Update player_tameDog raw meat names

This commit is contained in:
ebaydayz
2016-04-18 13:36:09 -04:00
parent d46eb13267
commit 11741fa710
8 changed files with 87 additions and 29 deletions

View File

@@ -13,13 +13,16 @@ class CfgVehicles {
class Sounds { class Engine; class Movement;};
class DefaultEventhandlers;
};
class Air : AllVehicles {
class Air : AllVehicles
{
class NewTurret;
class ViewPilot;
class AnimationSources;
};
class Helicopter : Air {
class HitPoints {
class Helicopter : Air
{
class HitPoints
{
class HitHull {
armor = 1;
material = 51;
@@ -121,15 +124,18 @@ class CfgVehicles {
passThrough = 0;
};
};
class Turrets {
class MainTurret: NewTurret {
class Turrets
{
class MainTurret: NewTurret
{
class Turrets;
class ViewOptics;
};
};
};
class Land; // External class reference
class LandVehicle : Land {
class LandVehicle : Land
{
class NewTurret;
class Sounds;
class ViewOptics;
@@ -159,19 +165,14 @@ class CfgVehicles {
};
};
};
class car: landvehicle {
class Turrets {
class MainTurret: NewTurret {
class Turrets;
class ViewOptics;
};
};
class HitPoints {
class Car: LandVehicle {
class HitPoints
{
class HitEngine;
class HitRGlass;
class HitLGlass;
class HitBody;
class HitFuel;
class HitFuel;
class HitLFWheel;
class HitRFWheel;
class HitLF2Wheel;
@@ -185,13 +186,22 @@ class CfgVehicles {
class HitGlass3;
class HitGlass4;
};
class Sounds : Sounds {
class Turrets
{
class MainTurret: NewTurret
{
class Turrets;
class ViewOptics;
};
};
class Sounds : Sounds
{
class Engine;
class Movement;
};
};
class Tank: landvehicle {
class Tank: LandVehicle {
class Sounds: Sounds {
class Engine;
class Movement;