Add back player zombie faces

Also moved player zombie attack from 'v' key to an addaction with
localized string.
This commit is contained in:
ebaydayz
2016-04-20 14:50:12 -04:00
parent 9d4bd9221a
commit 14dacf269c
33 changed files with 99 additions and 34 deletions

View File

@@ -55,6 +55,7 @@ DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zone
DZE_BuildOnRoads = false; // Allow building on roads
DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic
DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file
DZE_PlayerZed = true; // Enable spawning as a player zombie when players die with infected status
DZE_slowZombies = false; // Force zombies to always walk
DZE_StaticConstructionCount = 0; // Steps required to build. If greater than 0 this applies to all objects.
DZE_GodModeBase = false; // Make player built base objects indestructible

View File

@@ -55,6 +55,7 @@ DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zone
DZE_BuildOnRoads = false; // Allow building on roads
DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic
DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file
DZE_PlayerZed = true; // Enable spawning as a player zombie when players die with infected status
DZE_slowZombies = false; // Force zombies to always walk
DZE_StaticConstructionCount = 0; // Steps required to build. If greater than 0 this applies to all objects.
DZE_GodModeBase = false; // Make player built base objects indestructible

View File

@@ -55,6 +55,7 @@ DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zone
DZE_BuildOnRoads = false; // Allow building on roads
DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic
DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file
DZE_PlayerZed = true; // Enable spawning as a player zombie when players die with infected status
DZE_slowZombies = false; // Force zombies to always walk
DZE_StaticConstructionCount = 0; // Steps required to build. If greater than 0 this applies to all objects.
DZE_GodModeBase = false; // Make player built base objects indestructible

View File

@@ -55,6 +55,7 @@ DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zone
DZE_BuildOnRoads = false; // Allow building on roads
DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic
DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file
DZE_PlayerZed = true; // Enable spawning as a player zombie when players die with infected status
DZE_slowZombies = false; // Force zombies to always walk
DZE_StaticConstructionCount = 0; // Steps required to build. If greater than 0 this applies to all objects.
DZE_GodModeBase = false; // Make player built base objects indestructible

View File

@@ -55,6 +55,7 @@ DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zone
DZE_BuildOnRoads = false; // Allow building on roads
DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic
DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file
DZE_PlayerZed = true; // Enable spawning as a player zombie when players die with infected status
DZE_slowZombies = false; // Force zombies to always walk
DZE_StaticConstructionCount = 0; // Steps required to build. If greater than 0 this applies to all objects.
DZE_GodModeBase = false; // Make player built base objects indestructible

View File

@@ -55,6 +55,7 @@ DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zone
DZE_BuildOnRoads = false; // Allow building on roads
DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic
DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file
DZE_PlayerZed = true; // Enable spawning as a player zombie when players die with infected status
DZE_slowZombies = false; // Force zombies to always walk
DZE_StaticConstructionCount = 0; // Steps required to build. If greater than 0 this applies to all objects.
DZE_GodModeBase = false; // Make player built base objects indestructible

View File

@@ -55,6 +55,7 @@ DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zone
DZE_BuildOnRoads = false; // Allow building on roads
DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic
DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file
DZE_PlayerZed = true; // Enable spawning as a player zombie when players die with infected status
DZE_slowZombies = false; // Force zombies to always walk
DZE_StaticConstructionCount = 0; // Steps required to build. If greater than 0 this applies to all objects.
DZE_GodModeBase = false; // Make player built base objects indestructible

View File

@@ -55,6 +55,7 @@ DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zone
DZE_BuildOnRoads = false; // Allow building on roads
DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic
DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file
DZE_PlayerZed = true; // Enable spawning as a player zombie when players die with infected status
DZE_slowZombies = false; // Force zombies to always walk
DZE_StaticConstructionCount = 0; // Steps required to build. If greater than 0 this applies to all objects.
DZE_GodModeBase = false; // Make player built base objects indestructible

View File

@@ -55,6 +55,7 @@ DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zone
DZE_BuildOnRoads = false; // Allow building on roads
DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic
DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file
DZE_PlayerZed = true; // Enable spawning as a player zombie when players die with infected status
DZE_slowZombies = false; // Force zombies to always walk
DZE_StaticConstructionCount = 0; // Steps required to build. If greater than 0 this applies to all objects.
DZE_GodModeBase = false; // Make player built base objects indestructible

View File

@@ -55,6 +55,7 @@ DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zone
DZE_BuildOnRoads = false; // Allow building on roads
DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic
DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file
DZE_PlayerZed = true; // Enable spawning as a player zombie when players die with infected status
DZE_slowZombies = false; // Force zombies to always walk
DZE_StaticConstructionCount = 0; // Steps required to build. If greater than 0 this applies to all objects.
DZE_GodModeBase = false; // Make player built base objects indestructible

View File

@@ -55,6 +55,7 @@ DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zone
DZE_BuildOnRoads = false; // Allow building on roads
DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic
DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file
DZE_PlayerZed = true; // Enable spawning as a player zombie when players die with infected status
DZE_slowZombies = false; // Force zombies to always walk
DZE_StaticConstructionCount = 0; // Steps required to build. If greater than 0 this applies to all objects.
DZE_GodModeBase = false; // Make player built base objects indestructible

