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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-20 18:36:29 +03:00
Remove FNC_getPlayerUID
It's been over two years since it was added. All servers should be updated to steam ID by now.
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@@ -8,21 +8,15 @@ private ["_tent","_location","_isOk","_cancel","_location3","_location4","_locat
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if (DZE_ActionInProgress) exitWith {localize "str_epoch_player_108" call dayz_rollingMessages;};
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DZE_ActionInProgress = true;
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//disableSerialization;
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_playerPos = getPosATL player;
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_playerPos = getPosATL player;
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_item = _this;
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_hastentitem = _this in magazines player;
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_offset_x = 0;
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_offset_y = 1.5;
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_offset_z = 0;
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_offset_z_attach = 0.5;
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_location = player modeltoworld [_offset_x,_offset_y,_offset_z];
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_playerUID = [player] call FNC_GetPlayerUID;
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// Allow placement anywhere.
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_isOk = true;
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//diag_log ("Pitch Tent: " + str(_isok) );
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@@ -36,8 +30,6 @@ if (!_hastentitem) exitWith {format[localize "str_player_31",_text,"pitch"] call
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// Allow on concrete since we dont force to ground.
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// if (["concrete",dayz_surfaceType] call fnc_inString) then { _isOk = true; diag_log ("surface concrete"); };
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//diag_log ("Pitch Tent: " + str(_isok) );
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_dir = getDir player;
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@@ -45,13 +37,10 @@ _dir = getDir player;
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_tmpvault = createVehicle ["VaultStorageLocked", _location, [], 0, "CAN_COLLIDE"];
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_tmpvault setdir _dir;
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_tmpvault attachTo [player,[_offset_x,_offset_y,_offset_z_attach]];
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_cancel = false;
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_counter = 0;
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while {_isOk} do {
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if(_counter == 0) then {
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localize "str_epoch_player_109" call dayz_rollingMessages;
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uiSleep 5;
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@@ -82,11 +71,8 @@ while {_isOk} do {
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};
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detach _tmpvault;
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_vault_location = (getPosATL _tmpvault);
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// Make sure vault is not placed on road.
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if (isOnRoad _vault_location) then { _isOk = true; };
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// Make sure vault is not placed in trader citys
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@@ -160,7 +146,7 @@ if(!_cancel) then {
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_tent setVariable ["CharacterID",_combination,true];
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_tent setVariable ["OEMPos",_location,true];
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PVDZ_obj_Publish = [_combination,_tent,[_dir,_location, _playerUID],"VaultStorageLocked"];
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PVDZ_obj_Publish = [_combination,_tent,[_dir,_location,dayz_playerUID],"VaultStorageLocked"];
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publicVariableServer "PVDZ_obj_Publish";
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format[localize "str_epoch_player_179",_combination] call dayz_rollingMessages;
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