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Remove FNC_getPlayerUID
It's been over two years since it was added. All servers should be updated to steam ID by now.
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@@ -19,7 +19,7 @@ _ownerID = _obj getVariable ["ownerPUID","0"];
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if (isNull _player) then {diag_log "ERROR: server_handleSafeGear called with Null player object";};
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_clientID = owner _player;
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_puid = [_player] call FNC_GetPlayerUID;
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_puid = getPlayerUID _player;
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_statusText = switch (_status) do {
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case 0: {"UNLOCKED"};
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