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Remove FNC_getPlayerUID
It's been over two years since it was added. All servers should be updated to steam ID by now.
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@@ -68,7 +68,7 @@ _targetType = if(typeOf _target in DZE_DoorsLocked) then { "DOOR"; } else { "GEN
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// determine owner and player id
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// and check if player is owner of target object
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_playerUID = [_player] call FNC_GetPlayerUID;
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_playerUID = getPlayerUID _player;
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_characterID = dayz_characterID;
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if(DZE_permanentPlot) then {
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_targetOwnerUID = _target getVariable ["ownerPUID","0"];
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