|
||||||
|
DZE_PlayerZed = true; // Enable spawning as a player zombie when players die with infected status
|
||||||
DZE_slowZombies = false; // Force zombies to always walk
|
DZE_slowZombies = false; // Force zombies to always walk
|
||||||
DZE_StaticConstructionCount = 0; // Steps required to build. If greater than 0 this applies to all objects.
|
DZE_StaticConstructionCount = 0; // Steps required to build. If greater than 0 this applies to all objects.
|
||||||
DZE_GodModeBase = false; // Make player built base objects indestructible
|
DZE_GodModeBase = false; // Make player built base objects indestructible
|
||||||
|
|||||||
@@ -55,6 +55,7 @@ DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zone
|
|||||||
DZE_BuildOnRoads = false; // Allow building on roads
|
DZE_BuildOnRoads = false; // Allow building on roads
|
||||||
DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic
|
DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic
|
||||||
DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file
|
DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file
|
||||||
|
DZE_PlayerZed = true; // Enable spawning as a player zombie when players die with infected status
|
||||||
DZE_slowZombies = false; // Force zombies to always walk
|
DZE_slowZombies = false; // Force zombies to always walk
|
||||||
DZE_StaticConstructionCount = 0; // Steps required to build. If greater than 0 this applies to all objects.
|
DZE_StaticConstructionCount = 0; // Steps required to build. If greater than 0 this applies to all objects.
|
||||||
DZE_GodModeBase = false; // Make player built base objects indestructible
|
DZE_GodModeBase = false; // Make player built base objects indestructible
|
||||||
|
|||||||
@@ -55,6 +55,7 @@ DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zone
|
|||||||
DZE_BuildOnRoads = false; // Allow building on roads
|
DZE_BuildOnRoads = false; // Allow building on roads
|
||||||
DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic
|
DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic
|
||||||
DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file
|
DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file
|
||||||
|
DZE_PlayerZed = true; // Enable spawning as a player zombie when players die with infected status
|
||||||
DZE_slowZombies = false; // Force zombies to always walk
|
DZE_slowZombies = false; // Force zombies to always walk
|
||||||
DZE_StaticConstructionCount = 0; // Steps required to build. If greater than 0 this applies to all objects.
|
DZE_StaticConstructionCount = 0; // Steps required to build. If greater than 0 this applies to all objects.
|
||||||
DZE_GodModeBase = false; // Make player built base objects indestructible
|
DZE_GodModeBase = false; // Make player built base objects indestructible
|
||||||
|
|||||||
@@ -55,6 +55,7 @@ DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zone
|
|||||||
DZE_BuildOnRoads = false; // Allow building on roads
|
DZE_BuildOnRoads = false; // Allow building on roads
|
||||||
DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic
|
DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic
|
||||||
DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file
|
DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file
|
||||||
|
DZE_PlayerZed = true; // Enable spawning as a player zombie when players die with infected status
|
||||||
DZE_slowZombies = false; // Force zombies to always walk
|
DZE_slowZombies = false; // Force zombies to always walk
|
||||||
DZE_StaticConstructionCount = 0; // Steps required to build. If greater than 0 this applies to all objects.
|
DZE_StaticConstructionCount = 0; // Steps required to build. If greater than 0 this applies to all objects.
|
||||||
DZE_GodModeBase = false; // Make player built base objects indestructible
|
DZE_GodModeBase = false; // Make player built base objects indestructible
|
||||||
|
|||||||
@@ -55,6 +55,7 @@ DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zone
|
|||||||
DZE_BuildOnRoads = false; // Allow building on roads
|
DZE_BuildOnRoads = false; // Allow building on roads
|
||||||
DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic
|
DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic
|
||||||
DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file
|
DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file
|
||||||
|
DZE_PlayerZed = true; // Enable spawning as a player zombie when players die with infected status
|
||||||
DZE_slowZombies = false; // Force zombies to always walk
|
DZE_slowZombies = false; // Force zombies to always walk
|
||||||
DZE_StaticConstructionCount = 0; // Steps required to build. If greater than 0 this applies to all objects.
|
DZE_StaticConstructionCount = 0; // Steps required to build. If greater than 0 this applies to all objects.
|
||||||
DZE_GodModeBase = false; // Make player built base objects indestructible
|
DZE_GodModeBase = false; // Make player built base objects indestructible
|
||||||
|
|||||||
@@ -55,6 +55,7 @@ DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zone
|
|||||||
DZE_BuildOnRoads = false; // Allow building on roads
|
DZE_BuildOnRoads = false; // Allow building on roads
|
||||||
DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic
|
DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic
|
||||||
DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file
|
DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file
|
||||||
|
DZE_PlayerZed = true; // Enable spawning as a player zombie when players die with infected status
|
||||||
DZE_slowZombies = false; // Force zombies to always walk
|
DZE_slowZombies = false; // Force zombies to always walk
|
||||||
DZE_StaticConstructionCount = 0; // Steps required to build. If greater than 0 this applies to all objects.
|
DZE_StaticConstructionCount = 0; // Steps required to build. If greater than 0 this applies to all objects.
