Remove FNC_getPlayerUID

It's been over two years since it was added. All servers should be
updated to steam ID by now.
This commit is contained in:
ebaydayz
2016-08-23 15:40:26 -04:00
parent 7d27b5c0b1
commit 134a614255
30 changed files with 76 additions and 128 deletions

View File

@@ -4,7 +4,7 @@ if (!isNil "_this" && {typeName _this == "ARRAY"} && {count _this > 0}) exitWith
DayZ Base Building
Made for DayZ Epoch please ask permission to use/edit/distrubute email vbawol@veteranbastards.com.
*/
private ["_location","_pos","_dir","_classname","_item","_cancel","_reason","_started","_finished","_animState","_isMedic","_dis","_sfx","_tmpbuilt","_onLadder","_require","_text","_offset","_isOk","_location1","_location2","_counter","_limit","_proceed","_num_removed","_position","_object","_canBuildOnPlot","_distance","_classnametmp","_ghost","_lockable","_zheightchanged","_rotate","_combination_1","_combination_2","_combination_3","_combination_4","_combination","_combination_1_Display","_combinationDisplay","_zheightdirection","_abort","_isNear","_needNear","_vehicle","_inVehicle","_objHDiff","_isAllowedUnderGround","_playerUID","_canBuild"];
private ["_location","_pos","_dir","_classname","_item","_cancel","_reason","_started","_finished","_animState","_isMedic","_dis","_sfx","_tmpbuilt","_onLadder","_require","_text","_offset","_isOk","_location1","_location2","_counter","_limit","_proceed","_num_removed","_position","_object","_canBuildOnPlot","_distance","_classnametmp","_ghost","_lockable","_zheightchanged","_rotate","_combination_1","_combination_2","_combination_3","_combination_4","_combination","_combination_1_Display","_combinationDisplay","_zheightdirection","_abort","_isNear","_needNear","_vehicle","_inVehicle","_objHDiff","_isAllowedUnderGround","_canBuild"];
if (DZE_ActionInProgress || {r_action_count > 0}) exitWith {localize "str_epoch_player_40" call dayz_rollingMessages;};
DZE_ActionInProgress = true;
@@ -15,7 +15,6 @@ _onLadder = (getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> (animatio
_cancel = false;
_canBuildOnPlot = false;
_playerUID = [player] call FNC_GetPlayerUID;
_vehicle = vehicle player;
_inVehicle = (_vehicle != player);
@@ -439,12 +438,12 @@ if (_canBuild select 0) then {
_tmpbuilt setVariable ["CharacterID",_combination,true];
if (DZE_permanentPlot) then {
_tmpbuilt setVariable ["ownerPUID",_playerUID,true];
PVDZ_obj_Publish = [_combination,_tmpbuilt,[_dir,_location,_playerUID],_classname];
_tmpbuilt setVariable ["ownerPUID",dayz_playerUID,true];
PVDZ_obj_Publish = [_combination,_tmpbuilt,[_dir,_location,dayz_playerUID],_classname];
if (_lockable == 3) then {
_friendsArr = [[_playerUID,toArray (name player)]];
_friendsArr = [[dayz_playerUID,toArray (name player)]];
_tmpbuilt setVariable ["doorfriends", _friendsArr, true];
PVDZ_obj_Publish = [_combination,_tmpbuilt,[_dir,_location,_playerUID, _vector], _friendsArr];
PVDZ_obj_Publish = [_combination,_tmpbuilt,[_dir,_location,dayz_playerUID,_vector],_friendsArr];
};
} else {
PVDZ_obj_Publish = [_combination,_tmpbuilt,[_dir,_location],[]];
@@ -461,13 +460,13 @@ if (_canBuild select 0) then {
_tmpbuilt spawn player_fireMonitor;
} else {
if (DZE_permanentPlot) then {
_tmpbuilt setVariable ["ownerPUID",_playerUID,true];
_tmpbuilt setVariable ["ownerPUID",dayz_playerUID,true];
if (_canBuild select 1) then {
_friendsArr = [[_playerUID,toArray (name player)]];
_friendsArr = [[dayz_playerUID,toArray (name player)]];
_tmpbuilt setVariable ["plotfriends", _friendsArr, true];
PVDZ_obj_Publish = [dayz_characterID,_tmpbuilt,[_dir,_location,_playerUID],_friendsArr];
PVDZ_obj_Publish = [dayz_characterID,_tmpbuilt,[_dir,_location,dayz_playerUID],_friendsArr];
} else {
PVDZ_obj_Publish = [dayz_characterID,_tmpbuilt,[_dir,_location,_playerUID],_classname];
PVDZ_obj_Publish = [dayz_characterID,_tmpbuilt,[_dir,_location,dayz_playerUID],_classname];
};
} else {
PVDZ_obj_Publish = [dayz_characterID,_tmpbuilt,[_dir,_location],[]];