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https://github.com/EpochModTeam/DayZ-Epoch.git
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Adding the skin FR_Sapper (#1734)
* Added one new skin
* Added one new skin
* Added one new skin and class RepairVehicle
Added one new skin and class RepairVehicle: None { show = 0; };
* Added one new skin
* Added one new skin
* Update EpochSkins.hpp
* Added one new skin
* Added one new skin
* Added one new skin
This commit is contained in:
@@ -26,6 +26,7 @@ class CfgActions {
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class DropMagazine : None { show = 0; };
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class PutMagazine : None { show = 0; };
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class DeactivateMine : None { show = 0; };
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class RepairVehicle: None { show = 0; };
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/*
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"None"
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"GetInCommander"
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@@ -750,5 +751,9 @@ class CfgSurvival {
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sex = "male";
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playerModel = "BAF_Soldier_N_MTP_DZ";
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};
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class Skin_FR_Sapper_DZ: Default {
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sex = "male";
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playerModel = "FR_Sapper_DZ";
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};
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};
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};
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@@ -44,6 +44,7 @@ militaryclothes[] = {
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{Loot_MAGAZINE, 2, Skin_USMC_Soldier_Pilot_DZ},
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{Loot_MAGAZINE, 2, Skin_FR_TL_DZ},
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{Loot_MAGAZINE, 2, Skin_FR_R_DZ},
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{Loot_MAGAZINE, 2, Skin_FR_Sapper_DZ},
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{Loot_MAGAZINE, 2, Skin_FR_Marksman_DZ},
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{Loot_MAGAZINE, 2, Skin_FR_Assault_R_DZ},
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{Loot_MAGAZINE, 2, Skin_US_Soldier_EP1_DZ},
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@@ -417,3 +417,8 @@ class Skin_BAF_Soldier_N_MTP_DZ: SkinBase {
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displayName = $STR_EPOCH_SKINS_BAFSOLDIER;
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descriptionShort = $STR_EPOCH_SKINS_BAFSOLDIER;
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};
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class Skin_FR_Sapper_DZ: SkinBase {
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scope = public;
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displayName = $STR_EPOCH_SKINS_FRSAPPER;
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descriptionShort = $STR_EPOCH_SKINS_FRSAPPER;
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};
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@@ -90,6 +90,11 @@ class Category_476 {
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buy[] = {2,"ItemGoldBar"};
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sell[] = {1,"ItemGoldBar"};
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};
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class Skin_FR_Sapper_DZ {
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type = "trade_items";
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buy[] = {2,"ItemGoldBar"};
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sell[] = {1,"ItemGoldBar"};
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};
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class Skin_FR_Marksman_DZ {
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type = "trade_items";
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buy[] = {2,"ItemGoldBar"};
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@@ -1155,3 +1155,16 @@ class BAF_Soldier_N_MTP_DZ: BAF_Soldier_N_MTP {
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canHideBodies = 1;
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canCarryBackPack = 1;
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};
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class FR_Sapper;
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class FR_Sapper_DZ: FR_Sapper {
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displayName = "Camo Sapper";
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side = 1;
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weapons[] = {"Throw","Put"};
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backpack = "";
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magazines[] = {};
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respawnWeapons[] = {"Throw","Put"};
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respawnMagazines[] = {};
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weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
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canHideBodies = 1;
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canCarryBackPack = 1;
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};
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