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https://github.com/EpochModTeam/DayZ-Epoch.git
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Add delay before group update
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@@ -22,10 +22,12 @@ if (!isNull _inviter) then {
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_oldGroup = group player;
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[player] join (group _inviter);
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if (count (units _oldGroup) == 0) then {deleteGroup _oldGroup;};
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// Update saved group in DB
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PVDZ_Server_UpdateGroup = [1,player];
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publicVariableServer "PVDZ_Server_UpdateGroup";
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[] spawn {
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uiSleep 1; //Required for group change to update on server
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// Update saved group in DB
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PVDZ_Server_UpdateGroup = [1,player];
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publicVariableServer "PVDZ_Server_UpdateGroup";
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};
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} else {
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_this ctrlShow false;
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systemChat localize "STR_EPOCH_INVITE_EXPIRED";
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