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added supply drops with building supplies
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@@ -1983,7 +1983,31 @@ class HeliCrash_No50s: Default {
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0.03
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};
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};
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class SupplyDrop: Default {
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zombieChance = 1;
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maxRoaming = 3;
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zombieClass[] = {"zZombie_Base","z_hunter","z_hunter","z_hunter","z_villager1","z_villager2","z_villager3","z_doctor","z_soldier_pilot","z_soldier_heavy"};
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lootChance = 1;
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lootPos[] = {};
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itemType[] = {
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{ "PartPlywoodPack","magazine" },
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{ "PartPlankPack","magazine" },
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{ "CinderBlocks","magazine" },
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{ "MortarBucket","magazine" },
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{ "bulk_PartGeneric","magazine" },
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{ "bulk_ItemSandbag","magazine"},
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{ "bulk_ItemTankTrap","magazine"},
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};
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itemChance[] = {
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0.20,
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0.15,
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0.10,
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0.10,
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0.20,
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0.10,
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0.15,
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};
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};
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class MassGrave: Default {
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zombieChance = 1;
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maxRoaming = 3;
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