Adding the skin FR_Sapper (#1734)

* Added one new skin

* Added one new skin

* Added one new skin and class RepairVehicle

Added one new skin and class RepairVehicle: None { show = 0; };

* Added one new skin

* Added one new skin

* Update EpochSkins.hpp

* Added one new skin

* Added one new skin

* Added one new skin
This commit is contained in:
A Man
2016-08-13 02:54:24 +02:00
committed by ebaydayz
parent f529e5d724
commit 1145f97e1b
8 changed files with 44 additions and 3 deletions

View File

@@ -26,6 +26,7 @@ class CfgActions {
class DropMagazine : None { show = 0; };
class PutMagazine : None { show = 0; };
class DeactivateMine : None { show = 0; };
class RepairVehicle: None { show = 0; };
/*
"None"
"GetInCommander"
@@ -750,5 +751,9 @@ class CfgSurvival {
sex = "male";
playerModel = "BAF_Soldier_N_MTP_DZ";
};
class Skin_FR_Sapper_DZ: Default {
sex = "male";
playerModel = "FR_Sapper_DZ";
};
};
};

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@@ -44,6 +44,7 @@ militaryclothes[] = {
{Loot_MAGAZINE, 2, Skin_USMC_Soldier_Pilot_DZ},
{Loot_MAGAZINE, 2, Skin_FR_TL_DZ},
{Loot_MAGAZINE, 2, Skin_FR_R_DZ},
{Loot_MAGAZINE, 2, Skin_FR_Sapper_DZ},
{Loot_MAGAZINE, 2, Skin_FR_Marksman_DZ},
{Loot_MAGAZINE, 2, Skin_FR_Assault_R_DZ},
{Loot_MAGAZINE, 2, Skin_US_Soldier_EP1_DZ},

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@@ -417,3 +417,8 @@ class Skin_BAF_Soldier_N_MTP_DZ: SkinBase {
displayName = $STR_EPOCH_SKINS_BAFSOLDIER;
descriptionShort = $STR_EPOCH_SKINS_BAFSOLDIER;
};
class Skin_FR_Sapper_DZ: SkinBase {
scope = public;
displayName = $STR_EPOCH_SKINS_FRSAPPER;
descriptionShort = $STR_EPOCH_SKINS_FRSAPPER;
};

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@@ -90,6 +90,11 @@ class Category_476 {
buy[] = {2,"ItemGoldBar"};
sell[] = {1,"ItemGoldBar"};
};
class Skin_FR_Sapper_DZ {
type = "trade_items";
buy[] = {2,"ItemGoldBar"};
sell[] = {1,"ItemGoldBar"};
};
class Skin_FR_Marksman_DZ {
type = "trade_items";
buy[] = {2,"ItemGoldBar"};

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@@ -1155,3 +1155,16 @@ class BAF_Soldier_N_MTP_DZ: BAF_Soldier_N_MTP {
canHideBodies = 1;
canCarryBackPack = 1;
};
class FR_Sapper;
class FR_Sapper_DZ: FR_Sapper {
displayName = "Camo Sapper";
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
magazines[] = {};
respawnWeapons[] = {"Throw","Put"};
respawnMagazines[] = {};
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
canHideBodies = 1;
canCarryBackPack = 1;
};