Remove FNC_getPlayerUID

It's been over two years since it was added. All servers should be
updated to steam ID by now.
This commit is contained in:
ebaydayz
2016-08-23 15:40:26 -04:00
parent 7d27b5c0b1
commit 134a614255
30 changed files with 76 additions and 128 deletions

View File

@@ -4,7 +4,7 @@ DZE_ActionInProgress = true;
delete object from db with extra waiting by [VB]AWOL
parameters: _obj
*/
private ["_activatingPlayer","_obj","_playerUID","_objectID","_objectUID","_started","_finished","_animState","_isMedic","_isOk","_proceed","_counter","_limit","_objType","_sfx","_dis","_itemOut","_countOut","_selectedRemoveOutput","_nearestPole","_ownerID","_refundpart","_isWreck","_IsNearPlot","_brokenTool","_removeTool","_isDestructable","_isRemovable","_objOwnerID","_isOwnerOfObj","_preventRefund","_ipos","_item","_radius","_isWreckBuilding","_nameVehicle","_isModular","_success"];
private ["_activatingPlayer","_obj","_objectID","_objectUID","_started","_finished","_animState","_isMedic","_isOk","_proceed","_counter","_limit","_objType","_sfx","_dis","_itemOut","_countOut","_selectedRemoveOutput","_nearestPole","_ownerID","_refundpart","_isWreck","_IsNearPlot","_brokenTool","_removeTool","_isDestructable","_isRemovable","_objOwnerID","_isOwnerOfObj","_preventRefund","_ipos","_item","_radius","_isWreckBuilding","_nameVehicle","_isModular","_success"];
player removeAction s_player_deleteBuild;
s_player_deleteBuild = 1;
@@ -12,13 +12,11 @@ s_player_deleteBuild = 1;
_obj = _this select 3;
_activatingPlayer = player;
_objOwnerID = "0";
_playerUID = "1";
_isOwnerOfObj = false;
if (DZE_permanentPlot) then {
_objOwnerID = _obj getVariable["ownerPUID","0"];
_playerUID = [player] call FNC_GetPlayerUID;
_isOwnerOfObj = (_objOwnerID == _playerUID);
_isOwnerOfObj = (_objOwnerID == dayz_playerUID);
} else {
_objOwnerID = _obj getVariable["CharacterID","0"];
_isOwnerOfObj = (_objOwnerID == dayz_characterID);