reveal new base classes on login

This commit is contained in:
[VB]AWOL
2013-08-23 11:27:42 -05:00
parent 1051db2fe4
commit 13007cfe21

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@@ -986,7 +986,7 @@ class FSM
name = "Load_In";
init = /*%FSM<STATEINIT""">*/"//Reveal action types" \n
"" \n
"{player reveal _x} forEach (nearestObjects [getPosATL player, [""AllVehicles"",""WeaponHolder"",""StashSmall"",""StashMedium"",""TentStorage"",""BuiltItems""], 50]);" \n
"{player reveal _x} forEach (nearestObjects [getPosATL player, [""AllVehicles"",""WeaponHolder"",""StashSmall"",""StashMedium"",""TentStorage"",""BuiltItems"",""ModularItems"",""DZE_Base_Object""], 50]);" \n
"" \n
"dayz_clientPreload = true;" \n
"3 fadeSound 1;" \n