From 12f9e1640795c5be406d9430387faab5806aa75d Mon Sep 17 00:00:00 2001 From: oiad Date: Wed, 30 Oct 2019 22:17:18 +1300 Subject: [PATCH] Show distance/limit in failed distance verification check --- SQF/dayz_server/compile/server_verifySender.sqf | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/SQF/dayz_server/compile/server_verifySender.sqf b/SQF/dayz_server/compile/server_verifySender.sqf index ef2681423..f863215ff 100644 --- a/SQF/dayz_server/compile/server_verifySender.sqf +++ b/SQF/dayz_server/compile/server_verifySender.sqf @@ -21,7 +21,7 @@ _exitReason = switch true do { //If object or player was moved with setPos on client, position takes a second to update on server //Coordinates can be used in place of object case (_objPos distance _player > (Z_VehicleDistance + 10)): { - format["%1 error: Verification failed, player is too far from object. PV ARRAY: %2",_function,_params] + format["%1 error: Verification failed, player is too far from object. Distance: %2m/%3m limit PV ARRAY: %4",_function,round (_objPos distance _player),Z_VehicleDistance + 10,_params] }; case (_index < 0): { format["%1 error: PUID NOT FOUND ON SERVER. PV ARRAY: %2",_function,_params]