mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 12:12:34 +03:00
fixed #826
This commit is contained in:
@@ -7,13 +7,14 @@ player removeMagazine "ItemBandage";
|
|||||||
|
|
||||||
call fnc_usec_medic_removeActions;
|
call fnc_usec_medic_removeActions;
|
||||||
r_action = false;
|
r_action = false;
|
||||||
[1,1] call dayz_HungerThirst;
|
|
||||||
|
|
||||||
if (vehicle player == player) then {
|
if (vehicle player == player) then {
|
||||||
//not in a vehicle
|
//not in a vehicle
|
||||||
player playActionNow "Medic";
|
player playActionNow "Medic";
|
||||||
};
|
};
|
||||||
|
|
||||||
|
[1,1] call dayz_HungerThirst;
|
||||||
|
|
||||||
r_interrupt = false;
|
r_interrupt = false;
|
||||||
_animState = animationState player;
|
_animState = animationState player;
|
||||||
r_doLoop = true;
|
r_doLoop = true;
|
||||||
@@ -38,6 +39,15 @@ while {r_doLoop} do {
|
|||||||
r_doLoop = false;
|
r_doLoop = false;
|
||||||
|
|
||||||
if (_finished) then {
|
if (_finished) then {
|
||||||
|
|
||||||
|
_num_removed = ([player,"ItemBandage"] call BIS_fnc_invRemove);
|
||||||
|
if(_num_removed == 1) then {
|
||||||
|
|
||||||
|
if (vehicle player != player) then {
|
||||||
|
_display = findDisplay 106;
|
||||||
|
_display closeDisplay 0;
|
||||||
|
};
|
||||||
|
|
||||||
//["usecBandage",[_unit,player]] call broadcastRpcCallAll;
|
//["usecBandage",[_unit,player]] call broadcastRpcCallAll;
|
||||||
usecBandage = [_unit,player];
|
usecBandage = [_unit,player];
|
||||||
publicVariable "usecBandage";
|
publicVariable "usecBandage";
|
||||||
@@ -53,11 +63,12 @@ if (_finished) then {
|
|||||||
|
|
||||||
{_unit setVariable[_x,false,true];} forEach USEC_woundHit;
|
{_unit setVariable[_x,false,true];} forEach USEC_woundHit;
|
||||||
_unit setVariable ["USEC_injured",false,true];
|
_unit setVariable ["USEC_injured",false,true];
|
||||||
|
|
||||||
|
};
|
||||||
} else {
|
} else {
|
||||||
r_interrupt = false;
|
r_interrupt = false;
|
||||||
if (vehicle player == player) then {
|
if (vehicle player == player) then {
|
||||||
[objNull, player, rSwitchMove,""] call RE;
|
[objNull, player, rSwitchMove,""] call RE;
|
||||||
player playActionNow "stop";
|
player playActionNow "stop";
|
||||||
};
|
};
|
||||||
player addMagazine "ItemBandage";
|
|
||||||
};
|
};
|
||||||
@@ -38,6 +38,12 @@ r_doLoop = false;
|
|||||||
if (_finished) then {
|
if (_finished) then {
|
||||||
_num_removed = ([player,"ItemMorphine"] call BIS_fnc_invRemove);
|
_num_removed = ([player,"ItemMorphine"] call BIS_fnc_invRemove);
|
||||||
if(_num_removed == 1) then {
|
if(_num_removed == 1) then {
|
||||||
|
|
||||||
|
if (vehicle player != player) then {
|
||||||
|
_display = findDisplay 106;
|
||||||
|
_display closeDisplay 0;
|
||||||
|
};
|
||||||
|
|
||||||
if (_unit == player) then {
|
if (_unit == player) then {
|
||||||
//Self Healing
|
//Self Healing
|
||||||
_id = [player,player] execVM "\z\addons\dayz_code\medical\publicEH\medMorphine.sqf";
|
_id = [player,player] execVM "\z\addons\dayz_code\medical\publicEH\medMorphine.sqf";
|
||||||
|
|||||||
@@ -11,6 +11,11 @@ r_action = false;
|
|||||||
_num_removed = ([player,"ItemPainkiller"] call BIS_fnc_invRemove);
|
_num_removed = ([player,"ItemPainkiller"] call BIS_fnc_invRemove);
|
||||||
if(_num_removed == 1) then {
|
if(_num_removed == 1) then {
|
||||||
|
|
||||||
|
if (vehicle player != player) then {
|
||||||
|
_display = findDisplay 106;
|
||||||
|
_display closeDisplay 0;
|
||||||
|
};
|
||||||
|
|
||||||
_unit setVariable ["USEC_inPain", false, true];
|
_unit setVariable ["USEC_inPain", false, true];
|
||||||
|
|
||||||
if (vehicle player == player) then {
|
if (vehicle player == player) then {
|
||||||
|
|||||||
@@ -10,11 +10,13 @@ _lastused = _unit getVariable ["LastTransfusion", time];
|
|||||||
|
|
||||||
call fnc_usec_medic_removeActions;
|
call fnc_usec_medic_removeActions;
|
||||||
r_action = false;
|
r_action = false;
|
||||||
|
|
||||||
|
// not possible to transfuse while in a vehicle
|
||||||
|
if (vehicle player != player) exitWith { };
|
||||||
|
|
||||||
|
player playActionNow "Medic";
|
||||||
|
|
||||||
[1,1] call dayz_HungerThirst;
|
[1,1] call dayz_HungerThirst;
|
||||||
if (vehicle player == player) then {
|
|
||||||
//not in a vehicle
|
|
||||||
player playActionNow "Medic";
|
|
||||||
};
|
|
||||||
|
|
||||||
r_interrupt = false;
|
r_interrupt = false;
|
||||||
_animState = animationState player;
|
_animState = animationState player;
|
||||||
|
|||||||
Reference in New Issue
Block a user