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https://github.com/EpochModTeam/DayZ-Epoch.git
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Remove FNC_getPlayerUID
It's been over two years since it was added. All servers should be updated to steam ID by now.
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@@ -1,4 +1,4 @@
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private ["_playerObj","_myGroup","_playerUID","_playerPos","_playerName","_puid","_timeout","_message"];
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private ["_playerObj","_myGroup","_playerUID","_playerPos","_playerName","_message"];
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_playerUID = _this select 0;
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_playerName = _this select 1;
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@@ -7,8 +7,7 @@ _playerPos = [];
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//Lets search all playerable units looking for the objects that matches our playerUID
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{
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_puid = [_x] call FNC_GetPlayerUID;
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if (_puid == _playerUID) exitWith { _playerObj = _x; _playerPos = getPosATL _playerObj;};
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if ((getPlayerUID _x) == _playerUID) exitWith { _playerObj = _x; _playerPos = getPosATL _playerObj;};
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} forEach playableUnits;
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//If for some reason the playerOBj does not exist lets exit the disconnect system.
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@@ -16,8 +15,7 @@ if (isNil "_playerObj") exitWith {
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diag_log format["%1: nil player object, _this:%2", __FILE__, _this];
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};
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_puid = [_playerObj] call FNC_GetPlayerUID;
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//diag_log format["get: %1 (%2), sent: %3 (%4)",typeName _puid, _puid, typeName _playerUID, _playerUID];
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//diag_log format["get: %1 (%2), sent: %3 (%4)",typeName (getPlayerUID _playerObj), getPlayerUID _playerObj, typeName _playerUID, _playerUID];
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//If the the playerObj exists lets run all sync systems
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@@ -32,7 +30,7 @@ diag_log format["INFO - Player: %3(UID:%1/CID:%2) as (%4), logged off at %5%6",
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getPlayerUID _playerObj,
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_characterID,
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_playerObj call fa_plr2str,
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typeOf _playerObj,
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typeOf _playerObj,
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(getPosATL _playerObj) call fa_coor2str,
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if ((_lastDamage > 5 AND (_lastDamage < 30)) AND ((alive _playerObj) AND (_playerObj distance (getMarkerpos "respawn_west") >= 2000))) then {" while in combat ("+str(_lastDamage)+" seconds left)"} else {""}
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];
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