Remove FNC_getPlayerUID

It's been over two years since it was added. All servers should be
updated to steam ID by now.
This commit is contained in:
ebaydayz
2016-08-23 15:40:26 -04:00
parent 7d27b5c0b1
commit 134a614255
30 changed files with 76 additions and 128 deletions

View File

@@ -9,7 +9,7 @@ _closePeople = if (DZE_plotManagementMustBeClose) then { player nearEntities ["C
{
if (isPlayer _x) then {
_friendUID = [_x] call FNC_GetPlayerUID;
_friendUID = getPlayerUID _x;
_friendName = name _x;
_userList lbAdd _friendName;
_userList lbSetData [(lbSize _userList) -1,_friendUID];