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https://github.com/EpochModTeam/DayZ-Epoch.git
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1.0.0.4 Developer Build
+ [ADDED] 30m_plot_kit as a trader only item so that server admins can control how many any the cost. + [ADDED] Building now requires a plot pole within 30 meters. + [FIXED] Building preview will now be cancelled if you get in combat. + [FIXED] When building constructioncount config variable is now used correctly. + [ADDED] Removal of some build-ables now come with a refund of parts. + [ADDED] Requirement and consumption of a M240_DZ when crafting mg240 nest. + [CHANGED] Added crowbar requirement to remove some new build-ables. + [FIXED] Removed refuel,siphon,repair,salvage from m240 nest. + [ADDED] one more non auto refuel large fuel capacity truck V3S_Refuel_TK_GUE_EP1_DZ + [ADDED] Building loot for 3 more Namalsk buildings. + [FIXED] Made sure we do not lock the mg nest and other buildables with within allvehicles. + [ADDED] Experiment with player zombie night vision. + [FIXED] Added fix to allow new storage devices to use cargo check feature. + [FIXED] offset with oil/fuel barrel should be fixed TODO: binarize + [CHANGED] Removed ammo from m240 nest, players must supply their own.
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@@ -100,6 +100,8 @@ serverVehicleCounter = [];
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if ((typeOf _object) in dayz_allowedObjects) then {
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_object addMPEventHandler ["MPKilled",{_this call vehicle_handleServerKilled;}];
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// Test disabling simulation server side on buildables only.
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_object enableSimulation false;
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};
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_object setdir _dir;
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@@ -171,18 +173,21 @@ serverVehicleCounter = [];
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if (_selection in dayZ_explosiveParts and _dam > 0.8) then {_dam = 0.8};
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[_object,_selection,_dam] call object_setFixServer;
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} forEach _hitpoints;
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_object setvelocity [0,0,1];
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_object setFuel _fuel;
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if(_ownerID != "0") then {
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_object setvehiclelock "locked";
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};
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_object call fnc_vehicleEventHandler;
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_totalvehicles = _totalvehicles + 1;
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// total each vehicle
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serverVehicleCounter set [count serverVehicleCounter,_type];
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if (!((typeOf _object) in dayz_allowedObjects)) then {
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if(_ownerID != "0") then {
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_object setvehiclelock "locked";
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};
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_totalvehicles = _totalvehicles + 1;
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// total each vehicle
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serverVehicleCounter set [count serverVehicleCounter,_type];
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};
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};
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//Monitor the object
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