|
||||||
DZE_GodModeBase = false; // Make player built base objects indestructible
|
DZE_GodModeBase = false; // Make player built base objects indestructible
|
||||||
|
|||||||
@@ -55,6 +55,7 @@ DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zone
|
|||||||
DZE_BuildOnRoads = false; // Allow building on roads
|
DZE_BuildOnRoads = false; // Allow building on roads
|
||||||
DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic
|
DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic
|
||||||
DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file
|
DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file
|
||||||
|
DZE_PlayerZed = true; // Enable spawning as a player zombie when players die with infected status
|
||||||
DZE_slowZombies = false; // Force zombies to always walk
|
DZE_slowZombies = false; // Force zombies to always walk
|
||||||
DZE_StaticConstructionCount = 0; // Steps required to build. If greater than 0 this applies to all objects.
|
DZE_StaticConstructionCount = 0; // Steps required to build. If greater than 0 this applies to all objects.
|
||||||
DZE_GodModeBase = false; // Make player built base objects indestructible
|
DZE_GodModeBase = false; // Make player built base objects indestructible
|
||||||
|
|||||||
@@ -55,6 +55,7 @@ DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zone
|
|||||||
DZE_BuildOnRoads = false; // Allow building on roads
|
DZE_BuildOnRoads = false; // Allow building on roads
|
||||||
DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic
|
DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic
|
||||||
DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file
|
DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file
|
||||||
|
DZE_PlayerZed = true; // Enable spawning as a player zombie when players die with infected status
|
||||||
DZE_slowZombies = false; // Force zombies to always walk
|
DZE_slowZombies = false; // Force zombies to always walk
|
||||||
DZE_StaticConstructionCount = 0; // Steps required to build. If greater than 0 this applies to all objects.
|
DZE_StaticConstructionCount = 0; // Steps required to build. If greater than 0 this applies to all objects.
|
||||||
DZE_GodModeBase = false; // Make player built base objects indestructible
|
DZE_GodModeBase = false; // Make player built base objects indestructible
|
||||||
|
|||||||
@@ -55,6 +55,7 @@ DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zone
|
|||||||
DZE_BuildOnRoads = false; // Allow building on roads
|
DZE_BuildOnRoads = false; // Allow building on roads
|
||||||
DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic
|
DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic
|
||||||
DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file
|
DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file
|
||||||
|
DZE_PlayerZed = true; // Enable spawning as a player zombie when players die with infected status
|
||||||
DZE_slowZombies = false; // Force zombies to always walk
|
DZE_slowZombies = false; // Force zombies to always walk
|
||||||
DZE_StaticConstructionCount = 0; // Steps required to build. If greater than 0 this applies to all objects.
|
DZE_StaticConstructionCount = 0; // Steps required to build. If greater than 0 this applies to all objects.
|
||||||
DZE_GodModeBase = false; // Make player built base objects indestructible
|
DZE_GodModeBase = false; // Make player built base objects indestructible
|
||||||
|
|||||||
@@ -55,6 +55,7 @@ DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zone
|
|||||||
DZE_BuildOnRoads = false; // Allow building on roads
|
DZE_BuildOnRoads = false; // Allow building on roads
|
||||||
DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic
|
DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic
|
||||||
DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file
|
DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file
|
||||||
|
DZE_PlayerZed = true; // Enable spawning as a player zombie when players die with infected status
|
||||||
DZE_slowZombies = false; // Force zombies to always walk
|
DZE_slowZombies = false; // Force zombies to always walk
|
||||||
DZE_StaticConstructionCount = 0; // Steps required to build. If greater than 0 this applies to all objects.
|
DZE_StaticConstructionCount = 0; // Steps required to build. If greater than 0 this applies to all objects.
|
||||||
DZE_GodModeBase = false; // Make player built base objects indestructible
|
DZE_GodModeBase = false; // Make player built base objects indestructible
|
||||||
|
|||||||
@@ -55,6 +55,7 @@ DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zone
|
|||||||
DZE_BuildOnRoads = false; // Allow building on roads
|
DZE_BuildOnRoads = false; // Allow building on roads
|
||||||
DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic
|
DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic
|
||||||
DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file
|
DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file
|
||||||
|
DZE_PlayerZed = true; // Enable spawning as a player zombie when players die with infected status
|
||||||
DZE_slowZombies = false; // Force zombies to always walk
|
DZE_slowZombies = false; // Force zombies to always walk
|
||||||
DZE_StaticConstructionCount = 0; // Steps required to build. If greater than 0 this applies to all objects.
|
DZE_StaticConstructionCount = 0; // Steps required to build. If greater than 0 this applies to all objects.
|
||||||
DZE_GodModeBase = false; // Make player built base objects indestructible
|
DZE_GodModeBase = false; // Make player built base objects indestructible
|
||||||
|
|||||||
@@ -55,6 +55,7 @@ DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zone
|
|||||||
DZE_BuildOnRoads = false; // Allow building on roads
|
DZE_BuildOnRoads = false; // Allow building on roads
|
||||||
DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic
|
DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic
|
||||||
DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file
|
DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file
|
||||||
|
DZE_PlayerZed = true; // Enable spawning as a player zombie when players die with infected status
|
||||||
DZE_slowZombies = false; // Force zombies to always walk
|
DZE_slowZombies = false; // Force zombies to always walk
|
||||||
DZE_StaticConstructionCount = 0; // Steps required to build. If greater than 0 this applies to all objects.
|
DZE_StaticConstructionCount = 0; // Steps required to build. If greater than 0 this applies to all objects.
|
||||||
DZE_GodModeBase = false; // Make player built base objects indestructible
|
DZE_GodModeBase = false; // Make player built base objects indestructible
|
||||||
|
|||||||
Reference in New Issue
Block a user