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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 04:02:37 +03:00
Fix floating loot after remove, pack or output from fn_dropItem
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@@ -1,10 +1,11 @@
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if (dayz_actionInProgress) exitWith {localize "str_player_actionslimit" call dayz_rollingMessages;};
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dayz_actionInProgress = true;
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/*
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[_obj] spawn player_packVault;
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*/
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private ["_obj","_ownerID","_objectID","_objectUID","_location1","_location2","_packedClass","_text","_playerNear","_finished"];
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if (dayz_actionInProgress) exitWith {localize "str_player_actionslimit" call dayz_rollingMessages;};
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dayz_actionInProgress = true;
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private ["_obj","_ownerID","_objectID","_objectUID","_location1","_location2","_packedClass","_text","_playerNear","_finished","_ComboMatch"];
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_obj = _this;
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_packedClass = getText (configFile >> "CfgVehicles" >> (typeOf _obj) >> "packedClass");
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@@ -31,11 +32,11 @@ if (_objectID == "0" && _objectUID == "0") exitWith {dayz_actionInProgress = fal
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if (!_ComboMatch && (_ownerID != dayz_playerUID)) exitWith { dayz_actionInProgress = false; s_player_packvault = -1; format[localize "str_epoch_player_119",_text] call dayz_rollingMessages;};
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format[localize "str_epoch_player_121",_text] call dayz_rollingMessages;
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uiSleep 1;
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uiSleep 1;
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_location1 = getPosATL player;
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uiSleep 5;
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_location2 = getPosATL player;
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if(_location1 distance _location2 > 0.1) exitWith {
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format[localize "str_epoch_player_122",_text] call dayz_rollingMessages;
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s_player_packvault = -1;
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@@ -44,22 +45,22 @@ if(_location1 distance _location2 > 0.1) exitWith {
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if (!isNull _obj && alive _obj) then {
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[player,"tentpack",0,false] call dayz_zombieSpeak;
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_finished = ["Medic",1] call fn_loopAction;
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if (isNull _obj or !_finished) exitWith {};
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["Working",0,[3,2,4,0]] call dayz_NutritionSystem;
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(findDisplay 106) closeDisplay 0; // Close gear
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dze_waiting = nil;
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[_packedClass,objNull] call fn_waitForObject;
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PVDZE_handleSafeGear = [player,_obj,2];
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publicVariableServer "PVDZE_handleSafeGear";
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publicVariableServer "PVDZE_handleSafeGear";
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//wait for response from server to verify pack was logged and gear added before proceeding
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waitUntil {!isNil "dze_waiting"};
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format[localize "str_epoch_player_123",_text] call dayz_rollingMessages;
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};
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s_player_packvault = -1;
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