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Remove FNC_getPlayerUID
It's been over two years since it was added. All servers should be updated to steam ID by now.
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@@ -9,7 +9,7 @@ _closePeople = if (DZE_plotManagementMustBeClose) then { player nearEntities ["C
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{
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if (isPlayer _x) then {
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_friendUID = [_x] call FNC_GetPlayerUID;
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_friendUID = getPlayerUID _x;
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_friendName = name _x;
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_userList lbAdd _friendName;
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_userList lbSetData [(lbSize _userList) -1,_friendUID];
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