added supply drops with building supplies

This commit is contained in:
[VB]AWOL
2013-09-16 13:36:53 -05:00
parent 6d0a2b6f9b
commit 1307058f09
20 changed files with 101 additions and 19 deletions

View File

@@ -1983,7 +1983,31 @@ class HeliCrash_No50s: Default {
0.03
};
};
class SupplyDrop: Default {
zombieChance = 1;
maxRoaming = 3;
zombieClass[] = {"zZombie_Base","z_hunter","z_hunter","z_hunter","z_villager1","z_villager2","z_villager3","z_doctor","z_soldier_pilot","z_soldier_heavy"};
lootChance = 1;
lootPos[] = {};
itemType[] = {
{ "PartPlywoodPack","magazine" },
{ "PartPlankPack","magazine" },
{ "CinderBlocks","magazine" },
{ "MortarBucket","magazine" },
{ "bulk_PartGeneric","magazine" },
{ "bulk_ItemSandbag","magazine"},
{ "bulk_ItemTankTrap","magazine"},
};
itemChance[] = {
0.20,
0.15,
0.10,
0.10,
0.20,
0.10,
0.15,
};
};
class MassGrave: Default {
zombieChance = 1;
maxRoaming = 3;