mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2026-03-01 03:01:52 +03:00
Remove FNC_getPlayerUID
It's been over two years since it was added. All servers should be updated to steam ID by now.
This commit is contained in:
@@ -4,7 +4,7 @@ if (!isNil "_this" && {typeName _this == "ARRAY"} && {count _this > 0}) exitWith
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DayZ Base Building
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Made for DayZ Epoch please ask permission to use/edit/distrubute email vbawol@veteranbastards.com.
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*/
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private ["_location","_pos","_dir","_classname","_item","_cancel","_reason","_started","_finished","_animState","_isMedic","_dis","_sfx","_tmpbuilt","_onLadder","_require","_text","_offset","_isOk","_location1","_location2","_counter","_limit","_proceed","_num_removed","_position","_object","_canBuildOnPlot","_distance","_classnametmp","_ghost","_lockable","_zheightchanged","_rotate","_combination_1","_combination_2","_combination_3","_combination_4","_combination","_combination_1_Display","_combinationDisplay","_zheightdirection","_abort","_isNear","_needNear","_vehicle","_inVehicle","_objHDiff","_isAllowedUnderGround","_playerUID","_canBuild"];
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private ["_location","_pos","_dir","_classname","_item","_cancel","_reason","_started","_finished","_animState","_isMedic","_dis","_sfx","_tmpbuilt","_onLadder","_require","_text","_offset","_isOk","_location1","_location2","_counter","_limit","_proceed","_num_removed","_position","_object","_canBuildOnPlot","_distance","_classnametmp","_ghost","_lockable","_zheightchanged","_rotate","_combination_1","_combination_2","_combination_3","_combination_4","_combination","_combination_1_Display","_combinationDisplay","_zheightdirection","_abort","_isNear","_needNear","_vehicle","_inVehicle","_objHDiff","_isAllowedUnderGround","_canBuild"];
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if (DZE_ActionInProgress || {r_action_count > 0}) exitWith {localize "str_epoch_player_40" call dayz_rollingMessages;};
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DZE_ActionInProgress = true;
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@@ -15,7 +15,6 @@ _onLadder = (getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> (animatio
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_cancel = false;
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_canBuildOnPlot = false;
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_playerUID = [player] call FNC_GetPlayerUID;
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_vehicle = vehicle player;
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_inVehicle = (_vehicle != player);
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@@ -439,12 +438,12 @@ if (_canBuild select 0) then {
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_tmpbuilt setVariable ["CharacterID",_combination,true];
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if (DZE_permanentPlot) then {
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_tmpbuilt setVariable ["ownerPUID",_playerUID,true];
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PVDZ_obj_Publish = [_combination,_tmpbuilt,[_dir,_location,_playerUID],_classname];
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_tmpbuilt setVariable ["ownerPUID",dayz_playerUID,true];
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PVDZ_obj_Publish = [_combination,_tmpbuilt,[_dir,_location,dayz_playerUID],_classname];
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if (_lockable == 3) then {
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_friendsArr = [[_playerUID,toArray (name player)]];
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_friendsArr = [[dayz_playerUID,toArray (name player)]];
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_tmpbuilt setVariable ["doorfriends", _friendsArr, true];
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PVDZ_obj_Publish = [_combination,_tmpbuilt,[_dir,_location,_playerUID, _vector], _friendsArr];
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PVDZ_obj_Publish = [_combination,_tmpbuilt,[_dir,_location,dayz_playerUID,_vector],_friendsArr];
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};
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} else {
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PVDZ_obj_Publish = [_combination,_tmpbuilt,[_dir,_location],[]];
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@@ -461,13 +460,13 @@ if (_canBuild select 0) then {
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_tmpbuilt spawn player_fireMonitor;
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} else {
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if (DZE_permanentPlot) then {
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_tmpbuilt setVariable ["ownerPUID",_playerUID,true];
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_tmpbuilt setVariable ["ownerPUID",dayz_playerUID,true];
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if (_canBuild select 1) then {
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_friendsArr = [[_playerUID,toArray (name player)]];
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_friendsArr = [[dayz_playerUID,toArray (name player)]];
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_tmpbuilt setVariable ["plotfriends", _friendsArr, true];
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PVDZ_obj_Publish = [dayz_characterID,_tmpbuilt,[_dir,_location,_playerUID],_friendsArr];
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PVDZ_obj_Publish = [dayz_characterID,_tmpbuilt,[_dir,_location,dayz_playerUID],_friendsArr];
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} else {
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PVDZ_obj_Publish = [dayz_characterID,_tmpbuilt,[_dir,_location,_playerUID],_classname];
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PVDZ_obj_Publish = [dayz_characterID,_tmpbuilt,[_dir,_location,dayz_playerUID],_classname];
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};
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} else {
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PVDZ_obj_Publish = [dayz_characterID,_tmpbuilt,[_dir,_location],[]];
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