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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 04:02:37 +03:00
Remove FNC_getPlayerUID
It's been over two years since it was added. All servers should be updated to steam ID by now.
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@@ -631,7 +631,6 @@ BIS_fnc_numberText = compile preprocessFileLineNumbers "\z\addons\dayz_code\comp
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local_lockUnlock = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\local_lockUnlock.sqf"; //When vehicle is local to unit perform locking vehicle
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local_gutObjectZ = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\local_gutObjectZ.sqf"; //Generated on the server (or local to unit) when gutting an object
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local_spawnObjects = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\local_spawnObjects.sqf";
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FNC_GetPlayerUID = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fnc_getPlayerUID.sqf";
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FNC_GetSetPos = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fnc_getSetPos.sqf";
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FNC_GetPos = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fnc_getPos.sqf";
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dayz_EjectPlayer = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\dze_ejectPlayer.sqf";
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