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Remove FNC_getPlayerUID
It's been over two years since it was added. All servers should be updated to steam ID by now.
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@@ -255,10 +255,10 @@ if (!isNull _humanityTarget && {isPlayer _humanityTarget} && {alive _humanityTar
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// Display name if player opt-in or if friend
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_friendlies = player getVariable ["friendlies", []];
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if (DZE_permanentPlot) then {
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_id = [player] call FNC_GetPlayerUID;
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_rID = [_humanityTarget] call FNC_GetPlayerUID;
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_id = dayz_playerUID;
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_rID = getPlayerUID _humanityTarget;
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} else {
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_id = player getVariable ["CharacterID","0"];
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_id = dayz_characterID;
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_rID = _humanityTarget getVariable ["CharacterID","0"];
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};
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_rfriendlies = _humanityTarget getVariable ["friendlies", []];
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