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Update DZE_SafeZonePosCheck with missing operator
I possibly just need a little more sleep and a little less epoch time
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@@ -853,7 +853,7 @@ DZE_SafeZonePosCheck = {
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_position = _this select 0;
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_position = _this select 0;
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_skipPos = false;
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_skipPos = false;
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if (DZE_SafeZoneZombieLoot || count _this > 1) then {
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if (!DZE_SafeZoneZombieLoot || count _this > 1) then {
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{
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{
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if ((_position distance (_x select 0)) < (if (count _this > 1) then {_this select 1} else {_x select 1})) exitWith {_skipPos = true;};
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if ((_position distance (_x select 0)) < (if (count _this > 1) then {_this select 1} else {_x select 1})) exitWith {_skipPos = true;};
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} forEach DZE_SafeZonePosArray;
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} forEach DZE_SafeZonePosArray;
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