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Remove FNC_getPlayerUID
It's been over two years since it was added. All servers should be updated to steam ID by now.
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@@ -11,7 +11,7 @@ if (dialog) then {closeDialog 0;};
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if (visibleMap) then {openMap false;};
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_body = player;
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_playerID = [player] call FNC_GetPlayerUID;
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_playerID = getPlayerUID player;
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disableUserInput true;
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//add weapon on back to player
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