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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2026-02-13 19:52:57 +03:00
Fix floating loot after remove, pack or output from fn_dropItem
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@@ -17,15 +17,18 @@ _nearByPile= nearestObjects [_pos, ["WeaponHolder","WeaponHolderBase"],PILE_SEAR
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if (count _nearByPile == 0) then {
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//No weapon holders found in the radius, spawn a new one
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_holder = createVehicle ["WeaponHolder", _pos, [], 0, "CAN_COLLIDE"];
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_holder = "WeaponHolder" createVehicle [0,0,0];
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_holder setPosATL _pos;
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} else {
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//Found a near by weapon holder lets select it.
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_holder = _nearByPile select 0;
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if (!_manualPos) then {
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private "_objects";
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//check to make sure the player can see the selected weapon holder.
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_objects = lineIntersectsWith [(_holder modeltoWorld PILE_OFFSET), _pos, player, _holder, true];
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//Can you see the current selected weapon holder
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if (count _objects > 0) then {
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//Unable to see the current selected weapon holder within the radius lets create a new one.
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@@ -42,4 +45,4 @@ switch _type do {
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};
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//Revel the item
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player reveal _holder;
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player reveal _holder;
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@@ -4,7 +4,7 @@
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if (dayz_actionInProgress) exitWith {localize "str_player_actionslimit" call dayz_rollingMessages;};
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dayz_actionInProgress = true;
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private ["_alreadyPacking","_backpacks","_bag","_campItems","_dir","_holder","_magazines","_obj","_objectID","_objectUID","_ownerID","_packobj","_playerNear","_pos","_weapons","_finished"];
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private ["_alreadyPacking","_backpacks","_bag","_campItems","_dir","_holder","_magazines","_obj","_objectID","_objectUID","_ownerID","_packobj","_playerNear","_pos","_weapons","_finished","_posPlayer"];
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_obj = _this;
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_ownerID = _obj getVariable["CharacterID","0"];
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@@ -42,13 +42,21 @@ if (_ownerID in [dayz_characterID,dayz_playerUID] or typeOf _obj in _campItems)
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if (isNull _obj) exitWith {};
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if (!_finished) exitWith {_obj setVariable["packing",0,true];};
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_posPlayer = getPosATL player;
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_pos set [2,_posPlayer select 2];
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if (_pos select 2 < 0) then {
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_pos set [2,0];
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};
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//place tent (local)
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_bag = createVehicle [_packobj, _pos, [], 0, "CAN_COLLIDE"];
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_bag = _packobj createVehicle [0,0,0];
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_bag setDir _dir;
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player reveal _bag;
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_holder = createVehicle ["WeaponHolder", _pos, [], 0, "CAN_COLLIDE"];
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_bag setPosATL _pos;
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_holder = "WeaponHolder" createVehicle [0,0,0];
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_holder setPosATL _pos;
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_weapons = getWeaponCargo _obj;
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_magazines = getMagazineCargo _obj;
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_backpacks = getBackpackCargo _obj;
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@@ -59,6 +67,8 @@ if (_ownerID in [dayz_characterID,dayz_playerUID] or typeOf _obj in _campItems)
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[_weapons,_magazines,_backpacks,_holder] call fn_addCargo;
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player reveal _holder;
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localize "str_success_tent_pack" call dayz_rollingMessages;
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} else {
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localize "str_fail_tent_pack" call dayz_rollingMessages;
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@@ -1,10 +1,11 @@
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if (dayz_actionInProgress) exitWith {localize "str_player_actionslimit" call dayz_rollingMessages;};
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dayz_actionInProgress = true;
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/*
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[_obj] spawn player_packVault;
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*/
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private ["_obj","_ownerID","_objectID","_objectUID","_location1","_location2","_packedClass","_text","_playerNear","_finished"];
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if (dayz_actionInProgress) exitWith {localize "str_player_actionslimit" call dayz_rollingMessages;};
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dayz_actionInProgress = true;
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private ["_obj","_ownerID","_objectID","_objectUID","_location1","_location2","_packedClass","_text","_playerNear","_finished","_ComboMatch"];
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_obj = _this;
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_packedClass = getText (configFile >> "CfgVehicles" >> (typeOf _obj) >> "packedClass");
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@@ -31,11 +32,11 @@ if (_objectID == "0" && _objectUID == "0") exitWith {dayz_actionInProgress = fal
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if (!_ComboMatch && (_ownerID != dayz_playerUID)) exitWith { dayz_actionInProgress = false; s_player_packvault = -1; format[localize "str_epoch_player_119",_text] call dayz_rollingMessages;};
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format[localize "str_epoch_player_121",_text] call dayz_rollingMessages;
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uiSleep 1;
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uiSleep 1;
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_location1 = getPosATL player;
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uiSleep 5;
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_location2 = getPosATL player;
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if(_location1 distance _location2 > 0.1) exitWith {
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format[localize "str_epoch_player_122",_text] call dayz_rollingMessages;
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s_player_packvault = -1;
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@@ -44,22 +45,22 @@ if(_location1 distance _location2 > 0.1) exitWith {
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if (!isNull _obj && alive _obj) then {
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[player,"tentpack",0,false] call dayz_zombieSpeak;
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_finished = ["Medic",1] call fn_loopAction;
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if (isNull _obj or !_finished) exitWith {};
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["Working",0,[3,2,4,0]] call dayz_NutritionSystem;
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(findDisplay 106) closeDisplay 0; // Close gear
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dze_waiting = nil;
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[_packedClass,objNull] call fn_waitForObject;
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PVDZE_handleSafeGear = [player,_obj,2];
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publicVariableServer "PVDZE_handleSafeGear";
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publicVariableServer "PVDZE_handleSafeGear";
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//wait for response from server to verify pack was logged and gear added before proceeding
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waitUntil {!isNil "dze_waiting"};
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format[localize "str_epoch_player_123",_text] call dayz_rollingMessages;
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};
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s_player_packvault = -1;
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