View File

@@ -55,6 +55,7 @@ DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zone
DZE_BuildOnRoads = false; // Allow building on roads
DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic
DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file
DZE_PlayerZed = true; // Enable spawning as a player zombie when players die with infected status
DZE_slowZombies = false; // Force zombies to always walk
DZE_StaticConstructionCount = 0; // Steps required to build. If greater than 0 this applies to all objects.
DZE_GodModeBase = false; // Make player built base objects indestructible

View File

@@ -55,6 +55,7 @@ DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zone
DZE_BuildOnRoads = false; // Allow building on roads
DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic
DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file
DZE_PlayerZed = true; // Enable spawning as a player zombie when players die with infected status
DZE_slowZombies = false; // Force zombies to always walk
DZE_StaticConstructionCount = 0; // Steps required to build. If greater than 0 this applies to all objects.
DZE_GodModeBase = false; // Make player built base objects indestructible

View File

@@ -55,6 +55,7 @@ DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zone
DZE_BuildOnRoads = false; // Allow building on roads
DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic
DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file
DZE_PlayerZed = true; // Enable spawning as a player zombie when players die with infected status
DZE_slowZombies = false; // Force zombies to always walk
DZE_StaticConstructionCount = 0; // Steps required to build. If greater than 0 this applies to all objects.
DZE_GodModeBase = false; // Make player built base objects indestructible

View File

@@ -55,6 +55,7 @@ DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zone
DZE_BuildOnRoads = false; // Allow building on roads
DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic
DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file
DZE_PlayerZed = true; // Enable spawning as a player zombie when players die with infected status
DZE_slowZombies = false; // Force zombies to always walk
DZE_StaticConstructionCount = 0; // Steps required to build. If greater than 0 this applies to all objects.
DZE_GodModeBase = false; // Make player built base objects indestructible

View File

@@ -55,6 +55,7 @@ DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zone
DZE_BuildOnRoads = false; // Allow building on roads
DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic
DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file
DZE_PlayerZed = true; // Enable spawning as a player zombie when players die with infected status
DZE_slowZombies = false; // Force zombies to always walk
DZE_StaticConstructionCount = 0; // Steps required to build. If greater than 0 this applies to all objects.
DZE_GodModeBase = false; // Make player built base objects indestructible

View File

@@ -55,6 +55,7 @@ DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zone
DZE_BuildOnRoads = false; // Allow building on roads
DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic
DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file
DZE_PlayerZed = true; // Enable spawning as a player zombie when players die with infected status
DZE_slowZombies = false; // Force zombies to always walk
DZE_StaticConstructionCount = 0; // Steps required to build. If greater than 0 this applies to all objects.
DZE_GodModeBase = false; // Make player built base objects indestructible

View File

@@ -55,6 +55,7 @@ DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zone
DZE_BuildOnRoads = false; // Allow building on roads
DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic
DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file
DZE_PlayerZed = true; // Enable spawning as a player zombie when players die with infected status
DZE_slowZombies = false; // Force zombies to always walk
DZE_StaticConstructionCount = 0; // Steps required to build. If greater than 0 this applies to all objects.
DZE_GodModeBase = false; // Make player built base objects indestructible

View File

@@ -55,6 +55,7 @@ DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zone
DZE_BuildOnRoads = false; // Allow building on roads
DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic
DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file
DZE_PlayerZed = true; // Enable spawning as a player zombie when players die with infected status
DZE_slowZombies = false; // Force zombies to always walk
DZE_StaticConstructionCount = 0; // Steps required to build. If greater than 0 this applies to all objects.
DZE_GodModeBase = false; // Make player built base objects indestructible

View File

@@ -55,6 +55,7 @@ DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zone
DZE_BuildOnRoads = false; // Allow building on roads
DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic
DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file
DZE_PlayerZed = true; // Enable spawning as a player zombie when players die with infected status
DZE_slowZombies = false; // Force zombies to always walk
DZE_StaticConstructionCount = 0; // Steps required to build. If greater than 0 this applies to all objects.
DZE_GodModeBase = false; // Make player built base objects indestructible

View File

@@ -55,6 +55,7 @@ DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zone
DZE_BuildOnRoads = false; // Allow building on roads
DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic
DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file
DZE_PlayerZed = true; // Enable spawning as a player zombie when players die with infected status
DZE_slowZombies = false; // Force zombies to always walk
DZE_StaticConstructionCount = 0; // Steps required to build. If greater than 0 this applies to all objects.
DZE_GodModeBase = false; // Make player built base objects indestructible

View File

@@ -55,6 +55,7 @@ DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zone
DZE_BuildOnRoads = false; // Allow building on roads
DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic
DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file
DZE_PlayerZed = true; // Enable spawning as a player zombie when players die with infected status
DZE_slowZombies = false; // Force zombies to always walk
DZE_StaticConstructionCount = 0; // Steps required to build. If greater than 0 this applies to all objects.
DZE_GodModeBase = false; // Make player built base objects indestructible

View File

@@ -55,6 +55,7 @@ DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zone
DZE_BuildOnRoads = false; // Allow building on roads
DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic
DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file
DZE_PlayerZed = true; // Enable spawning as a player zombie when players die with infected status
DZE_slowZombies = false; // Force zombies to always walk
DZE_StaticConstructionCount = 0; // Steps required to build. If greater than 0 this applies to all objects.
DZE_GodModeBase = false; // Make player built base objects indestructible