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https://github.com/EpochModTeam/DayZ-Epoch.git
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Minor fixes (#1770)
* Minor fixes Simplifies the serverside logging to be more human readable Removes duplicate transfusion text * Minor fix Minor fix for syntax
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@@ -178,7 +178,6 @@ while {r_doLoop} do {
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};
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};
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};
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};
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localize "str_actions_medical_transfusion_start" call dayz_rollingMessages;
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//see Note 1
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//see Note 1
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//[player,_unit,"loc",rTITLETEXT,format["Transfusion of %1 in progress, remain still...",_bagToRemove],"PLAIN DOWN"] call RE;
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//[player,_unit,"loc",rTITLETEXT,format["Transfusion of %1 in progress, remain still...",_bagToRemove],"PLAIN DOWN"] call RE;
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@@ -104,6 +104,13 @@ switch (_status) do {
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};
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};
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};
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};
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_type = switch _type do {
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case "VaultStorage";
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case "VaultStorageLocked": {"Safe"};
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case "LockboxStorage";
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case "LockboxStorageLocked": {"LockBox"};
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};
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diag_log format["%6 %5: ObjID:%1 ObjUID:%2 CharID:%7 OwnerID:%8 BY %3(%4)",_objectID,_objectUID,_name,_puid,_statusText,_type,_charID,_ownerID];
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diag_log format["%6 %5: ObjID:%1 ObjUID:%2 CharID:%7 OwnerID:%8 BY %3(%4)",_objectID,_objectUID,_name,_puid,_statusText,_type,_charID,_ownerID];
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dze_waiting = "success";
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dze_waiting = "success";
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_clientID publicVariableClient "dze_waiting";
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_clientID publicVariableClient "dze_waiting";
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