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Remove FNC_getPlayerUID
It's been over two years since it was added. All servers should be updated to steam ID by now.
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@@ -265,7 +265,7 @@ if (!isNull _cursorTarget && !_inVehicle && !_isPZombie && (player distance _cur
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_characterID = _cursorTarget getVariable ["CharacterID","0"];
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if (DZE_permanentPlot) then {
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_id = [player] call FNC_GetPlayerUID;
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_id = dayz_playerUID;
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_ownerID = _cursorTarget getVariable ["ownerPUID","0"];
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} else {
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_id = dayz_characterID;
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