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https://github.com/EpochModTeam/DayZ-Epoch.git
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Remove FNC_getPlayerUID
It's been over two years since it was added. All servers should be updated to steam ID by now.
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@@ -3,7 +3,7 @@
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Usage: [_obj] spawn player_unlockVault;
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Made for DayZ Epoch please ask permission to use/edit/distrubute email vbawol@veteranbastards.com.
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*/
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private ["_obj","_ownerID","_alreadyPacking","_playerNear","_playerID","_claimedBy","_text","_objType","_ComboMatch","_near"];
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private ["_obj","_ownerID","_alreadyPacking","_playerNear","_claimedBy","_text","_objType","_ComboMatch","_near"];
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if (DZE_ActionInProgress) exitWith {localize "str_epoch_player_21" call dayz_rollingMessages;};
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DZE_ActionInProgress = true;
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@@ -40,17 +40,16 @@ if (_alreadyPacking == 1) exitWith {DZE_ActionInProgress = false; format[localiz
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if (_ComboMatch || (_ownerID == dayz_playerUID)) then {
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// Check if any players are nearby if not allow player to claim item.
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_playerNear = {isPlayer _x} count (player nearEntities ["CAManBase", 6]) > 1;
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_playerID = [player] call FNC_GetPlayerUID;
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// Only allow if not already claimed.
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if (_claimedBy == "0" || !_playerNear) then {
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// Since item was not claimed proceed with claiming it.
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_obj setVariable["claimed",_playerID,true];
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_obj setVariable["claimed",dayz_playerUID,true];
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};
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_claimedBy = _obj getVariable["claimed","0"];
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if (_claimedBy == _playerID) then {
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if (_claimedBy == dayz_playerUID) then {
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if (!isNull _obj && alive _obj) then {
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_obj setVariable["packing",1];
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["Working",0,[3,2,8,0]] call dayz_NutritionSystem;
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