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Remove FNC_getPlayerUID
It's been over two years since it was added. All servers should be updated to steam ID by now.
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@@ -362,7 +362,7 @@ class FSM
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"" \n
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"dayz_loadScreenMsg = localize 'str_player_waiting_creation'; " \n
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"" \n
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"_playerUID = [player] call FNC_GetPlayerUID;" \n
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"_playerUID = getPlayerUID player;" \n
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"progressLoadingScreen 0.6;" \n
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"if (_debug == 1) then {diag_log [diag_tickTime,'Collect'];};"/*%FSM</STATEINIT""">*/;
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precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
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